您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
A userscript to toggle visibility settings in bonk
// ==UserScript== // @name No Usernames // @version 1.5.0 // @author Blu // @description A userscript to toggle visibility settings in bonk // @match https://bonk.io/gameframe-release.html // @run-at document-start // @grant none // @namespace https://greasyforks.org/users/826975 // ==/UserScript== // for use as a userscript ensure you have Excigma's code injector userscript // https://greasyforks.org/en/scripts/433861-code-injector-bonk-io const injectorName = `NoUsernames`; const errorMsg = `Whoops! ${injectorName} was unable to load. This may be due to an update to Bonk.io. If so, please report this error! This could also be because you have an extension that is incompatible with \ ${injectorName}`; // global variables for mod contained within object under this namespace window[injectorName] = { players: { usernames: { visible: true, alpha: 1 }, skins: true, visible: true, alpha: 1 }, chat: { visible: true, alpha: 1 } }; function injector(src){ let newSrc = src; parent.document.querySelector('#adboxverticalCurse').style.zIndex = -1; let guiCSS = document.createElement('style'); guiCSS.innerHTML = ` .${injectorName}Menu { background-color: #cfd8cd; width: calc(35.2vw - 400px); min-width: 154px; max-width: 260px; position: absolute; right: 1%; border-radius: 7px; display: unset; transition: ease-in-out 100ms; bottom: auto; height: auto; max-height: 100%; overflow-y: visible; } #${injectorName}MenuCollapse { position: absolute; right: 3px; top: 3px; width: 26px; height: 26px; border-radius: 2px; text-transform: full-width; visibility: visible; } #${injectorName}MenuControls { width:100%; } .${injectorName}SubMenu { margin: 2%; background: rgba(94, 114, 90, .15); border-radius: 2px; overflow-x: hidden; } element::-webkit-scrollbar { display: none; /* for Chrome, Safari, and Opera */ } .${injectorName}SubMenu p { text-align: left; padding-left: 5%; margin: 0; } .${injectorName}SubMenu td:nth-child(2) { text-align: right; }`; document.getElementsByTagName('head')[0].appendChild(guiCSS); let gui = document.createElement('div'); document.getElementById('pagecontainer').appendChild(gui); let collapseMenu = ` let menu = document.querySelector('#${injectorName}Menu'); let submenus = [...menu.querySelectorAll('.NoUsernamesSubMenu')]; let button = document.querySelector('#${injectorName}MenuCollapse'); // maximize menu if(menu.style.visibility == 'hidden'){ menu.style.minWidth = ''; menu.style.width = ''; menu.style.minHeight = ''; menu.style.maxHeight = ''; menu.style.visibility = ''; submenus.forEach(n=>n.style.visibility=''); button.innerText = '-'; // minimize menu } else { menu.style.minWidth = 0; menu.style.width = 0; menu.style.minHeight = 0; menu.style.maxHeight = 0; menu.style.visibility = 'hidden'; submenus.forEach(n=>n.style.visibility='hidden'); button.innerText = '+'; } `; let startDrag = ` // start drag let e = arguments[0]; e.preventDefault(); let d = document.querySelector('#${injectorName}Menu'); let offsetx = d.getBoundingClientRect().left - e.clientX; let offsety = d.getBoundingClientRect().top - e.clientY; d.style.transition = '0ms'; // drag document.onmousemove = (e) => { let d = document.querySelector('#${injectorName}Menu'); d.style.left = e.clientX + offsetx + 'px'; d.style.top = e.clientY + offsety + 'px'; }; // stop drag document.onmouseup = () => { document.onmousemove = null; document.onmouseup = null; let d = document.querySelector('#${injectorName}Menu'); d.style.transition = ''; localStorage.setItem('${injectorName}Coords', d.style.left + ':' + d.style.top); }; `; let savedLocation = localStorage.getItem(`${injectorName}Coords`); if(savedLocation){ savedLocation = savedLocation.split(':'); } gui.outerHTML = ` <div class="windowShadow ${injectorName}Menu newbonklobby_elementcontainer" id="${injectorName}Menu" style="left: ${savedLocation?.[0] ?? "auto"}; top: ${savedLocation?.[1] ?? "60px"};"> <div class="newbonklobby_boxtop newbonklobby_boxtop_classic" style='overflow-x: auto; cursor: pointer;' onmousedown="${startDrag}"> <div id="${injectorName}MenuCollapse" class="newbonklobby_settings_button brownButton brownButton_classic buttonShadow" onclick="${collapseMenu}">-</div> Settings </div> <div class="${injectorName}SubMenu"> <div class="newbonklobby_boxtop newbonklobby_boxtop_classic"> <p>Players</p> </div> <table> <tr> <td class="mapeditor_rightbox_table"> Skins </td> <td> <input type="checkbox" checked onchange="window.${injectorName}.players.skins = !window.${injectorName}.players.skins"> </td> </tr> <tr> <td class="mapeditor_rightbox_table"> Visible </td> <td> <input type="checkbox" checked onchange="window.${injectorName}.players.visible = !window.${injectorName}.players.visible"> </td> </tr> <tr> <td class="mapeditor_rightbox_table"> Opacity </td> <td> <input type="range" style="width: 5vw" value=100 oninput="window.${injectorName}.players.alpha = this.value/100"> </td> </tr> <tr> <td colspan="2"> <div class="${injectorName}SubMenu"> <div class="newbonklobby_boxtop newbonklobby_boxtop_classic"> <p>Usernames</p> </div> <table> <tr> <td class="mapeditor_rightbox_table"> Visible </td> <td> <input type="checkbox" checked onchange="window.${injectorName}.players.usernames.visible = !window.${injectorName}.players.usernames.visible"> </td> </tr> <tr> <td class="mapeditor_rightbox_table"> Opacity </td> <td> <input type="range" style="width: 5vw" value=100 oninput="window.${injectorName}.players.usernames.alpha = this.value/100"> </td> </tr> </table> </div> </td> </tr> </table> </div> <div class="${injectorName}SubMenu"> <div class="newbonklobby_boxtop newbonklobby_boxtop_classic"> <p>Chat</p> </div> <table> <tr> <td class="mapeditor_rightbox_table"> Visible </td> <td> <input type="checkbox" checked onchange="window.${injectorName}.chat.visible = !window.${injectorName}.chat.visible; window.${injectorName}.chatWindow.style.opacity = +window.${injectorName}.chat.visible;"> </td> </tr> <tr> <td class="mapeditor_rightbox_table"> Opacity </td> <td> <input type="range" style="width: 5vw" value=100 oninput="window.${injectorName}.chat.alpha = this.value/100; window.${injectorName}.chatWindow.style.opacity = window.${injectorName}.chat.alpha;"> </td> </tr> </table> </div> </div>`; // control player and username visibility let discID = newSrc.match(/this.discGraphics\[([\w$]{2,4})\]=null;\}/)[1]; newSrc = newSrc.replace(`this.discGraphics[${discID}]=null;}`, `this.discGraphics[${discID}]=null;} else { if(this.discGraphics[${discID}]){ if(this.discGraphics[${discID}].sfwSkin){ // control skin visibility this.discGraphics[${discID}].playerGraphic.alpha = window.${injectorName}.players.skins ? 1 : 0; this.discGraphics[${discID}].sfwSkin.visible = !window.${injectorName}.players.skins; // gotta wait for avatar to be created } else if(this.discGraphics[${discID}]?.avatar?.bc != undefined){ // create sfwSkin this.discGraphics[${discID}].sfwSkin = new PIXI.Graphics; this.discGraphics[${discID}].sfwSkin.beginFill(this.discGraphics[${discID}].teamify(this.discGraphics[${discID}].avatar.bc, this.discGraphics[${discID}].team)); this.discGraphics[${discID}].sfwSkin.drawCircle(0,0,this.discGraphics[${discID}].radius); this.discGraphics[${discID}].sfwSkin.endFill(); this.discGraphics[${discID}].container.addChildAt(this.discGraphics[${discID}].sfwSkin, 3); } // everything else this.discGraphics[${discID}].nameText.alpha = window.${injectorName}.players.usernames.visible ? window.${injectorName}.players.usernames.alpha : 0; if(this.discGraphics[${discID}].playerID != this.localPlayerID){ this.discGraphics[${discID}].container.visible = window.${injectorName}.players.visible; this.discGraphics[${discID}].container.alpha = window.${injectorName}.players.alpha; } } }`); // get chat window when building renderer let buildRendererFunction = newSrc.match(/(build\([\w$]{2,4},[\w$]{2,4}\)) \{.{30,150}=new [\w$]{2,4}\[[0-9]+\]\(/)[1]; newSrc = newSrc.replace(`${buildRendererFunction} {`, `${buildRendererFunction} { window.${injectorName}.chatWindow = document.querySelector('#ingamechatbox'); `); if(src === newSrc) throw "Injection failed!"; console.log(injectorName+" injector run"); return newSrc; } // Compatibility with Excigma's code injector userscript if(!window.bonkCodeInjectors) window.bonkCodeInjectors = []; window.bonkCodeInjectors.push(bonkCode => { try { return injector(bonkCode); } catch (error) { alert(errorMsg); throw error; } }); console.log(injectorName+" injector loaded");