Deadshot.io Ultimate Userscript

Deadshot.io custom enhancements (auto-target, ESP, stats tracker, etc.)

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评价:差评 - 脚本失效或无法使用

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发布于:2025-09-29

do not work

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发布于:2025-10-04

// ==UserScript==
// @name Deadshot.io Ultimate Userscript
// @namespace http://tampermonkey.net/
// @version 0.1
// @description Deadshot.io custom enhancements (auto-target, ESP, stats tracker, etc.)
// @author Andrew
// @match https://deadshot.io/*
// @grant none
// @downloadURL https://update.greasyforks.org/scripts/549880/Deadshotio%20Ultimate%20Userscript.user.js
// @updateURL https://update.greasyforks.org/scripts/549880/Deadshotio%20Ultimate%20Userscript.meta.js
// ==/UserScript==

(function() {
'use strict';

// Auto-Targeting Assistance
function autoTargeting() {
const target = findTarget(); // Function to detect enemies
if (target) {
snapToHeadshot(target); // Function to snap to enemy's head
}
}

// Advanced Movement Prediction
function movementPrediction() {
const enemy = findEnemy(); // Function to find enemy
if (enemy) {
const predictedPosition = predictMovement(enemy); // Predict where the enemy is going
highlightPosition(predictedPosition); // Show prediction on screen
}
}

// Killstreak Tracker & Perks
let killStreak = 0;
function trackKillStreak(kills) {
killStreak += kills;
if (killStreak >= 5) {
activatePerks(); // Function to activate perks on a streak
}
}

// ESP: Enemy and Item Highlighting
function enemyESP() {
const enemies = getEnemies(); // Get all enemy positions
enemies.forEach(enemy => {
highlightEnemy(enemy); // Function to display enemy
});
}

function itemESP() {
const items = getItems(); // Get all power-ups or ammo
items.forEach(item => {
highlightItem(item); // Function to display item on map
});
}

// Function to find an enemy
function findEnemy() {
// Logic to identify enemies within the game (coordinates, model detection, etc.)
}

// Function to predict enemy movement (e.g., where they are going based on speed & direction)
function predictMovement(enemy) {
// Use physics/math to predict enemy's next move
}

// Function to highlight enemies or items
function highlightEnemy(enemy) {
// Code to outline enemy (could be a visual cue like a glowing border)
}

function highlightItem(item) {
// Code to outline items or power-ups
}

// Function to activate perks during kill streaks
function activatePerks() {
// Code for perks like increased speed, damage, etc.
}

// Function to snap aim to headshot
function snapToHeadshot(target) {
// Code to move crosshair to headshot position
}

// Main execution loop
setInterval(() => {
autoTargeting(); // Keep checking for auto-targeting
movementPrediction(); // Keep predicting enemy movement
enemyESP(); // Show ESP for enemies
itemESP(); // Show ESP for items
}, 100); // Execute every 100ms

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