您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
much better than before Press [=] for instructions also my discord not Trollers xD#0961
// ==UserScript== // @name Random script i found? // @namespace Don't use console for this! // @version v2.6.6 // @description much better than before Press [=] for instructions also my discord not Trollers xD#0961 // @license TC Meadow // @author TC Meadow // @match *://zombs.io/* // @require https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js // ==/UserScript== /* ######### CHANGELOG: 1.0.0 -> 1.79.9 === Unknown, this was too far before the changelog was created 1.80.0 -> 1.90.0 ==== UI fixes 1.90.1 -> 1.93.2 ===== Menu and score logger styling 1.93.3 -> 1.97.2 ====== User agent adjusts on CSS margin values and basic user agent detection to prevent inaccuracy over different screen resolutions 1.97.3 ======= Created Changelog 1.97.4 ======== Map styling 1.97.5 -> 1.97.9 ========= Fixed bugs with the onEnterWorld handlers and similar 1.98.1 -> 1.98.9 ========== Made it so that it blurs the game canvas and score logger when you open the menu 1.99.0 -> 1.99.5 =========== Created an algorithm for moving to a specific position on the map. Will be implemented later 1.99.5 -> 2.0.0 === Fixed bugs, and finally v2! 2.0.0 -> 2.1.6 ==== Made the MapMover stop when it gets to the destination 2.1.7 -> 2.1.9 ===== Optimized code and performance 2.2.0 -> 2.3.1 ====== Added new features to MapMover, for example being able to cancel the process, and a restart at a new click. Also fixed some bugs with it. 2.3.2 -> 2.3.7 ======= Better performance, also made game blurring and focusing more accurate when you open the menu. A couple other minor changes but thats pretty much it 2.3.7 -> 2.3.9 ======== Optimization, eHaxx watermark, and cross-compatability on different devices 2.3.9 -> 2.4.1 ========= Added confirmation when you wanted to MapMove 2.4.1 -> 2.4.3 ========== Added coordinates to bottom left of game, and fixed some styling issues 2.4.4 ===== Fixed some bugs with MapMover 4 minute timeouts 2.4.4 -> 2.4.6 ====== Made the script load with less glitches in styling 2.4.6 -> 2.6.6 ======= Added region capacity as to adapt to the new server population patches */ let serverCapacity; let capacity = new XMLHttpRequest(); capacity.open("GET", "http://zombs.io/capacity", true); capacity.onreadystatechange = () => { if(capacity.readyState === 4) { if(capacity.status === 200) { serverCapacity = JSON.parse(capacity.responseText); document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(1)").label = `US East [${serverCapacity.regions["US East"].players} / ${serverCapacity.regions["US East"].capacity}]`; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(2)").label = `US West [${serverCapacity.regions["US West"].players} / ${serverCapacity.regions["US West"].capacity}]`; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(3)").label = `Europe [${serverCapacity.regions["Europe"].players} / ${serverCapacity.regions["Europe"].capacity}]`; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(4)").label = `Asia [${serverCapacity.regions["Asia"].players} / ${serverCapacity.regions["Asia"].capacity}]`; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(5)").label = `Australia [${serverCapacity.regions["Australia"].players} / ${serverCapacity.regions["Australia"].capacity}]`; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select > optgroup:nth-child(6)").label = `South America [${serverCapacity.regions["South America"].players} / ${serverCapacity.regions["South America"].capacity}]`; }; }; }; capacity.send(); const lololololol = `eHaxx` let mapTimeouts = []; function createCoordinates() { let x = document.createElement('div') x.innerHTML = `<p id="coords" style="color:brown;">     X: 0, Y: 0</p> ` x.style.textAlign = "center" document.querySelector("#hud > div.hud-bottom-left").append(x) } let mapMouseX; let mapMouseY; let hasBeenInWorld = false; const uAgent = navigator.userAgent; const isChromeOS = uAgent.includes('CrOS'); const isMac = uAgent.includes('Macintosh'); const isWindows = uAgent.includes('Windows'); function blurText(path) { document.querySelector(path) .style.color = "transparent"; document.querySelector(path) .style.textShadow = "0 0 5px rgba(0,0,0,0.5)"; } function focusText(path, originalColor) { document.querySelector(path) .style.color = originalColor; document.querySelector(path) .style.textShadow = "none"; } setInterval(() => { try { if (window.isInMenu) { blurText('#scorelog') blurCanvas() } else { focusText('#scorelog', 'black') focusCanvas() } } catch (err) { // console.log('Cannot blur or focus canvas. This is most likely because the score logger has not been loaded yet. Error: ' + err); } _isInChatbox = document.querySelector('.hud-chat') .classList.contains('is-focused') if (botMode) { if (parseInt((getEntitiesByModel('Tree')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid()) .targetTick.position.x) .toString() .replaceAll('-', '')) < 250) { game.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "Tree @ Angle (in radians): " + getNearestTreeAngle() }) danceRandom = false; } else { danceRandom = true; } if (parseInt((getEntitiesByModel('Stone')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid()) .targetTick.position.x) .toString() .replaceAll('-', '')) < 250) { game.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "Stone @ Angle (in radians): " + getNearestStoneAngle() }) } } }, 2.5) function blurCanvas() { document.querySelector('canvas') .style.filter = "blur(8px)"; } function focusCanvas() { document.querySelector('canvas') .style.filter = "none"; } const version = "2.4.6"; const authors = "eh#6968 and Sirr0m"; document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29); console.log('%ceHaxx', 'color: green; background: yellow; font-size: 30px'); game.network.addEnterWorldHandler(function () { setTimeout(() => { game.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "eHaxx v" + version + " (✓) made by " + authors }) }, 500) document.querySelector("#hud > div.hud-bottom-center").style.textAlign = "center" document.querySelector("#hud > div.hud-bottom-center").style.color = "rgba(192, 192, 192, 0.75)" document.querySelector("#hud > div.hud-bottom-center").style.fontSize = "30px" setInterval(() => { document.querySelector("#hud > div.hud-top-right") .style.backgroundColor = "rgba(0, 0, 0, 0.25)"; document.querySelector("#hud > div.hud-top-right") .style.border = "5px solid rgba(0, 0, 0, 0.30)"; document.querySelector("#hud-spell-icons") .style.border = "5px solid rgba(0, 0, 0, 0.30)"; document.querySelector("#hud-menu-icons") .style.border = "5px solid rgba(0, 0, 0, 0.30)"; document.querySelector("#hud-menu-icons") .childNodes.forEach((item) => (item.innerHTML = "")); document.querySelectorAll(".hud-toolbar-building") .forEach((item) => { (item.style.border = "5px solid rgba(0, 0, 0, 0.30)"), (item.style.babsdsd = "25%"); }); document.querySelector("#hud-debug") .style.color = "grey"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(1)") .style.backgroundColor = "rgba(0, 0, 0, 0.45)"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(2)") .style.backgroundColor = "rgba(0, 0, 0, 0.45)"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(3)") .style.backgroundColor = "rgba(0, 0, 0, 0.45)"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(4)") .style.backgroundColor = "rgba(0, 0, 0, 0.45)"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(5)") .style.backgroundColor = "rgba(0, 0, 0, 0.45)"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(6)") .style.backgroundColor = "rgba(0, 0, 0, 0.25)"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(1)") .style.border = "3px solid lightBlue"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(2)") .style.border = "3px solid lightBlue"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(3)") .style.border = "3px solid lightBlue"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(4)") .style.border = "3px solid lightBlue"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(5)") .style.border = "3px solid lightBlue"; document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(6)") .style.border = "3px solid lightBlue"; if (isChromeOS) { document.querySelector("#hud-menu-icons") .style.marginBottom = "120px"; } document.querySelector("#hud-map") .style.backgroundColor = "rgba(0, 0, 0, 0.25)"; document.querySelector("#hud-map") .style.border = "5px solid rgba(0, 0, 0, 0.40)"; }, 250); setTimeout(() => { if (!hasBeenInWorld) { var scoreLogged = 0; if(!hasBeenInWorld) { hasBeenInWorld = true setInterval(() => { document.querySelector('#scorelog') .innerText = `Score in Last Wave: ${scoreLogged}` document.querySelector("#coords") .innerText = `      X: ${game.world.localPlayer.entity.targetTick.position.x}, Y: ${game.world.localPlayer.entity.targetTick.position.y}` }, 100) createCoordinates() } hasBeenInWorld = true; document.querySelector("#hud > div.hud-bottom-center").append('eHaxx ') var oldScore = Game.currentGame.ui.playerTick.score, newScore = 0; Game.currentGame.network.addRpcHandler("DayCycle", () => { newScore = Game.currentGame.ui.playerTick.score; scoreLogged = ((newScore - oldScore) .toLocaleString("en")); oldScore = Game.currentGame.ui.playerTick.score; }); const topCenter = document.querySelector("#hud > div.hud-top-center"); let logElem; logElem = document.createElement('div'); logElem.innerHTML = `<h1 id="scorelog" style="color:white;">Score in Last Wave: 0</h1>`; topCenter.append(logElem); } }, 500) }) var changeChat = true; var hoverOver; var mousemove; addEventListener('mousemove', (e) => { mousemove = e; }) function roundTenThousands(x) { if (x > 10000) { return x.toString() .slice(0, 3) + "00" } else { return x.toString() } } function roundMyPosition(e) { return { x: roundTenThousands(e.getPositionX()), y: roundTenThousands(e.getPositionY()) } } /* var mouseOverInterval = setInterval(() => { if (game.world.inWorld) { Object.entries(game.world.entities) .forEach((item => { if (roundMyPosition(item[1]) .x == parseInt(roundTenThousands(game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY) .x)) && roundMyPosition(item[1]) .y == parseInt(roundTenThousands(game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY) .y))) { hoverOver = 'Hovering over entity: ' + JSON.stringify(item[1].targetTick) } else { hoverOver = 'Hovering over no entities.' } })) document.querySelector('#hoverOver') .innerText = hoverOver; } }, 100) */ var isSpamming = 0; function pauseChatSpam(e) { if (!isSpamming) { if (e == "") { // e = "<-=_eHaxx_=->" e = lololololol } window.spammer = setInterval(() => { game.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: e }) }, 100) } else if (isSpamming) { clearInterval(window.spammer) } isSpamming = !isSpamming } window.rainbowwww = false; function degreesToYaw(deg) { let ans; if ((deg - 90) < 90) { ans = deg - 90 } else if (deg == 90) { ans = deg + 90 } else if (deg > 90) { ans = deg + 90 } if (ans < 0) { ans = Math.abs(ans) } } if (localStorage.timesEhacked == undefined) { localStorage.timesEhacked = 1; } else { localStorage.timesEhacked++; } document.title = "eHaxx | Times Played: " + localStorage.timesEhacked var autoRespawn = false let hue = 10 var settingsRainbow = document.querySelector("#hud-menu-settings") function changeHue() { if (window.rainbowwww) { hue -= 20 } } function getEntitiesByModel(type) { let entities = [] Object.entries(game.world.entities) .forEach((item => { if (item[1].targetTick.model == type) { entities.push(item) } })) return entities; } function moveUp() { game.inputPacketScheduler.scheduleInput({ down: 0, up: 1 }) } function moveDown() { game.inputPacketScheduler.scheduleInput({ up: 0, down: 1 }) } function moveLeft() { game.inputPacketScheduler.scheduleInput({ right: 0, left: 1 }) } function moveRight() { game.inputPacketScheduler.scheduleInput({ left: 0, right: 1 }) } var danceCounter = 0 var danceRandom = true var botMode = false var danceInterval = setInterval(() => { if (botMode) { if (danceCounter < moves.length) { moves[danceCounter]() if (danceRandom) { danceCounter = Math.floor(Math.random() * moves.length) } else { danceCounter++ } } else { danceCounter = 0; } } }, 500) var respawnInterval = setInterval(() => { if (document.querySelector('.hud-respawn') .style.display == "block" && autoRespawn) { game.inputPacketScheduler.scheduleInput({ respawn: 1 }) document.querySelector('.hud-respawn') .style.display = "none" } }, 10) var moves = [moveUp, moveRight, moveDown, moveLeft] function getNearestStoneAngle() { let stoneEntities = getEntitiesByModel('Stone'); let firstStone = stoneEntities[0][1].targetTick; let player = game.world.localPlayer.entity.targetTick return Math.atan2(player.position.y - firstStone.position.y / 2, player.position.x - firstStone.position.x) } function getNearestTreeAngle() { return Math.atan2(game.world.entities[game.world.getMyUid()].targetTick.position.y - getEntitiesByModel('Tree')[0][1].targetTick.position.y / 2, game.world .entities[game.world.getMyUid()].targetTick.position.x - getEntitiesByModel('Tree')[0][1].targetTick.position.x) } function scanServer() { var current = [] Object.entries(game.ui.getComponent('Leaderboard') .playerNames) .forEach((item => { current.push(item) })) return JSON.stringify(current) } var leaveChats = ['POP', 'BING', 'TONG', 'RIIING', 'POOF'] function leaveChat() { let counter = 0; window.leaveChatInterval = setInterval(() => { if (counter < leaveChats.length) { doNewSend(['ch', [leaveChats[counter]]]); counter++; } else { counter = 0; clearInterval(window.leaveChatInterval); Game.currentGame.network.disconnect(); }; }, 1500); }; window.startaito = false; window.useSamePI = false addEventListener('keyup', function (e) { if (e.key == "`" && !_isInChatbox) { game.inputManager.onKeyRelease({ keyCode: 117 }) } }) // debug info var bw1 = "😈 Boss Waves [1/2]: 9, 17, 25, 33, 41, 49, 57, 65, 73, 81 😈" var bw2 = "😈 Boss Waves [2/2]: 89, 97, 105, 121 😈" window.ajsd = Math.random() .toString() .slice(0, 6) console.log(window.ajsd) var users = [ { "name": "☠ð‘’𒽠✨ ツ ✓", "roles": ['Owner', 'Admin'] } , { "name": "u7🤗ツ✔", "roles": ['Co-Owner', 'Admin'] } , { "name": "☢₦Ʉ₵ⱠɆ₳Ɽ☣✔", "roles": ['Co-Owner', 'Admin'] } , { "name": "⦕NR⦖â˜ð‘’ð’½âœ¨ãƒ„✓", "roles": ['Owner', 'Admin'] } , { "name": "Potato Bot", "roles": ['Admin', 'Leaker'] } , { "name": "⦕NR⦖ F3AR ツ", "roles": ['Admin', 'Official'] } , { "name": "Yazeet", "roles": ['Stealer'] } ] var q = [ { word: "is", answers: ['Naw', 'Yup.'], random: true } , { word: "will", answers: ['Outlook good.', 'Perhaps.', 'Yup.', 'Naw'], random: true } , { word: "when", answers: ['Soon.', 'Never.'], random: true } , { word: "are", answers: ['Yup.', 'Naw', 'Perhaps.'], random: true }] let ppInterval = setInterval(() => { // show private parties if (document.querySelector('#showpp') .checked) { document.querySelectorAll('.hud-party-link') .forEach((elem => { if (elem.style.display == "none") { elem.style.display = "block" elem.childNodes[0].innerText = elem.childNodes[0].innerText + "[PRIVATE]" elem.addEventListener('click', function () { game.ui.getComponent('PopupOverlay') .showHint('Cannot join this party as it is private', 1e4) }) } })) } }, 3000) // show private parties window.lpSave = [] const altSpace = " " // alternate space character String.prototype.multiChatSpaces = function () { return this.replaceAll(' ', altSpace) } var chatAnims = { makeRect: [ "________________________" , "| |" , "________________________" ], makeCircle: [ " ╱‾‾‾‾‾╲" , " / \\" , " | |" , " \\ /" , " ╲_____╱" ] } // :D window.use_di = true; window.isInMenu = false; function doorWall() { var stashPosition = getGoldStash() PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 180); PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'GoldMine', 180); PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'GoldMine', 180); PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'GoldMine', 180); PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, 'GoldMine', 180); PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'GoldMine', 180); PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 180); PlaceBuilding(stashPosition.x + -96, stashPosition.y + -288, 'GoldMine', 180); PlaceBuilding(stashPosition.x + -24, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -72, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -120, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -168, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -216, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -264, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -312, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -360, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -408, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -456, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -504, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -552, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 24, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 72, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 120, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 168, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 216, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 264, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -600, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -648, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -696, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -744, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -792, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -792, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -744, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -696, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -648, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -600, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -552, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -504, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -456, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -408, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -360, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -312, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -264, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -216, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -168, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -120, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -72, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + -24, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 24, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 72, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 120, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 168, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 216, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 264, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 312, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 360, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 408, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 456, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 504, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 552, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 600, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 648, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 696, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 744, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 792, 'Door', 180); PlaceBuilding(stashPosition.x + -840, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -792, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -744, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -696, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -648, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -600, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -552, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -504, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -456, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -408, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -360, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -216, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -168, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -72, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 24, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -312, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -264, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -120, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + -24, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 72, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 120, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 168, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 216, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 264, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 312, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 360, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 456, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 408, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 504, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 552, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 600, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 648, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 696, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 744, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 792, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 840, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 792, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 744, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 696, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 648, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 600, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 552, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 504, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 456, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 408, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 360, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 312, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 264, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 216, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 168, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 120, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 72, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + 24, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -24, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -72, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -168, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -264, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -312, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -360, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -408, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -456, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -504, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -552, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -600, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -648, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -216, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -120, 'Door', 180); PlaceBuilding(stashPosition.x + 312, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 360, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 408, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 456, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 504, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 552, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 600, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 648, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 696, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 744, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 792, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -840, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -792, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -744, 'Door', 180); PlaceBuilding(stashPosition.x + 840, stashPosition.y + -696, 'Door', 180); } var animChat = { makeRect: function () { let counter = 0; let rectInterval = setInterval(() => { if (counter < chatAnims.makeRect.length) { doNewSend(['ch', [chatAnims.makeRect[counter].multiChatSpaces()]]) counter++ } else { counter = 0 clearInterval(rectInterval) } }, 3000) }, makeCircle: function () { let counter = 0; let circleInterval = setInterval(() => { if (counter < chatAnims.makeCircle.length) { doNewSend(['ch', [chatAnims.makeCircle[counter].multiChatSpaces()]]) counter++ } else { counter = 0 clearInterval(circleInterval) } }, 3000) } } function btnChatCircle() { animChat.makeCircle() } function btnChatRect() { animChat.makeRect() } function upgradeAll() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; Game.currentGame.network.sendRpc({ name: "UpgradeBuilding", uid: obj.fromTick.uid }) } doNewSend(['ch', ['â™¦ï¸ Upgraded All! ♦ï¸']]) } function movePlayer(e) { if (!_isInChatbox) { switch (e.toLowerCase() .replaceAll(' ', '')) { case "a": Game.currentGame.network.sendInput({ left: 1 }) break; case "d": Game.currentGame.network.sendInput({ right: 1 }) break; case "w": Game.currentGame.network.sendInput({ up: 1 }) break; case "s": Game.currentGame.network.sendInput({ down: 1 }) break; } } } var emojis = [ { text: ":happy:", char: "😄" } , { text: ":sad:", char: "😥" } , { text: ":angry:", char: "😠" } , { text: ":laughing:", char: "😂" } , { text: ":stop:", char: "🛑" } , { text: ":revenge:", char: "😈" } , { text: ":smiley:", char: "ヅ" } , { text: ":pog:", char: "ÌŠ<ÌŠ" }] function heal() { Game.currentGame.network.sendRpc({ "name": "BuyItem", "itemName": "HealthPotion", "tier": 1 }) Game.currentGame.network.sendRpc({ "name": "EquipItem", "itemName": "HealthPotion", "tier": 1 }) Game.currentGame.network.sendRpc({ "name": "BuyItem", "itemName": "PetHealthPotion", "tier": 1 }) Game.currentGame.network.sendRpc({ "name": "EquipItem", "itemName": "PetHealthPotion", "tier": 1 }) } function getGoldStash() { let entities = Game.currentGame.ui.buildings for (let uid in entities) { if (!entities.hasOwnProperty(uid)) { continue } let obj = entities[uid] if (obj.type == "GoldStash") { return obj } } } function PlaceBuilding(x, y, building, yaw) { Game.currentGame.network.sendRpc({ name: "MakeBuilding", x: x, y: y, type: building, yaw: yaw }) } var isBowing = false; var slotChars = [ { char: "7ï¸âƒ£", value: 33 } , { char: "ðŸŽ", value: 10 } , { char: "ðŸ”", value: 25 } , { char: "🥓", value: 15 } , { char: "âš½", value: 12 } , { char: "ðŸ¾", value: 10 } , { char: "1ï¸âƒ£", value: 27 } , { char: "💡", value: 30 }] console.log(slotChars) window.generateSlots = function () { // fp is the returned array, fs is the joined | fp string, pp is the score let fp = []; let fs = ""; let pp = 0; var f1 = slotChars[Math.floor(Math.random() * slotChars.length)] fp.push(f1.char) pp += f1.value var f2 = slotChars[Math.floor(Math.random() * slotChars.length)] fp.push(f2.char) pp += f2.value var f3 = slotChars[Math.floor(Math.random() * slotChars.length)] fp.push(f3.char) pp += f3.value fs = [fp.join('|'), pp + " / 99"] return fs; } function ahrc1() { // 1 ahrc (collect and refuel), used in lpinterval var entities = Game.currentGame.world.entities for (let uid in entities) { if (!entities.hasOwnProperty(uid)) continue; let obj = entities[uid]; Game.currentGame.network.sendRpc({ name: "CollectHarvester", uid: obj.fromTick.uid }); if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.07 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.11 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.17 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.22 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.25 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.28 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.42 }); } if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) { Game.currentGame.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: 0.65 }); } } } var lpinterval = setInterval(function () { // loaded player info, ahrc, isInMenu, noob = chatbot document.querySelector('#lpi') .innerText = "Loaded Player Info: " + JSON.stringify(window.loadedIDS()) if (window.ahrc) { ahrc1() } window.isInMenu = document.querySelector('#hud-menu-settings') .style.display == "block" ? true : false if ((window.lpSave[window.lpSave.length - 1] !== loadedPlayers()[loadedPlayers() .length - 1]) && document.querySelector('#noobchat') .checked) { doNewSend(['ch', ['NOOB = ' + loadedPlayers()[Math.floor(Math.random() * loadedPlayers() .length)]]]) window.lpSave = loadedPlayers() } document.querySelector("#hud-menu-party > div.hud-party-grid > div.hud-party-joining") .style.display = "none" }, 250) // enable/disable chat // 🟩 🟥 function enDisAbleEmj(bool, txt) { return bool ? "🟩 " + txt + " Enabled 🟩" : "🟥 " + txt + " Disabled 🟥" } // disable enable in chat window.cmdsEnabled = true // these are all button event listeners ---> function toggleCmds() { window.cmdsEnabled = !window.cmdsEnabled if (changeChat) { doNewSend(['ch', [enDisAbleEmj(window.cmdsEnabled, "Commands")]]) } document.querySelector('#togglecmd') .innerText = window.cmdsEnabled ? "Disable Commands" : "Enable Commands" } function sellAll() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model !== "GoldStash") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold All 💰']]) } function sellWalls() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "Wall") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }) } } doNewSend(['ch', ['💰 Sold Walls 💰']]) } function sellBombTowers() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "BombTower") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold Bomb Towers 💰']]) } function sellGoldMines() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "GoldMine") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold Gold Mines 💰']]) } function sellArrowTowers() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "ArrowTower") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold Arrow Towers 💰']]) } function sellSlowTraps() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "SlowTrap") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold Slow Traps 💰']]) } function sellCannonTowers() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "CannonTower") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold Cannon Towers 💰']]) } function sellMageTowers() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "MagicTower") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold Mage Towers 💰']]) } function sellMeleeTowers() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "MeleeTower") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold Melee Towers 💰']]) } function sellHarvesters() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "Harvester") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold Harvesters 💰']]) } function sellDoors() { var entities = Game.currentGame.world.entities; for (var uid in entities) { if (!entities.hasOwnProperty(uid)) continue; var obj = entities[uid]; if (obj.fromTick.model == "Door") { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: obj.fromTick.uid }); } } doNewSend(['ch', ['💰 Sold Doors 💰']]) } // <--- end of button event listeners // document.querySelector('.hud-chat-input') .addEventListener('keypress', function (e) { emojis.forEach((item => { this.value = this.value.replaceAll(item.text, item.char) })) if (e.keyCode == 13) { // exclude commands and html entities this.value = this.value.replaceAll('fuck', 'fuc‌k') .replaceAll('FUCK', 'FUC‌K') .replaceAll('shit', 'shi‌t') .replaceAll('SHIT', 'SHI‌T') .replaceAll('bitch', 'bit‌ch') .replaceAll('BITCH', 'BIT‌CH') .replaceAll('ass', 'as‌s') .replaceAll('ASS', 'AS‌S') .replaceAll('dick', 'dic‌k') .replaceAll('DICK', "DIC‌K") .slice(0, 63) // anti censor C: if (this.value.toLowerCase() .includes('nigg') || this.value.toLowerCase() .includes('niga') || this.value.toLowerCase() .includes('nig ') || this.value.toLowerCase() .includes('nige')) { this.value = "I am a building, don't be racist" } } }) var insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana" , "you're orange juice toothpaste flavored"] // just an array of insults // menu stuff (defining & appending) ---> var settingsHTML = ` <h3>ð“®ð“—ð“ªð”ð”</h3> <hr> <input type="text" id="spamchat" placeholder="Message" class="menu-textbox"> <br> <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="spamchatbtn">Split Chat</button> <br> <input type="text" id="spmchinput" placeholder="Message" class="menu-textbox"> <br> <button class="btn btn-purple ehack-btn" style="border-radius:25%" id="togglespmch">Enable Chat Spam</button> <hr> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="clearchatbtn">Clear Chat</button> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="upgradeallbtn">Upgrade All</button> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="mainxaito">Enable Aito</button> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="walldoor">Wall of Doors</button> <hr> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn33">Chat Leave Sounds</button> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn22">Chat Rectangle</button> <button class="btn btn-blue ehack-btn" style="border-radius:25%" id="idkbtn11">Chat Circle</button> <hr> <button class="btn btn-red ehack-btn" style="border-radius:25%" id="resetinsultsbtn">Reset Insults</button> <button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglecmd">Disable Commands</button> <button class="btn btn-red ehack-btn ehack-btn" style="border-radius:25%" id="toggleahrc">Enable AHRC</button> <button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleab">Enable AutoBow</button> <hr> <button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglebot">Enable Bot Mode</button> <button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleresp">Enable Auto Respawn</button> <hr> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellall">Sell All</button> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellwalls">Sell Walls</button> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="selldoors">Sell Doors</button> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="selltraps">Sell Traps</button> <hr> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmines">Sell Gold Mines</button> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellarrows">Sell Arrows</button> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellcannons">Sell Cannons</button> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmelees">Sell Melees</button> <hr> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellbombs">Sell Bombs</button> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmages">Sell Mages</button> <button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellharvesters">Sell Harvesters</button> <hr> <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-leaveparty-btn">Leave Party</button> <br> <input type="text" class="menu-textbox" id="menu-jpbsk-input" placeholder="Party share key"> <br> <button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-jpbsk-btn" onclick='Game.currentGame.network.sendRpc({name:"JoinPartyByShareKey", partyShareKey: document.querySelector("#menu-jpbsk-input").value})'>Join Party By Share Key</button> <hr> <button class="btn btn-white ehack-btn" style="border-radius:25%" onclick="Game.currentGame.network.disconnect()">Disconnect</button> <hr> <p style="font-size:10px;">Use default insults?</p><input type="checkbox" id="use-di" checked> <br> <p style="font-size:10px;">Show private parties?</p><input type="checkbox" id="showpp" checked> <br> <p style="font-size:10px;">Noob chat?</p><input type="checkbox" id="noobchat"> <br> <p style="font-size:10px;">Advanced Player Info?</p><input type="checkbox" id="advancedlpi"> <br> <p style="font-size:10px;">Zoom On Scroll?</p><input type="checkbox" id="zos"> <br> <p style="font-size:10px;">CopyCat?</p><input type="checkbox" id="copycat"> <br> <p style="font-size:10px;">Death Chat?</p><input type="checkbox" id="deadchat"> <br> <p style="font-size:10px;">Enable/Disable Chat?</p><input type="checkbox" id="apexmode" checked> <hr> <p id="lpi">Loaded Player Info: </p> <style> .menu-textbox{ border-radius:25%; background-color: rgba(171, 183, 183, 0.25); border: 2px solid black; color:white; } .ehack-btn:hover{ border: 3px solid grey; } </style> ` // aka mod menu settingsHTML.id = "modmenu" document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML; document.querySelector('#clearchatbtn') .addEventListener('click', function () { document.querySelector('.hud-chat-messages') .innerHTML = "" console.clear() Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "✨ Cleared Chat ✨" }) }) document.querySelector('#sellbombs') .addEventListener('click', sellBombTowers) document.querySelector('#sellarrows') .addEventListener('click', sellArrowTowers) document.querySelector('#sellcannons') .addEventListener('click', sellCannonTowers) document.querySelector('#sellmages') .addEventListener('click', sellMageTowers) document.querySelector('#sellall') .addEventListener('click', sellAll) document.querySelector('#selltraps') .addEventListener('click', sellSlowTraps) document.querySelector('#selldoors') .addEventListener('click', sellDoors) document.querySelector('#sellmines') .addEventListener('click', sellGoldMines) document.querySelector('#sellwalls') .addEventListener('click', sellWalls) document.querySelector('#sellmelees') .addEventListener('click', sellMeleeTowers) document.querySelector('#sellharvesters') .addEventListener('click', sellHarvesters) function onLeaveParty() { Game.currentGame.network.sendRpc({ name: "LeaveParty" }) } document.querySelector('#use-di') .addEventListener('change', function () { var THIS_DI_EVENT = this game.ui.getComponent('PopupOverlay') .showConfirmation('Are you sure you want to change default insults? This will reset all custom insults', 1e4, function () { if (THIS_DI_EVENT.checked) { insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana" , "you're orange juice toothpaste flavored"] game.ui.getComponent('PopupOverlay') .showHint('Successfully activated default insults.', 1e4) window.use_di = true if (changeChat) { doNewSend(['ch', ['âš™ï¸ Activated Use Default Insults âš™ï¸']]) } } else { insults = ["There are no insults, use !addinsult to add one!"] game.ui.getComponent('PopupOverlay') .showHint('Successfully deactivated default insults.', 1e4) window.use_di = false if (changeChat) { doNewSend(['ch', ['âš™ï¸ Deactivated Use Default Insults âš™ï¸']]) } } }, function () { game.ui.getComponent('PopupOverlay') .showHint('OK!', 1e4) }) }) document.querySelector('#menu-leaveparty-btn') .addEventListener('click', onLeaveParty) document.querySelector('#showpp') .addEventListener('change', function () { var THIS_PP_EVENT = this; if (THIS_PP_EVENT.checked) { if (changeChat) { doNewSend(['ch', ['âš™ï¸ Activated Show Private Parties âš™ï¸']]) } } else { if (changeChat) { doNewSend(['ch', ['âš™ï¸ Deactivated Show Private Parties âš™ï¸']]) } } }) document.querySelector('#copycat') .addEventListener('change', function () { var THIS_CC_EVENT = this; if (THIS_CC_EVENT.checked) { if (changeChat) { doNewSend(['ch', ['âš™ï¸ Activated CopyCat âš™ï¸']]) } } else { if (changeChat) { doNewSend(['ch', ['âš™ï¸ Deactivated CopyCat âš™ï¸']]) } } }) document.querySelector('#deadchat') .addEventListener('change', function () { var THIS_DC_EVENT = this; if (THIS_DC_EVENT.checked) { if (changeChat) { doNewSend(['ch', ['âš™ï¸ Activated Death Chat âš™ï¸']]) } } else { if (changeChat) { doNewSend(['ch', ['âš™ï¸ Deactivated Death Chat âš™ï¸']]) } } }) document.querySelector('#noobchat') .addEventListener('change', function () { var THIS_NC_EVENT = this; if (THIS_NC_EVENT.checked) { if (changeChat) { doNewSend(['ch', ['âš™ï¸ Activated Noob Chat âš™ï¸']]) } } else { if (changeChat) { doNewSend(['ch', ['âš™ï¸ Deactivated Noob Chat âš™ï¸']]) } } }) // <--- end of menu stuff (defining & appending) // also event listeners on the menu forgot to add that at start of script var removeDeleted = function (e) { // remove deleted/empty/undefined/null items in an array let fp = [] for (let i = 0; i < e.length; i++) { if (e[i] !== undefined) { fp.push(e[i]) } } return fp; } function loadedPlayers() { // loaded player names var returns = [] Object.entries(Game.currentGame.world.entities) .forEach((stuff => { if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame .world.getMyUid()].targetTick.uid) || window.useSamePI)) { returns.push(stuff[1].targetTick.name) } })) return returns; } window.loadedIDS = function () { var returns = [] Object.entries(Game.currentGame.world.entities) .forEach((stuff => { if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame .world.getMyUid()].targetTick.uid) || window.useSamePI)) { var h = stuff[1].targetTick if (document.querySelector('#advancedlpi') .checked) { returns.push(JSON.stringify(h)) } else { returns.push(stuff[1].targetTick.name + " - Wood: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.wood + ", Stone: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.stone + ", Gold: " + Game.currentGame .world.entities[stuff[1].targetTick.uid].targetTick.gold) } } })) return returns; } function spamchatclick() { // used to be called spam chat, its split chat now var user = document.querySelector('#spamchat') .value splitChatLength(user) } document.querySelector('#spamchatbtn') .addEventListener('click', spamchatclick) document.querySelector('#resetinsultsbtn') .addEventListener('click', resetInsults) function resetInsults() { if (window.use_di) { insults = ["you smooth brained potato", "you rotten pumpkin brain", "you soggy zuicini", "you watered down banana" , "you're orange juice toothpaste flavored"] } else { insults = ["There are no insults, use !addinsult to add one!"] } doNewSend(['ch', ["✅ Successfully reset insults ✅"]]) } document.querySelector('#togglecmd') .addEventListener('click', toggleCmds) var balls = ["Outlook good.", "Really?", "Perhaps.", "Definitely not.", "Yup.", "Are you retarded?", "Naw", "Yup.", "Yup."] var breadEaten = 0 var cmdInterval = setInterval(function () { if (game.world.isInWorld) { if (window.cmdsEnabled) { var playerName = Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.name if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].slice(1, 4) == "!ch") { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].slice(4) }) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].slice(1, 7) == "!bread") { breadEaten++; Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "ðŸžðŸžðŸž @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] + " has eaten bread! " + breadEaten + " people have eaten bread! ðŸžðŸžðŸž" }) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].slice(1, 13) == "!willigetagf") { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "💠The chances of you getting a girlfriend are " + Math.floor(Math.random() * 10) + "%! @" + document .querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] + " ðŸ’" }) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].slice(1, 9) == "!insults") { var insultCounteRz = 1; var innsultSInterval = setInterval(() => { if (insultCounteRz <= (insults.length)) { doNewSend(['ch', ['📖 Insults [' + insultCounteRz + "/" + (insults.length) + "]: " + insults[insultCounteRz - 1] + " 📖"]]) insultCounteRz++; } else { insultCounteRz = 0; clearInterval(innsultSInterval) } }, 1500) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].slice(1) .includes('**')) { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "⌠Don't fuc‌king swear you bitc‌h @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll( '.hud-chat-message') .length - 1].innerText.split(':')[0] + " âŒ" }) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[1].slice(1, 7) == "!8ball") { q.forEach((item => { if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[1].includes(item.word)) { window.ball = item.answers[Math.floor(Math.random() * item.answers.length)] } else { window.ball = balls[Math.floor(Math.random() * balls.length)] } })) Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "🎱 Magic 8Ball answered with " + window.ball + " 🎱" }) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[1].slice(1, 10) == "!commands") { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "💻 Commands [1/3]: !8ball,!ch,!bread,!insult,!addinsult 💻" }) setTimeout(function () { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "💻 Commands [2/3]: !willigetagf, !slots, !boss, !insults 💻" }) }, 1500) setTimeout(function () { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "💻 Commands [3/3]: none 💻" }) }, 3000) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[1].slice(1, 6) == "!boss") { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: bw1 }) setTimeout(function () { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: bw2 }) }, 1500) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[1].slice(1, 11) == "!addinsult") { if (!insults.includes(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[1].slice(11))) { if (window.use_di) { insults.push(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[1].slice(11)) } else { insults = [] insults.push(document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[1].slice(11)) } Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "📠Added to insults ðŸ“" }) } else { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "⌠That insult already exists âŒ" }) } } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[1].slice(1, 8) == "!insult" && document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].slice(1, 9) !== "!insults") { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "📠" + insults[Math.floor(Math.random() * insults.length)] + " @" + loadedPlayers()[Math.floor(Math.random() * loadedPlayers() .length)] + " ðŸ“" }) } if (document.querySelector('#hud-respawn') .style.display == "block" && document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1] !== (playerName + " thinks that whoever killed them is an idiot!") && document.querySelector( '#deadchat') .checked) { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: (playerName + " thinks that whoever killed them is an idiot!") }) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].slice(1, 7) == "!slots") { var f = window.generateSlots() Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: "🎰 @" + document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] + " Your slots results are: " + f[0] + " with a score of " + f[1] + "! 🎰" }) } function getUserRoles(s) { users.forEach((item => { if (item.name == s) { return item.roles } else { return [] } })) } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].includes('!disconnect ' + window.ajsd) && (users[0].name == document.querySelectorAll( '.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] || users[1].name == document.querySelectorAll('.hud-chat-message')[document .querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] || users[2].name == document.querySelectorAll('.hud-chat-message')[document .querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] || users[3].name == document.querySelectorAll('.hud-chat-message')[document .querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] || document.querySelectorAll('.hud-chat-message')[document.querySelectorAll( '.hud-chat-message') .length - 1].innerText.split(':')[0].toLowerCase() .includes('pot') || users[4].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[0])) { document.querySelector('.hud-chat-messages') .innerHTML = "" console.clear() doNewSend(['ch', ['Bye have a great day!']]) Game.currentGame.network.disconnect() } if (document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[1].includes('!eid') && (users[0].name == document.querySelectorAll('.hud-chat-message')[document .querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] || users[1].name == document.querySelectorAll('.hud-chat-message')[document .querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] || users[2].name == document.querySelectorAll('.hud-chat-message')[document .querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] || users[3].name == document.querySelectorAll('.hud-chat-message')[document .querySelectorAll('.hud-chat-message') .length - 1].innerText.split(':')[0] || document.querySelectorAll('.hud-chat-message')[document.querySelectorAll( '.hud-chat-message') .length - 1].innerText.split(':')[0].toLowerCase() .includes('pot') || users[4].name == document.querySelectorAll('.hud-chat-message')[document.querySelectorAll('.hud-chat-message') .length - 1].innerText.toLowerCase() .split(':')[0])) { doNewSend(['ch', [window.ajsd]]) } } } }, 750) let dimension = 1; const onWindowResize = () => { if (!window.isInMenu && window.zoomonscroll) { const renderer = Game.currentGame.renderer; let canvasWidth = window.innerWidth * window.devicePixelRatio; let canvasHeight = window.innerHeight * window.devicePixelRatio; let ratio = canvasHeight / (1080 * dimension); renderer.scale = ratio; renderer.entities.setScale(ratio); renderer.ui.setScale(ratio); renderer.renderer.resize(canvasWidth, canvasHeight); renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding; renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding; } } // Zoom by Apex, modified by eh onWindowResize(); var transparentMenu = false; window.onresize = onWindowResize; window.onwheel = e => { if (e.deltaY > 0) { dimension += 0.02; onWindowResize(); } else if (e.deltaY < 0) { dimension -= 0.02; onWindowResize(); } } var _isInChatbox = false; window.isChatting = 0 function doNewSend(sender) { if (sender[0] == "ch") { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: sender[1][0] }) } } function splitChatLength(text) { let i = 0; window.chatSetInterval = setInterval(function () { if (i < text.length) { doNewSend(['ch', [text.slice(i, i + 45)]]) i += 45; } else { clearInterval(window.chatSetInterval) } }, 1500) } addEventListener('keydown', function (e) { if (!_isInChatbox && e.key == "/") { document.querySelector("#hud-menu-settings") .style.display = document.querySelector("#hud-menu-settings") .style.display == "none" ? "block" : "none" document.querySelector("#hud-menu-shop") .style.display = "none" document.querySelector("#hud-menu-party") .style.display = "none" } if (!_isInChatbox && e.key == "-") { Game.currentGame.network.sendRpc({ name: "BuyItem", itemName: "Crossbow", tier: 1 }); Game.currentGame.network.sendRpc({ name: "EquipItem", itemName: "Crossbow", tier: 1 }); } if (e.key == "u" && !_isInChatbox) { transparentMenu = !transparentMenu console.log('done') } else if (e.key == "=" && !_isInChatbox) { game.ui.getComponent("PopupOverlay").showHint( 'Say !commands in chat for the chat commands, press [/] for menu, press [=] for help and press [u] for transparent menu. Left click somewhere on the minimap to automatically move there.', 1.5e4 ) } }) document.querySelector('#toggleahrc') .addEventListener('click', function () { window.ahrc = !window.ahrc document.querySelector('#toggleahrc') .innerText = window.ahrc ? "Disable AHRC" : "Enable AHRC" if (changeChat) { doNewSend(['ch', [enDisAbleEmj(window.ahrc, 'AHRC')]]) } }) function autoBow() { if (isBowing) { isBowing = false clearInterval(window.bow) } else { isBowing = true if (Game.currentGame.ui.inventory.Bow) { Game.currentGame.network.sendRpc({ name: "EquipItem", itemName: "Bow", tier: Game.currentGame.ui.inventory.Bow.tier }) window.bow = setInterval(function () { Game.currentGame.inputPacketScheduler.scheduleInput({ space: 1 }) Game.currentGame.inputPacketScheduler.scheduleInput({ space: 0 }) Game.currentGame.inputPacketScheduler.scheduleInput({ space: 0 }) }, 0); } } document.querySelector('#toggleab') .innerText = isBowing ? "Disable AutoBow" : "Enable AutoBow" doNewSend(['ch', [isBowing ? "🟩 Enabled AutoBow 🟩" : "🟥 Disabled AutoBow 🟥"]]) } document.querySelector('#toggleab') .addEventListener('click', autoBow) document.querySelector('#upgradeallbtn') .addEventListener('click', upgradeAll) function onChangePP() { game.ui.getComponent('PopupOverlay') .showHint('This may take a bit to apply, so be patient') } document.querySelector('#showpp') .addEventListener('change', onChangePP) document.querySelector('#idkbtn11') .addEventListener('click', btnChatCircle) document.querySelector('#idkbtn22') .addEventListener('click', btnChatRect) document.querySelector('#advancedlpi') .addEventListener('change', function (e) { var THIS_LPI_EVENT = this; if (THIS_LPI_EVENT.checked) { doNewSend(['ch', ['âš™ï¸ Activated Advanced Player Info âš™ï¸']]) } else { doNewSend(['ch', ['âš™ï¸ Deactivated Advanced Player Info âš™ï¸']]) } }) document.querySelector('#zos') .addEventListener('change', function (e) { var THIS_ZOS_EVENT = this; window.zoomonscroll = THIS_ZOS_EVENT.checked if (THIS_ZOS_EVENT.checked) { doNewSend(['ch', ['âš™ï¸ Activated Zoom On Scroll âš™ï¸']]) } else { doNewSend(['ch', ['âš™ï¸ Deactivated Zoom On Scroll âš™ï¸']]) } }) // AITO from Main X (credit to pot for giving me this) window.sendAitoAlt = () => { if (window.startaito) { let ws = new WebSocket(`ws://${Game.currentGame.options.servers[Game.currentGame.options.serverId].hostname}:8000`); ws.binaryType = "arraybuffer"; ws.onclose = () => { ws.isclosed = true; } ws.onopen = () => { ws.network = new Game.currentGame.networkType(); ws.network.sendEnterWorldAndDisplayName = (t) => { ws.network.sendPacket(4, { displayName: t }); }; ws.network.sendInput = (t) => { ws.network.sendPacket(3, t); }; ws.network.sendRpc = (t) => { ws.network.sendPacket(9, t); }; ws.network.sendPacket = (e, t) => { if (!ws.isclosed) { ws.send(ws.network.codec.encode(e, t)); } }; ws.network.sendEnterWorldAndDisplayName(localStorage.name); } ws.onEnterWorld = () => { // useless } ws.onmessage = msg => { ws.data = ws.network.codec.decode(msg.data); if (ws.data.uid) { ws.uid = ws.data.uid; } if (ws.data.name) { ws.dataType = ws.data; } if (!window.startaito && !ws.isclosed) { ws.isclosed = true; ws.close(); } if (ws.verified) { if (!ws.isDay && !ws.isclosed) { ws.isclosed = true; ws.close(); window.sendAitoAlt(); } } if (ws.data.name == "DayCycle") { ws.isDay = ws.data.response.isDay; if (ws.isDay) { ws.verified = true; } } if (ws.data.name == "Dead") { ws.network.sendInput({ respawn: 1 }); } if (ws.data.name == "Leaderboard") { ws.lb = ws.data; if (ws.psk) { ws.network.sendRpc({ name: "JoinPartyByShareKey", partyShareKey: game.ui.getPlayerPartyShareKey() }); if (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) { ws.network.sendRpc({ name: "BuyItem", itemName: "Pause", tier: 1 }); } } } if (ws.data.name == "PartyShareKey") { ws.psk = ws.data; } switch (ws.data.opcode) { case 4: ws.onEnterWorld(ws.data); break; } } } } function toggleAito() { if (window.startaito) { window.startaito = false; } else { window.startaito = true; window.sendAitoAlt() } doNewSend(['ch', [window.startaito ? "🟩 Enabled Aito 🟩" : "🟥 Disabled Aito 🟥"]]) document.querySelector('#mainxaito') .innerText = window.startaito ? "Disable Aito" : "Enable Aito" } document.querySelector('#mainxaito') .addEventListener('click', toggleAito) document.querySelector('#idkbtn33') .addEventListener('click', leaveChat) Game.currentGame.network.addRpcHandler('ReceiveChatMessage', (e) => { if (e.uid !== game.world.getMyUid() && document.querySelector('#copycat') .checked) { Game.currentGame.network.sendRpc({ name: "SendChatMessage", channel: "Local", message: e.message }) } if (e.message.toLowerCase() .includes('ligma')) { doNewSend(['ch', ['LIGMA BALLS BITCH AHAHA @' + e.displayName]]) } }) document.querySelector('#togglebot') .addEventListener('click', function () { botMode = !botMode this.innerText = botMode ? "Disable Bot Mode" : "Enable Bot Mode" if (changeChat) { doNewSend(['ch', [enDisAbleEmj(botMode, "Bot Mode")]]) } }) document.querySelector('#toggleresp') .addEventListener('click', function () { autoRespawn = !autoRespawn this.innerText = autoRespawn ? "Disable Auto Respawn" : "Enable Auto Respawn" if (changeChat) { doNewSend(['ch', [enDisAbleEmj(autoRespawn, "Auto Respawn")]]) } })/* window.lol = setInterval(changeHue, 50) window.rainbow = setInterval(() => { if (!transparentMenu) { settingsRainbow.style.backgroundColor = `hsla(${hue}, 25%, 30%, 0.45)` document.querySelector("#hud-menu-settings > div") .style.backgroundColor = `rgba(0, 0, 0, 0.25)` } else { settingsRainbow.style.backgroundColor = `rgba(0, 0, 0, 0)` document.querySelector("#hud-menu-settings > div") .style.backgroundColor = `rgba(0, 0, 0, 0)` } }, 10)*/ document.querySelector('#togglespmch') .addEventListener('click', function () { pauseChatSpam(document.querySelector('#spmchinput') .value) if (changeChat) { doNewSend(['ch', [enDisAbleEmj(isSpamming, "Chat Spam")]]) } this.innerText = isSpamming ? "Disable Spam Chat" : "Enable Spam Chat" }) document.querySelector('#walldoor') .addEventListener('click', doorWall) document.querySelector('#apexmode') .addEventListener('change', function () { changeChat = this.checked }) // ==UserScript== // @name ZoGUI // @namespace http://tampermonkey.net/ // @version 0.1 // @description Makes the ZOMBS.io ui look better! // @author ehScripts // @match zombs.io // @grant none // ==/UserScript== // addEventListener('load', function(e){ setTimeout(() => { document.querySelector("a") .remove(); document.querySelector("#hud-intro > div.hud-intro-corner-bottom-left") .remove(); document.querySelector("#hud-intro > div.hud-intro-footer") .remove(); document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form") .style.border = "3px solid purple"; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form") .style.backgroundImage = "linear-gradient(to bottom right, rgba(0, 0, 128, 0.80), rgba(48, 25, 52, 0.80))"; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form") .style.babsdsd = "25px"; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form") .style.marginLeft = "400px"; document.querySelector("#hud-intro > span:nth-child(1)") .remove(); document.querySelector("#hud-intro > span:nth-child(2)") .remove(); document.querySelector("#hud-intro > span:nth-child(3)") .remove(); document.querySelector("#hud-intro > span") .remove(); document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > a") .remove(); document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-guide") .innerHTML = "eHaxx by <strong>eh#6968</strong>"; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-guide") .style.marginTop = "100px"; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > label") .remove(); document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > div") .remove(); style = document.createElement("style"); style.innerHTML = `.slide_diagonal:hover { box-shadow: inset 400px 50px 0 0 #D80286; } .button_slide { color: #FFF; border: 2px solid rgb(216, 2, 134); border-radius: 0px; padding: 18px 36px; display: inline-block; font-family: "Lucida Console", Monaco, monospace; font-size: 14px; letter-spacing: 1px; cursor: pointer; box-shadow: inset 0 0 0 0 pink; -webkit-transition: ease-out 0.4s; -moz-transition: ease-out 0.4s; transition: ease-out 0.4s; }`; document.body.append(style); document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > button") .classList.add("slide_diagonal", "button_slide"); document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > button") .style.backgroundColor = "pink"; document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > button") .innerText = ""; document.querySelectorAll(".hud-intro-tree") .forEach((item) => item.remove()); document.querySelectorAll(".hud-intro-stone") .forEach((item) => item.remove()); }, 100) // }) // $("body") // .css('cursor', 'url(https://ani.cursors-4u.net/cursors/cur-13/cur1163.png), default'); // ==UserScript== // @name ZoGUI Extras // @namespace http://tampermonkey.net/ // @version 0.1 // @description A background for the ZoGUI menus, and some other stuff. // @author ehScripts // @match http://zombs.io/ // @grant none // ==/UserScript== var css; var style; if (localStorage.loadReminder == undefined) { localStorage.loadReminder = true; alert( 'Our script is very buggy at loading for now, we are working on it. So some things may not load correctly. If so, please reload the page and try again.' ) } else if (Math.floor(Math.random() * 3) === 2) { alert( 'Our script is very buggy at loading for now, we are working on it. So some things may not load correctly. If so, please reload the page and try again.' ) } setTimeout(() => { document.querySelector("#hud-intro > div.hud-intro-wrapper > h2") .innerHTML = ":)" document.querySelector("#hud-intro > div.hud-intro-wrapper > h1 > small") .remove() document.querySelector("#hud-intro > div.hud-intro-wrapper > h1") .innerHTML = "Zá´á´Ê™s<small>.</small>" document.querySelector("#hud-intro > div.hud-intro-wrapper > h1") .style.color = "rgba(128, 0, 128, 0.75)" css = '.hud-intro::after { background: url(\'https://cutewallpaper.org/21/wallpaper-gif-1920x1080/Gif-Background-Space-1920x1080-Backgrounds-For-Html-Gif-.gif\'); background-size: cover; }'; style = document.createElement('style'); style.appendChild(document.createTextNode(css)); document.head.appendChild(style); css = '.hud-intro-footer { background: url(\'https://cutewallpaper.org/21/wallpaper-gif-1920x1080/Gif-Background-Space-1920x1080-Backgrounds-For-Html-Gif-.gif\'); background-size: cover; }'; style = document.createElement('style'); style.appendChild(document.createTextNode(css)); document.head.appendChild(style); document.querySelector("#hud-intro > div.hud-intro-corner-bottom-right > div") .remove() document.querySelector("#hud-intro > div.hud-intro-corner-top-left > div > a") .remove() document.querySelector("#hud-intro > div.hud-intro-corner-top-left > div > h3") .innerText = "by ehScripts" document.querySelector("#hud-intro > div.hud-intro-corner-top-right > div") .style.opacity = "0.55" document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > input") .style.backgroundColor = "rgba(255, 255, 255, 0.80)" document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select") .style.backgroundColor = "rgba(255, 255, 255, 0.80)" document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > input") .style.border = "2px solid grey" document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-form > select") .style.border = "2px solid grey" }, 100) // document.querySelector('.hud-top-left').appendChild($('#hud-health-bar')[0]); function moveNext(targetX, targetY) { let player = game.world.localPlayer.entity.targetTick.position if (player.x <= targetX && player.y <= targetY) { game.network.sendInput({ right: 1, left: 0, up: 0, down: 1 }) doNewSend(['ch', ['MapMover - Moving RightDown']]) } else if (player.x >= targetX && player.y <= targetY) { game.network.sendInput({ right: 0, left: 1, up: 0, down: 1 }) doNewSend(['ch', ['MapMover - Moving LeftDown']]) } else if (player.x <= targetX && player.y >= targetY) { game.network.sendInput({ right: 1, left: 0, up: 1, down: 0 }) doNewSend(['ch', ['MapMover - Moving RightUp']]) } else if (player.x >= targetX && player.y >= targetY) { game.network.sendInput({ right: 0, left: 1, up: 1, down: 0 }) doNewSend(['ch', ['MapMover - Moving LeftUp']]) } } function isXYCloseTo(x, y) { let playerTargetTick = game.world.localPlayer.entity.targetTick.position; const radius = 50; // console.log('checking if xy position is close to target position') return ((x <= (playerTargetTick.x + radius) && x >= (playerTargetTick.x - radius)) && (y <= (playerTargetTick.y + radius) && y >= (playerTargetTick.y - radius))); } let moveIsActive = false; function goToPos(x, y) { moveIsActive = true; window.goToPosInterval = setInterval(() => { moveNext(x, y) }, 250) window.checkPosInterval = setInterval(() => { if (moveIsActive) { if (isXYCloseTo(x, y)) { doNewSend(['ch', ['MapMover: Done!']]) game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) game.ui.getComponent('PopupOverlay') .showHint('Finished moving!', 1e4) moveIsActive = false; mapTimeouts.forEach((item => { clearTimeout(item) })) clearInterval(window.goToPosInterval) clearInterval(window.checkPosInterval) } } else { game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) doNewSend(['ch', ['MapMover: Unexpectedly shut down']]) mapTimeouts.forEach((item => { clearTimeout(item) })) game.ui.getComponent('PopupOverlay') .showHint('MapMover unexpectedly stopped', 1e4) clearInterval(window.checkPosInterval) } }, 10) let g = setTimeout(() => { clearInterval(window.goToPosInterval) game.ui.getComponent('PopupOverlay') .showHint('It has been 4 minutes to move to the position on the map, so it has automatically stopped to prevent infinite loops.', 1e4) moveIsActive = false; game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) }, 240000) mapTimeouts.push(g) } let mapContainer = document.createElement('div') mapContainer.id = "hud-map-container" document.querySelector('.hud-bottom-left') .append(mapContainer) $('#hud-map') .appendTo(document.querySelector('#hud-map-container')) document.querySelector("#hud-map-container") .addEventListener('mousemove', function (e) { var offset = $('#hud-map-container') .offset(); // Then refer to mapMouseX = e.pageX - offset.left; mapMouseY = e.pageY - offset.top; }) document.querySelector("#hud-map-container") .addEventListener('click', function (e) { if (!moveIsActive) { mapTimeouts.forEach((item => { clearTimeout(item) })) let yn = "y" game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to move to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '? You can right click the minimap to cancel this at any time.', 5e3, function() { if (yn.toLowerCase() == "y") { game.ui.getComponent('PopupOverlay').showHint('Starting MapMove...', 3e3) let moveToMapX = (mapMouseX * 170.4390625) let moveToMapY = (mapMouseY * 171.9977142857143) goToPos(moveToMapX, moveToMapY) } }, function() { game.ui.getComponent('PopupOverlay').showHint('OK, did not start MapMove', 3e3) }) } else { moveIsActive = false; clearInterval(window.goToPosInterval) clearInterval(window.checkPosInterval) game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) mapTimeouts.forEach((item => { clearTimeout(item) })) game.ui.getComponent('PopupOverlay').showHint('MapMove is already in process. Restarting and moving to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '. You can right click the minimap to cancel this at any time.', 5e3) let yn = "y" if (yn.toLowerCase() == "y") { let moveToMapX = (mapMouseX * 170.4390625) let moveToMapY = (mapMouseY * 171.9977142857143) goToPos(moveToMapX, moveToMapY) } } }) document.querySelector('#hud-map-container').addEventListener('contextmenu', function(ev) { ev.preventDefault(); if(moveIsActive) { game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to cancel the current MapMove process?', 5e3, function() { moveIsActive = false; clearInterval(window.goToPosInterval) clearInterval(window.checkPosInterval) game.network.sendInput({ left: 0, right: 0, up: 0, down: 0 }) game.ui.getComponent('PopupOverlay').showHint('Successfully stopped MapMover.', 3e3) mapTimeouts.forEach((item => { clearTimeout(item) })) }, function() { game.ui.getComponent('PopupOverlay').showHint('OK, did not stop MapMover.', 3e3) }) } else { game.ui.getComponent('PopupOverlay').showHint('You are not in a MapMover process right now. Left click somewhere on the minimap to start one.') } return false; }, false); setInterval(() => { if(document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > a")) { document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > a").remove() } if(document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-guide")) { document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-guide").remove() } if(document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > div")) { document.querySelector("#hud-intro > div.hud-intro-wrapper > div.hud-intro-main > div.hud-intro-left > div").remove() } }, 10)