您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
something something
// ==UserScript== // @name Random small stuff i make when im bored in one // @namespace http://tampermonkey.net/ // @version 0.3 // @description something something // @author rdm // @match http://zombs.io/ // @icon - // @grant none // ==/UserScript== // <1> function hexToRgb(hex) { var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex); if(result){ var r= parseInt(result[1], 16); var g= parseInt(result[2], 16); var b= parseInt(result[3], 16); return [r, g, b]; } return null; }; window.randomColor = function() { for (let i in game.world.entities) { if (game.world.entities[i].entityClass === "PlayerEntity") { var hexValue = "1234567890abcdef"; var hexLength = 6; var hex = ""; for (let i = 0; i < hexLength; i++) hex += hexValue[Math.floor(Math.random() * hexValue.length)]; let hr = hexToRgb(hex); game.world.entities[i].currentModel.nameEntity.setColor(hr[0], hr[1], hr[2]); }; }; }; window.resetColor = function() { for (let i in game.world.entities) { if (game.world.entities[i].entityClass === "PlayerEntity") { game.world.entities[i].currentModel.nameEntity.setColor(220, 220, 220); }; }; }; // <1 /> // <2> window.appendFakeMessage = function(message, author = "System") { let d = Game.currentGame.ui.getComponent("Chat").ui.createElement(` <div class="hud-chat-message"> <strong>${author}</strong>: ${message} </div> `); Game.currentGame.ui.getComponent("Chat").messagesElem.appendChild(d); Game.currentGame.ui.getComponent("Chat").messagesElem.scrollTop = Game.currentGame.ui.getComponent("Chat").messagesElem.scrollHeight; } // <2 /> // <3> function rng(min, max) { return Math.floor(Math.random() * (max - min) + min); } function simpleUUIDGen(length = 16) { let UUID = ''; for (let i = 0; i < 16; i++) UUID += rng(0, 2); return UUID; } game.network.addEnterWorldHandler((initial) => { game.network.list = [initial.uid]; const dataChannel = new BroadcastChannel('deez-nuts'), uuid = simpleUUIDGen(); dataChannel.onmessage = (e) => { const data = e.data; if (data.uuid == uuid || game.network.connectionOptions.id == data.server) return; if (data.type == 'get') { if (!game.network.list.length) return; data.uid && game.network.list.push(data.uid); dataChannel.postMessage({ uuid: uuid, type: 'post', list: game.network.list }); }; if (data.type == 'post') game.network.list = data.list; }; dataChannel.postMessage({ uuid: uuid, type: 'get', uid: initial.uid, server: game.network.connectionOptions.id }); }) game.ui.components.Leaderboard.update = function () { for (var currentGame = Game.currentGame, leaderboardElem = 0x0; leaderboardElem < this.leaderboardData.length; leaderboardElem++) { let playerData = this.leaderboardData[leaderboardElem], playerName = this.playerNames[playerData.uid]; this.playerNames[playerData.uid] || (playerName = window.filterXSS(playerData.name), this.playerNames[playerData.uid] = playerName); leaderboardElem in this.playerElems || ( this.playerElems[leaderboardElem] = this.ui.createElement('<div\x20class=\x22hud-leaderboard-player\x22></div>'), this.playerRankElems[leaderboardElem] = this.ui.createElement(`<span class="player-rank">-</span>`), this.playerNameElems[leaderboardElem] = this.ui.createElement(`<strong class="player-name">-</strong>`), this.playerScoreElems[leaderboardElem] = this.ui.createElement(`<span class="player-score">-</span>`), this.playerWaveElems[leaderboardElem] = this.ui.createElement('<span\x20class=\x22player-wave\x22>-</span>'), this.playerElems[leaderboardElem].appendChild(this.playerRankElems[leaderboardElem]), this.playerElems[leaderboardElem].appendChild(this.playerNameElems[leaderboardElem]), this.playerElems[leaderboardElem].appendChild(this.playerScoreElems[leaderboardElem]), this.playerElems[leaderboardElem].appendChild(this.playerWaveElems[leaderboardElem]), this.playersElem.appendChild(this.playerElems[leaderboardElem]) ); const target = game.network.list.find(uid => uid === playerData.uid); target ? this.playerElems[leaderboardElem].classList.add('is-active') : this.playerElems[leaderboardElem].classList.remove(`is-active`); this.playerElems[leaderboardElem].style.display = `block`; this.playerRankElems[leaderboardElem].innerText = '#' + (playerData.rank + 0x1); this.playerNameElems[leaderboardElem].innerText = playerName; this.playerScoreElems[leaderboardElem].innerText = playerData.score.toLocaleString(); this.playerWaveElems[leaderboardElem].innerHTML = 0x0 === playerData.wave ? `<small>—</small>` : playerData.wave.toLocaleString(); } if (this.leaderboardData.length < this.playerElems.length) { for (var iactuallydontknowwhattocallthis = this.leaderboardData.length - 0x1; iactuallydontknowwhattocallthis < this.playerElems.length; iactuallydontknowwhattocallthis++) { this.playerElems[iactuallydontknowwhattocallthis].style.display = `none`; } } } // <3 />