您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds syntax highlighting to the Unity Documentation. Forked from hyblocker.
当前为
// ==UserScript== // @name Unity Docs Syntax Hightligher Fork // @namespace Violentmonkey Scripts // @version 1.2.1 // @author Maoyeedy // @license MIT // @description Adds syntax highlighting to the Unity Documentation. Forked from hyblocker. // // @match https://docs.unity3d.com/Manual/* // @match https://docs.unity3d.com/ScriptReference/* // @match https://docs.unity3d.com/*/Manual/* // @match https://docs.unity3d.com/*/ScriptReference/* // // @grant GM_getResourceText // @grant GM_addStyle // // @require https://cdn.jsdelivr.net/npm/prismjs@1/prism.min.js // @require https://cdn.jsdelivr.net/npm/prismjs@1/components/prism-c.min.js // @require https://cdn.jsdelivr.net/npm/prismjs@1/components/prism-clike.min.js // @require https://cdn.jsdelivr.net/npm/prismjs@1/components/prism-csharp.min.js // @require https://cdn.jsdelivr.net/npm/prismjs@1/components/prism-hlsl.min.js // @resource PRISM_THEME_LIGHT https://cdn.jsdelivr.net/gh/PrismJS/prism-themes/themes/prism-one-light.min.css // @resource PRISM_THEME_DARK https://cdn.jsdelivr.net/gh/PrismJS/prism-themes/themes/prism-duotone-dark.min.css // // Recommended Light Themes // https://cdn.jsdelivr.net/npm/prismjs/themes/prism.min.css // https://cdn.jsdelivr.net/gh/PrismJS/prism-themes/themes/prism-one-light.min.css // // Recommended Dark Themes // https://cdn.jsdelivr.net/gh/PrismJS/prism-themes/themes/prism-xonokai.min.css // https://cdn.jsdelivr.net/gh/PrismJS/prism-themes/themes/prism-duotone-dark.min.css // // Extra Themes // https://github.com/PrismJS/prism-themes // // ==/UserScript== (function() { 'use strict'; GM_addStyle(GM_getResourceText("PRISM_THEME_LIGHT")); //GM_addStyle(GM_getResourceText("PRISM_THEME_DARK")); // Inject custom CSS const customCSS = ` code { font-family: 'Jetbrains Mono', monospace !important; font-size: 0.875em !important; } pre[class*=language-]{ border-radius:.5em; } `; const styleElement = document.createElement('style'); styleElement.type = 'text/css'; styleElement.appendChild(document.createTextNode(customCSS)); document.head.appendChild(styleElement); }()); const CSHARP = 0; const HLSL = 1; var waitForGlobal = function(key, callback) { if (window[key]) { callback(); } else { setTimeout(function() { waitForGlobal(key, callback); }, 100); } }; function waitForLangLoad(lang, callback) { if (Prism.util.getLanguage(lang) != null) { callback(); } else { setTimeout(function() { waitForLangLoad(lang, callback); }, 100); } } function detectCodeLanguage(elem) { if (elem.classList.contains('codeExampleCS')) { return CSHARP; } if (elem.innerHTML.match(/CGPROGRAM|ENDCG|CGINCLUDE|#pragma|SubShader \"/g) != null) { return HLSL; } return CSHARP; } waitForGlobal("Prism", () => { waitForLangLoad("csharp", () => { waitForLangLoad("hlsl", () => { document.querySelectorAll('.content-wrap pre').forEach((el) => { el.innerHTML = el.innerHTML.replace(/\<br\>/g, '\n'); if (detectCodeLanguage(el) == CSHARP) { el.classList.add("language-csharp"); } else { el.classList.add("language-hlsl"); } if (el.firstChild.nodeName != 'CODE') { el.innerHTML = `<code>${el.innerHTML}</code>`; } }); }); }); });