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Moomoo.io 1.8.0 AutoHeal & Interactive Menu

Activate Autoheal by pressing "P", access the menu by pressing "Esc" to adjust settings such as speed, multiplier, HP Threshold, or even customize the toggle keycode.

Versión del día 25/11/2023. Echa un vistazo a la versión más reciente.

// ==UserScript==
// @name        Moomoo.io 1.8.0 AutoHeal & Interactive Menu
// @description Activate Autoheal by pressing "P", access the menu by pressing "Esc" to adjust settings such as speed, multiplier, HP Threshold, or even customize the toggle keycode.
// @version     1.1
// @author      Seryo
// @match       *://*.moomoo.io/*
// @namespace   https://greasyforks.org/users/1190411
// @icon        https://cdn.glitch.com/82ae8945-dcc6-4276-98a9-665381b4cd2b/cursor12.png
// @grant       none
// @license     MIT
// @require     https://greasyforks.org/scripts/423602-msgpack/code/msgpack.js
// ==/UserScript==

(function () {
  let ahsp = parseInt(localStorage.getItem('autoHealSpeed')) || 125;
  let ahth = parseInt(localStorage.getItem('autoHealThreshold')) || 86;
  let ahrp = parseInt(localStorage.getItem('autoHealRepeat')) || 2;
  let ahtky = parseInt(localStorage.getItem('autoHealToggleKey')) || 80;
  let ahen = true;
  let items = [];
  let weapons = [];
  let inGame = false;
  let tmpHealth = 100;
  let sTime = 0;
  let sCount = 0;
  let msgpack = window.msgpack;
  let ws;
  let lkps = 1;
  let menuOpen = false;

function keyCodeToLabel(keyCode) {
  const keyMap = {
    3: 'Cancel', 8: 'Backspace', 9: 'Tab', 12: 'Clear', 13: 'Enter', 16: 'Shift', 160: 'Shift', 17: 'Control', 161: 'Control',
    18: 'Alt', 162: 'Alt', 19: 'Pause', 20: 'Caps Lock', 21: 'Unidentified', 25: 'Unidentified', 27: 'Escape', 28: 'Henkan',
    29: 'Muhenkan', 32: '(blank space)', 33: 'PageUp', 34: 'PageDown', 35: 'End', 36: 'Home', 37: 'ArrowLeft', 38: 'ArrowUp',
    39: 'ArrowRight', 40: 'ArrowDown', 41: 'Select', 42: 'Print', 43: 'Execute', 44: 'F13', 45: 'Insert', 46: 'Delete',
    47: 'Help', 48: '0', 49: '1', 50: '2', 51: '3', 52: '4', 53: '5', 54: '6', 55: '7', 56: '8', 57: '9', 58: ':', 59: ';',
    60: '<', 61: '=', 63: 'ß', 64: '@', 65: 'a', 66: 'b', 67: 'c', 68: 'd', 69: 'e', 70: 'f', 71: 'g', 72: 'h', 73: 'i',
    74: 'j', 75: 'k', 76: 'l', 77: 'm', 78: 'n', 79: 'o', 80: 'p', 81: 'q', 82: 'r', 83: 's', 84: 't', 85: 'u', 86: 'v',
    87: 'w', 88: 'x', 89: 'y', 90: 'z', 91: 'Meta', 224: 'Meta', 92: 'Meta', 225: 'AltGraph', 93: 'ContextMenu', 95: 'Standby',
    96: '0', 97: '1', 98: '2', 99: '3', 100: '4', 101: '5', 102: '6', 103: '7', 104: '8', 105: '9', 106: '*', 107: '+',
    108: ',', 109: '-', 110: '.', 111: '/', 112: 'F1', 113: 'F2', 114: 'F3', 115: 'F4', 116: 'F5', 117: 'F6', 118: 'F7', 119: 'F8',
    120: 'F9', 121: 'F10', 122: 'F11', 123: 'F12', 124: 'F13', 125: 'F14', 126: 'F15', 127: 'F16', 128: 'F17', 129: 'F18',
    130: 'F19', 131: 'F20', 132: 'F21', 133: 'F22', 134: 'F23', 135: 'F24', 136: 'F25', 137: 'F26', 138: 'F27', 139: 'F28',
    140: 'F29', 141: 'F30', 142: 'F31', 143: 'F32', 144: 'NumLock', 145: 'ScrollLock', 151: 'Airplane Mode', 161: 'Volume Mute',
    162: 'Volume Down', 163: 'Volume Up', 186: ';', 187: '=', 188: ',', 189: '-', 190: '.', 191: '/', 192: '`', 193: '/',
    219: '[', 220: '\\', 221: ']', 222: "'", 223: '`', 224: 'Meta', 225: 'AltGraph', 226: '\\', 229: 'Non-conversion',
    230: 'Alphanumeric', 231: 'Hiragana/Katakana', 233: 'Zenkaku/Hankaku', 234: 'Kanji Mode', 240: 'WakeUp', 255: 'WakeUp',
    default: '',
  };

  return keyMap[keyCode] || '';
}

  function toggleMenu() {
    const menu = document.getElementById('modMenus');
    if (menu) {
      if (menu.style.display === 'none') {
        menu.style.display = 'block';
      } else {
        menu.style.display = 'none';
      }
      menuOpen = !menuOpen;
    }
  }

  function shouldHandleHotkeys() {
    return document.activeElement.id.toLowerCase() !== 'chatbox' && document.activeElement.id.toLowerCase() !== 'allianceinput';
  }

  document.addEventListener('keydown', (e) => {
    if (e.keyCode === 27 && shouldHandleHotkeys() && storeMenu.style.display !== 'block') {
      toggleMenu();
    }
  });

  ws = new Promise(function (resolve) {
    let { send } = WebSocket.prototype;
    WebSocket.prototype.send = function (...x) {
      send.apply(this, x);
      this.send = send;
      this.io = function (...datas) {
        const [packet, ...data] = datas;
        this.send(new Uint8Array(Array.from(msgpack.encode([packet, data]))));
      };
      this.addEventListener("message", function (e) {
        const [packet, data] = msgpack.decode(new Uint8Array(e.data));
        let sid = data[0];
        let health = data[1];
        let inventory = {
          food: items[0],
          walls: items[1],
          spikes: items[2],
          mill: items[3],
          mine: items[4],
          trap: items[5],
          booster: items[6],
          turret: items[7],
          watchtower: items[8],
          buff: items[9],
          spawn: items[10],
          sapling: items[11],
          blocker: items[12],
          teleporter: items[13]
        };
        let addEventListener = {
          setupGame: "C",
          updateHealth: "O",
          killPlayer: "P",
          updateItems: "V"
        };
        switch (packet) {
          case addEventListener.setupGame:
            inGame = true;
            items = [0, 3, 6, 10];
            weapons = [0];
            break;
          case addEventListener.updateHealth:
            if (sid) {
    const AUTOHEAL_SPEED = parseInt(document.getElementById('speedInput').value);
    if (inGame && ahen && health < ahth && health > 0) {
      setTimeout(function () {
        for (let i = 0; i < ahrp; i++) {
          place(inventory.food);
        }
      }, AUTOHEAL_SPEED);
    }
    if (tmpHealth - health < 0) {
      if (sTime) {
        let timeHit = Date.now() - sTime;
        sTime = 0;
        sCount = timeHit <= 120 ? sCount + 1 : Math.max(0, sCount - 2);
      }
    } else {
      sTime = Date.now();
    }
    tmpHealth = health;
  }
            break;
          case addEventListener.killPlayer:
            inGame = false;
            break;
          case addEventListener.updateItems:
            if (sid) {
              if (health) {
                weapons = sid;
              } else {
                items = sid;
              }
            }
            break;
        }
      });
      resolve(this);
    };
  });

  const sendPacket = function (...datas) {
    const [type, ...data] = datas;
    var binary = msgpack.encode([type, data]);
    ws.then(function (wsInstance) {
      wsInstance.send(new Uint8Array(Array.from(binary)));
    });
  };

  const place = function (id, ang) {
    if (inGame) {
      sendPacket("G", id, false);
      hit(ang);
      selectWeapon();
    }
  };

  const selectWeapon = function () {
    if (inGame) {
      const selectedWeapon = (lkps === 1) ? weapons[0] : weapons[1];
      sendPacket("G", selectedWeapon, true);
    }
  };

  const hit = function (id, ang) {
    if (inGame) {
      sendPacket("d", 1, ang);
      sendPacket("d", 0, ang);
    }
  };

  document.addEventListener("keydown", function (event) {
    if (event.key === "1" || event.key === "2") {
      lkps = parseInt(event.key);
    }

    if (event.keyCode === ahtky && shouldHandleHotkeys()) {
    ahen = !ahen;
    updateInnerHTML();
    document.title = ahen ? "𝙷𝚎𝚊𝚕 𝙾𝙽" : "𝙷𝚎𝚊𝚕 𝙾𝙵𝙵";
    console.log("AutoHeal is now " + (ahen ? "ON" : "OFF"));
  }
});

  let modMenus = document.createElement("div");
  modMenus.id = "modMenus";
  document.body.append(modMenus);
  modMenus.style.display = 'none';
    modMenus.style.background = 'rgba(0, 0, 0, 0.8';
    modMenus.style.fontFamily = 'Hammersmith One, sans-serif';
    modMenus.style.position = 'fixed';
    modMenus.style.top = '20px';
    modMenus.style.left = '20px';
    modMenus.style.border = '1px solid #000';
    modMenus.style.borderRadius = '8px';
    modMenus.style.boxShadow = '0px 0px 10px rgba(0, 0, 0, 0.25)';
    modMenus.style.boxShadow = '5px 5px 10px rgba(0, 0, 0, 0.4)';
    modMenus.style.width = '216px';
    modMenus.style.color = '#fff';
    modMenus.style.fontSize = '17px';
    modMenus.style.zIndex = '1000';
    modMenus.style.overflowY = 'auto';
    modMenus.style.padding = '10px';


  function addRealtimeUpdate() {
    function addLimit(input, maxDigits, allowNegative = false) {
  input.addEventListener("input", function () {
    let value = input.value.replace(/[^\d-]/g, '');
    if (!allowNegative) {
      value = value.replace('-', '');
    }
    input.value = value.slice(0, maxDigits);
    updateKeyLabel();
  });
}

    addLimit(getEl("speedInput"), 4);
    addLimit(getEl("thresholdInput"), 3);
    addLimit(getEl("repeatInput"), 2);
    addLimit(getEl("toggleKeyInput"), 3);
  }

  function updateKeyLabel() {
    const toggleKeyInput = getEl("toggleKeyInput");
    const toggleKeyLabel = keyCodeToLabel(parseInt(toggleKeyInput.value));
    getEl("toggleKeyLabel").textContent = toggleKeyLabel;
  }

function updateInnerHTML() {
  const toggleKeyInput = getEl("toggleKeyInput");
  const toggleKeyLabel = keyCodeToLabel(ahtky);

  modMenus.innerHTML = `<h2 style="text-align: center; font-size: 28px; color: white;">AutoHeal <span>${ahen ? 'On' : 'Off'}</span></h2>
  <hr>
  <label for="thresholdInput" style="color: white;">HP Umbral</label>
  <input type="number" id="thresholdInput" style="width: 38px;" oninput="this.value = this.value.slice(0, 3)" onkeypress="return event.charCode >= 48 && event.charCode <= 57" value=${ahth}>
  <span id="thresholdValue"></span>
  <hr>
  <label for="speedInput" style="color: white;">Speed</label>
  <input type="number" id="speedInput" style="width: 51px;" oninput="this.value = this.value.slice(0, 4)" onkeypress="return event.charCode >= 48 && event.charCode <= 57" value=${ahsp}>
  <span id="speedValue"></span>
  <hr>
  <label for="repeatInput" style="color: white;">Multiplier</label>
  <input type="number" id="repeatInput" style="width: 36px;" oninput="this.value = this.value.slice(0, 2)" onkeypress="return event.charCode >= 48 && event.charCode <= 57" value=${ahrp}>
  <span id="repeatValue"></span>
  <hr>
  <label for="toggleKeyInput" style="color: white;">Toggle Keycode</label>
  <input type="text" id="toggleKeyInput" style="width: 44px;" oninput="this.value = this.value.replace(/\D/g, '').slice(0, 3);">
  <span id="toggleKeyLabel" style="color: gray;">${toggleKeyLabel}</span>
  <br>`;

  addRealtimeUpdate();
}

  updateInnerHTML();

  getEl("speedInput").value = ahsp;
  getEl("thresholdInput").value = ahth;
  getEl("repeatInput").value = ahrp;
  getEl("toggleKeyInput").value = ahtky;

  function getEl(id) {
    return document.getElementById(id);
  }

  function saveValueToLocalStorage(inputId, localStorageKey) {
    getEl(inputId).oninput = function () {
      const value = parseInt(getEl(inputId).value);
      localStorage.setItem(localStorageKey, value);
    };
  }

  saveValueToLocalStorage("speedInput", 'autoHealSpeed');
  saveValueToLocalStorage("thresholdInput", 'autoHealThreshold');
  saveValueToLocalStorage("repeatInput", 'autoHealRepeat');
  saveValueToLocalStorage("toggleKeyInput", 'autoHealToggleKey');
})();
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