您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Currently, A good Sploop.io Script to be in Greasyfork!
当前为
// ==UserScript== // @name Neptune Macros (ALL JS!!) // @namespace http://aslxcoder.glitch.me/ // @version V1.1 // @description Currently, A good Sploop.io Script to be in Greasyfork! // @author naggets // @license MIT // @match https://sploop.io/* // @require http://code.jquery.com/jquery-3.3.1.min.js // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js // @icon https://www.google.com/s2/favicons?sz=64&domain=sploop.io // @grant none // ==/UserScript== (function() { 'use strict'; document.querySelector("link[rel='icon']").href = "https://i.imgur.com/ytddtwh.png"; // currently, all of these settings don't work or aren't being used, I will update var ping = true; const traps = true; const heal = true; const spike = true; let fps = { old: Date.now(), count: 0, result: null, updateTime: 750 } function updateFPS() { let newDate = Date.now(), lastDate = newDate - fps.old if (lastDate < fps.updateTime) ++fps.count else { fps.result = Math.round(fps.count / (lastDate / 1000)) if ($('#ping').css('display') == 'inline-flex') $("#ping > i").text('Ping: ' + (window.pingTime != undefined ? window.pingTime : 0)) $("#fps > i").text('Fps: ' + fps.result) fps.count = 0 fps.old = newDate } requestAnimationFrame(updateFPS) } requestAnimationFrame(updateFPS) let modmenuthing = ` <div class="modalert"> <span class="fp" style="width: calc(100% - 10px); height: 40px; padding: 0;"><i>Using : <h2 class="rainbow">Neptune v1</h2></i></span><br> <span class="fp" id="fps" style="margin-left: 75px; width: 135px; height: 40px; padding: 0;"><i>Fps: 0</i></span> </div> <style> .modsettings { position: absolute; bottom: 50px; right: 20px; } .modalert { position: absolute; top: 20px; left: 20px; } .rainbow{ animation: rainbow 5.5s linear; animation-iteration-count: infinite; } @keyframes rainbow-bg{ 100%,0%{ background-color: rgb(255,0,0); } 8%{ background-color: rgb(255,127,0); } 16%{ background-color: rgb(255,255,0); } 25%{ background-color: rgb(127,255,0); } 33%{ background-color: rgb(0,255,0); } 41%{ background-color: rgb(0,255,127); } 50%{ background-color: rgb(0,255,255); } 58%{ background-color: rgb(0,127,255); } 66%{ background-color: rgb(0,0,255); } 75%{ background-color: rgb(127,0,255); } 83%{ background-color: rgb(255,0,255); } 91%{ background-color: rgb(255,0,127); } } @keyframes rainbow{ 100%,0%{ color: rgb(255,0,0); } 8%{ color: rgb(255,127,0); } 16%{ color: rgb(255,255,0); } 25%{ color: rgb(127,255,0); } 33%{ color: rgb(0,255,0); } 41%{ color: rgb(0,255,127); } 50%{ color: rgb(0,255,255); } 58%{ color: rgb(0,127,255); } 66%{ color: rgb(0,0,255); } 75%{ color: rgb(127,0,255); } 83%{ color: rgb(255,0,255); } 91%{ color: rgb(255,0,127); } } .fp { position: relative; display: inline-flex; justify-content: center; align-items: center; padding-bottom: 8px; padding-right: 2px; border-radius: 10px; margin: 5px 5px; width: 60px; height: 60px; background: linear-gradient(180deg, rgba(41, 41, 41, 0.69), rgba(33, 33, 33, 0.54)); box-shadow: inset -8px 0 8px rgba(0,0,0,.15), inset 0px -8px 8px rgba(0,0,0,.25), 0 0 0 2px rgba(0,0,0,.75), 10px 20px 25px rgba(0, 0, 0, .4); overflow: hidden; } </style> ` $('body').append(modmenuthing) let SploopStyle = ` <style> .chat-container input { color: yellow; text-align: center; background-color: #000000ba; box-shadow: none; width: 315px; } #play:hover { box-shadow: none; } #play { box-shadow: none; } .background-img-play { display: none; } .game-mode { box-shadow: none; } .dark-blue-button-3-active:hover { box-shadow: none; } .dark-blue-button:hover { box-shadow: none; } #nickname { background: #484c52; text-align: center; color: #9ab3ff; width: 340px; } .input { box-shadow: none; color: white; } .menu .content .menu-item { } #main-content { width: auto; } #hat-menu { } #hat_menu_content { padding: initial; } .menu .content .menu-item { border: none !important; } #server-select { width: 340px; }q #game-middle-main { height: 310px; } #homepage { background-image: url('') !important; } </style> `; $("body").append(SploopStyle) let maingui = ` <div class="modsettings" id="mod"> <input type="checkbox" id="hp2" class="ui-checkbox" onclick="hp()" checked> <label class="text">Show hitboxes</label> </div> </body> <style> .text { font-size: x-large } .modsettings { position: relative; top: 400px; left: 1000px; border-radius: 25px; width: 250px; height: 290px; background: #2919b6; border: 6px solid rgb(16, 29, 84); } /* checkbox settings 👇 */ .ui-checkbox { --primary-color: #1677ff; --secondary-color: #fff; --primary-hover-color: #4096ff; /* checkbox */ --checkbox-diameter: 20px; --checkbox-border-radius: 5px; --checkbox-border-color: #d9d9d9; --checkbox-border-width: 1px; --checkbox-border-style: solid; /* checkmark */ --checkmark-size: 1.2; } .ui-checkbox, .ui-checkbox *, .ui-checkbox *::before, .ui-checkbox *::after { -webkit-box-sizing: border-box; box-sizing: border-box; } .ui-checkbox { -webkit-appearance: none; -moz-appearance: none; appearance: none; width: var(--checkbox-diameter); height: var(--checkbox-diameter); border-radius: var(--checkbox-border-radius); background: var(--secondary-color); border: var(--checkbox-border-width) var(--checkbox-border-style) var(--checkbox-border-color); -webkit-transition: all 0.3s; -o-transition: all 0.3s; transition: all 0.3s; cursor: pointer; position: relative; } .ui-checkbox::after { content: ""; position: absolute; top: 0; left: 0; right: 0; bottom: 0; -webkit-box-shadow: 0 0 0 calc(var(--checkbox-diameter) / 2.5) var(--primary-color); box-shadow: 0 0 0 calc(var(--checkbox-diameter) / 2.5) var(--primary-color); border-radius: inherit; opacity: 0; -webkit-transition: all 0.5s cubic-bezier(0.12, 0.4, 0.29, 1.46); -o-transition: all 0.5s cubic-bezier(0.12, 0.4, 0.29, 1.46); transition: all 0.5s cubic-bezier(0.12, 0.4, 0.29, 1.46); } .ui-checkbox::before { top: 40%; left: 50%; content: ""; position: absolute; width: 4px; height: 7px; border-right: 2px solid var(--secondary-color); border-bottom: 2px solid var(--secondary-color); -webkit-transform: translate(-50%, -50%) rotate(45deg) scale(0); -ms-transform: translate(-50%, -50%) rotate(45deg) scale(0); transform: translate(-50%, -50%) rotate(45deg) scale(0); opacity: 0; -webkit-transition: all 0.1s cubic-bezier(0.71, -0.46, 0.88, 0.6),opacity 0.1s; -o-transition: all 0.1s cubic-bezier(0.71, -0.46, 0.88, 0.6),opacity 0.1s; transition: all 0.1s cubic-bezier(0.71, -0.46, 0.88, 0.6),opacity 0.1s; } /* actions */ .ui-checkbox:hover { border-color: var(--primary-color); } .ui-checkbox:checked { background: var(--primary-color); border-color: transparent; } .ui-checkbox:checked::before { opacity: 1; -webkit-transform: translate(-50%, -50%) rotate(45deg) scale(var(--checkmark-size)); -ms-transform: translate(-50%, -50%) rotate(45deg) scale(var(--checkmark-size)); transform: translate(-50%, -50%) rotate(45deg) scale(var(--checkmark-size)); -webkit-transition: all 0.2s cubic-bezier(0.12, 0.4, 0.29, 1.46) 0.1s; -o-transition: all 0.2s cubic-bezier(0.12, 0.4, 0.29, 1.46) 0.1s; transition: all 0.2s cubic-bezier(0.12, 0.4, 0.29, 1.46) 0.1s; } .ui-checkbox:active:not(:checked)::after { -webkit-transition: none; -o-transition: none; -webkit-box-shadow: none; box-shadow: none; transition: none; opacity: 1; } </style> ` //$('body').append(maingui) // currently a WIP, still making this const enhanceFillRect = function (fill, cColor) { return function (x, y, width, height) { if (this.fillStyle === "#a4cc4f") { this.fillStyle = cColor; } fill.call(this, x, y, width, height); }; }; const customColor = "#397bed"; const FillRect = CanvasRenderingContext2D.prototype.fillRect; CanvasRenderingContext2D.prototype.fillRect = enhanceFillRect(FillRect, customColor); CanvasRenderingContext2D.prototype.fillText = new Proxy(CanvasRenderingContext2D.prototype.fillText, { apply: function (target, thisArg, argumentsList) { thisArg.lineWidth = 8; thisArg.strokeStyle = "black"; thisArg.strokeText.apply(thisArg, argumentsList); return target.apply(thisArg, argumentsList); } }); let hp2 = document.getElementById('hp2'); var text = document.getElementById("trueorfalse"); function blur() { const homepage = document.getElementById("homepage"); homepage.style.display = "flex"; // -/ | \- Set a fixed blur value -/ | \- const blurValue = 1.5; homepage.style.backdropFilter = `blur(${blurValue}px)`; } setTimeout(blur, 2000); const grid = document.querySelector('#grid-toggle'); const pingshw = document.querySelector('#display-ping-toggle'); grid.click(); pingshw.click(); function togglevisui() { var GUI = document.getElementById('mod'); if (GUI.style.display == "none") { GUI.style.display = "block"; } else { GUI.style.display = "none"; } } addEventListener("keydown", function(event){ //do something on keydown if(event.keyCode==27){ togglevisui() //enter key was pressed } }); // Your code here... function createKeyboardEvent(type, code) { return new Proxy(new KeyboardEvent(type), { get(target, prop) { if (prop === "isTrusted") return true; if (prop === "target") return document.body; if (prop === "code") return code; return target[prop]; } }) } function keypress(code) { const keydown = createKeyboardEvent("keydown", code); const keyup = createKeyboardEvent("keyup", code); window.onkeydown(keydown); window.onkeyup(keyup); } function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms)); } document.addEventListener( "keydown", function(event) { const melee = "1" const autoeat = "q" const mills = "6" const click = "Space" if (event.key === 'q') { setTimeout(() => { keypress(autoeat); keypress(click); }, "5") if (event.repeat) { setTimeout(() => { keypress(autoeat); }, "5") }; }; //PLACE A TRAP if (event.key === 'f') { setTimeout(() => { keypress(click); }, "5")}; if (event.key === 'v') { setTimeout(() => { keypress(click); }, "5")}; if (event.key === 'r') { setTimeout(() => { keypress(click); }, "5")}; if (event.key === '6') { keypress(mills) setTimeout(() => { keypress(click); }, "5")}; }); })();