您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Enables smooth zoom with mouse wheel Wormax.IO.
当前为
// ==UserScript== // @name Wormax.IO Zoom (Fixed client-side issues) // @namespace http://tampermonkey.net/ // @version 1.6 // @description Enables smooth zoom with mouse wheel Wormax.IO. // @author AdamStorme // @match *://*.wormax.io/* // @grant none // @license MIT // ==/UserScript== (function () { 'use strict'; let zoomTarget = 1.0; let cameraController = null; function findCameraController() { const stack = [window]; const visited = new WeakSet(); while (stack.length) { const obj = stack.pop(); if (!obj || typeof obj !== 'object' || visited.has(obj)) continue; visited.add(obj); for (const key in obj) { try { const val = obj[key]; if ( val && typeof val === 'object' && val.camera && typeof val.camera.zoom === 'number' && 'updateZoom' in val && 'follow' in val ) { return val; } if (val && typeof val === 'object') { stack.push(val); } } catch (e) {} } } return null; } function startZoomControlLoop() { const cam = cameraController.camera; cameraController.updateZoom = false; console.log('[ZoomMod] Zoom control enabled'); const zoomStep = () => { const diff = zoomTarget - cam.zoom; cam.zoom += diff * 0.05; requestAnimationFrame(zoomStep); }; requestAnimationFrame(zoomStep); } function setupUserInput() { window.addEventListener('wheel', (e) => { const step = e.altKey ? 0.1 : e.shiftKey ? 1.0 : 0.2; zoomTarget = Math.max(0.1, Math.min(5.0, zoomTarget + (e.deltaY > 0 ? step : -step))); e.preventDefault(); }, { passive: false }); document.addEventListener('keydown', (e) => { if (e.key.toLowerCase() === 'r') { zoomTarget = 1.0; console.log('[ZoomMod] Zoom reset'); } }); } function waitForGameInit() { const interval = setInterval(() => { const ctrl = findCameraController(); if (ctrl && ctrl.camera && typeof ctrl.camera.zoom === 'number') { clearInterval(interval); cameraController = ctrl; setupUserInput(); startZoomControlLoop(); } }, 1000); } waitForGameInit(); })();