您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
adds shortcuts to freesound
当前为
// ==UserScript== // @name Freesound Shortcuts // @namespace http://tampermonkey.net/ // @version 0.8 // @description adds shortcuts to freesound // @author Sebastien Andary // @match https://freesound.org/* // @grant none // ==/UserScript== //debugger; (function() { 'use strict'; function callback() { (function($) { var jQuery = $; const ids = soundManager.soundIDs; const controls = $("a.play"); const nSamples = ids.length; const SKIP_MILLIS = 3000; console.log("found " + nSamples + " samples"); let current = -1; function toggleCurrent(){ if (current < 0 && current >= nSamples) { console.log("cannot toggle sample state"); return; } var sound = getSound(current); if (sound.playState === 0) { sound.play(); } else if (sound.paused) { sound.resume(); } else { sound.pause(); } } function getSound(i){ return soundManager.getSoundById(ids[i]); } function scrollTo(i){ $("html, body").scrollTop($(controls[i]).offset().top - 80); } function playNext(count) { if (current >= 0 && current < nSamples) { stopSound(current); } current += count; if (current >= nSamples) { current -= nSamples; } if (current < 0) { current += nSamples; } playSound(current); } function skipSamples(direction) { if (current < 0 && current >= nSamples) { console.log("cannot skip samples"); return; } var sound = soundManager.getSoundById(ids[current]); if (sound.playState === 0){ sound.play(); } if (sound.paused) { sound.resume(); } var pos = sound.position + direction * SKIP_MILLIS; if (pos < 0) pos = 0; if (pos > sound.duration) pos = sound.duration - 1; sound.setPosition(pos); } function playSound(i) { if (i >= nSamples || i < 0) { console.log("cannot play " + i); return; } console.log("play "+ i); switchOn($(controls[i])); scrollTo(i); var sound = soundManager.getSoundById(ids[i]); sound.stop(); sound.setPosition(0); sound.play(); } function stopSound(i) { if (i >= nSamples || i < 0) { console.log("cannot stop " + i); return; } console.log("stop "+ i); switchOff($(controls[i])); var sound = soundManager.getSoundById(ids[i]); sound.stop(); } document.addEventListener('keydown', (event) => { if (/[input|textarea|select]/i.test(event.target.tagName)) { return false; } const keyName = event.key; //console.log(keyName + " pressed"); if (keyName === "ArrowDown") { event.preventDefault(); playNext(1); } else if (keyName === "ArrowUp") { event.preventDefault(); playNext(-1); } else if (keyName === ' ') { event.preventDefault(); toggleCurrent(); } else if (keyName === 'ArrowRight') { event.preventDefault(); skipSamples(1); } else if (keyName === 'ArrowLeft') { event.preventDefault(); skipSamples(-1); } else if (keyName === "r") { event.preventDefault(); playNext(0); } }); })(jQuery.noConflict(true)); } var s = document.createElement("script"); s.src = "https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"; if (s.addEventListener) { s.addEventListener("load", callback, false); } else if (s.readyState) { s.onreadystatechange = callback; } document.body.appendChild(s); })();