Zombs.io Bad Hack

The best public script for zombs.io

< Zombs.io Bad Hack 피드백으로 돌아가기

질문/댓글

Deleted user 870648
§
게시: 2022-04-11

placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
placeWall(gridPos.x, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 +48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
placeWall(gridPos.x - 48, gridPos.y + 48);
placeWall(gridPos.x, gridPos.y + 48);
placeWall(gridPos.x + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48, gridPos.y + 48)
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48 - 48, gridPos.y);
placeWall(gridPos.x - 48, gridPos.y);
placeWall(gridPos.x, gridPos.y);
placeWall(gridPos.x + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48, gridPos.y )
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
placeWall(gridPos.x - 48, gridPos.y - 48);
placeWall(gridPos.x, gridPos.y - 48);
placeWall(gridPos.x + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48)
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);

9x9 Auto "v"
A little bit about the job Walls
please
Havy

Deleted user 870648
§
게시: 2022-04-11

new 9x9 "v"

vn_Havy작성자
§
게시: 2022-04-12

z for 9x9, x for 7x7 and c for 5x5? cuz 3x3 is too small

Deleted user 870648
§
게시: 2022-04-12

z 3x3, x 5x5, c 7x7, v 9x9, me Walls

Deleted user 870648
§
게시: 2022-04-12

Zxcv,

Deleted user 870648
§
게시: 2022-04-12

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