// ==UserScript==
// @name Userscript with no name
// @namespace NiGHTS
// @author Jim [U:1:34673527]
// @description Overhauls the new raffle page and enhances a few others
// @include http://tf2r.com/*
// @version 1.1.1
// @grant GM_xmlhttpRequest
// @grant GM_addStyle
// @grant GM_getResourceText
// @resource css https://gist.githubusercontent.com/JLyne/c02c409932a14c1734c5/raw/176cb0da7b7e402de011e563ebfb9124ccc0527a/noname-style.css
// @require http://code.jquery.com/jquery-1.12.0.min.js
// @require https://greasyforks.org/scripts/18834-userscript-with-no-name-skin-dictionary/code/Userscript%20with%20no%20name%20-%20Skin%20dictionary.js?version=120348
// @run-at document-start
// @connect steamcommunity.com
// @noframes
// ==/UserScript==
window.NoName = {
init: function() {
console.log('---Userscript with no name for TF2r. Made with <3 by Jim :NiGHTS:---');
this.Storage.init();
this.Steam.init();
this.UI.init();
this.ScrapTF.init();
if(!window.location.pathname.indexOf('/news.html')) {
document.body.id = 'home';
}
if(!window.location.pathname.indexOf('/donate.html')) {
document.body.id = 'donate';
}
if(!window.location.pathname.indexOf('/info.html')) {
document.body.id = 'info';
}
if(!window.location.pathname.indexOf('/chat.html')) {
document.body.id = 'chat-page';
}
if(!window.location.pathname.indexOf('/newraf.html')) {
this.NewRaffle.init();
}
if(!window.location.pathname.indexOf('/settings.html')) {
this.Settings.init();
}
if(!window.location.pathname.indexOf('/user/')) {
this.Profile.init();
}
if(!window.location.pathname.indexOf('/raffles.html')) {
this.RaffleList.init();
} else if($('.participants').length) {
this.Raffle.init();
}
},
//Export override functions to unsafe window
//This needs to be run both as early as possible and after page load
//We can't know when our script runs relative to the scripts on the page so we need to cover both eventualities
exportOverrides: function() {
console.log('[NoName::exportOverrides] Exporting overrides');
try {
this.UI.exportOverrides();
this.Raffle.exportOverrides();
this.RaffleList.exportOverrides();
} catch (e) {
console.error(e);
}
},
};
window.NoName.Storage = {
available: false,
callbacks: {},
init: function() {
var that = this;
if(!localStorage && localStorage.getItem) {
console.warn('[Storage::init] localStorage not available. Settings will not be saved.');
return;
}
this.available = true;
window.addEventListener('storage', function(e) {
that._fire(e);
});
},
get: function(key, defaultValue) {
if(!this.available) {
return defaultValue;
}
return (typeof localStorage[key] === 'undefined') ? defaultValue : localStorage[key];
},
set: function(key, value) {
if(!this.available) {
return false;
}
var old = localStorage[key];
localStorage[key] = value;
this._fire({
key: key,
oldValue: old,
newValue: value,
url: window.location.href,
});
return true;
},
_fire: function(e) {
if(this.callbacks[e.key]) {
for(var i = 0; i < this.callbacks[e.key].length; i++) {
this.callbacks[e.key][i](e.oldValue, e.newValue, e.url);
}
}
},
listen: function(key, callback) {
this.callbacks[key] = this.callbacks[key] || [];
this.callbacks[key].push(callback);
},
};
//Generic ui changes
window.NoName.UI = {
missingImage: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABABAMAAABYR2ztAAAAMFBMVEUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABaPxwLAAAAEHRSTlMAzF8Ovno2lrEpG6NtUohEM5nYxgAAAURJREFUSMdjGIHALElJSS0Bp/SkEkEwaL2MVZrrhCAchGGTDxREApUY8sxgeQRQQFfwRRAVSBugyrMKooPNhBRIoznREUPFAVQVihgKpFAVcGAoEEVVwCaIAdD88RAi2q6kDnPOB1QFC0Fi4reALCZHrGHFBLJ2AZg5Eas3mBsFxRegBEoAWmB/FLkAczD26GDfyYBfAZcBmoIJOFMWL1heAlUQM1SFcCuApB1nnPKsGG5ECxBIoIvjNGA2xIBmXPKckJgQwenJKRADPHG6oBHiAgMCXjiA04mJYHk3FDHMhCW9AKc8M4FAZOAHK0jArYAHJC/DgBswJxWCbMALkkoOMBAABgwDC2yfv8Urz9kIKnzwABPMwgdLQXMBjwJwcnmARwE4rgrwKHCE5Hvc4CCB2GawhhVv+LKVAt6Q4lK6zDAcAQAdIEKHGzsRJwAAAABJRU5ErkJggg==',
init: function() {
var that = this;
this.removeExistingUI();
//this.addStyles();
this.addNewUI();
this.updateItems();
NoName.Storage.listen('transitions', function(oldValue, newValue, url) {
if(newValue) {
$(document.body).addClass('transitions');
} else {
$(document.body).removeClass('transitions');
}
});
},
exportOverrides: function() {
var that = this;
//Override raffle list getItems() function to handle items that don't display correctly
unsafeWindow.getItem = exportFunction(function(item) {
return that.getItem(item);
}, unsafeWindow);
//Remove slDown, message transitions are done in css now
unsafeWindow.slDown = exportFunction(function() {}, unsafeWindow);
},
//TODO: These 2 functions do similar things
//Can parts be merged?
getItem: function(item) {
var element = document.createElement('div'),
information = NoName.Item.prototype.getExtendedInformation(item.name);
//If item has extended information available then use it
//Show fallback image if the item doesnt have one
if(information) {
item.name = information.name;
element.className = 'item ' + item.q + ' hasgrade g' + information.grade.toLowerCase();
element.style.backgroundImage = 'url(' + (information.image || item.image || this.missingImage) + ')';
element.setAttribute('iextended', 'true');
} else {
element.className = 'item ' + item.q;
element.style.backgroundImage = 'url(' + (item.image || this.missingImage) + ')';
}
element.setAttribute('ilevel', item.level);
element.setAttribute('iname', item.name || 'Unknown item');
element.setAttribute('iu1', item.iu1);
return element.outerHTML;
},
//Add extra information to items that don't display correctly if available
//Otherwise display generic unknown item details
//Used to update items not added by getItems()
updateItems: function() {
var that = this;
$('.item').each(function() {
var $img = $(this).children('img'),
level = $(this).attr('ilevel'),
name = $(this).attr('iname'),
image = $img.attr('src'),
information = null;
//If an item has no image then show as unknown item
if(!image || image === 'null') {
$(this).attr('iname', 'Unknown item');
this.style.backgroundImage = 'url(' + that.missingImage + ')';
} else {
information = NoName.Item.prototype.getExtendedInformation(name);
//If item has extended information available then show it
if(information) {
this.style.backgroundImage = 'url(' + information.image || image + ')';
$(this).attr('iname', information.name).attr('iextended', 'true');
$(this).addClass('hasgrade g' + information.grade.toLowerCase());
} else { //Otherwise just use the existing image
this.style.backgroundImage = 'url(' + image + ')';
}
}
$img.remove();
this.style.width = '';
this.style.height = '';
});
},
//Creates a toggle switch that can replace radio buttons
createSwitch: function(label, name, options) {
var $container = $('<div></div>').addClass('switch-field'),
children = [];
children.push($('<div></div>').addClass('switch-title').text(label));
options.forEach(function(option, index) {
option.id = option.id || name.replace(' ', '-').toLowerCase() + '-' + index;
option.value = (typeof option.value !== 'undefined') ? option.value : '';
children.push(
$('<input />')
.prop({
type: 'radio',
name: name,
id: option.id,
checked: !!option.checked,
}).val(option.value)
);
children.push(
$('<label></label>')
.prop('for', option.id)
.text(option.label)
);
});
$container.append(children);
return $container;
},
//Item details tooltip
//Used everywhere items are shown
//Except the new raffle page which uses its own implementation due to different data
showItemInfo: function(item) {
var $item = $(item),
name = $item.attr('iname'),
level = $item.attr('ilevel'),
series = $item.attr('iu1'),
pos = $item.offset(),
height = $item.height(),
width = $item.width();
//Need all item classes other than .item so this'll do
$('.infname').addClass(item.className).removeClass('item').html(name);
$('.infdesc').html('<li>Level: ' + level + ((series) ? '<br />#' + series : '') + '</li>');
if($item.attr('iextended')) {
//TODO: style this properly
$('.infdesc').append('<li style="color:red;">Factory new variant shown, actual item will differ</li>');
}
$('.infitem').show().css({
left: pos.left + (width / 2) - ($('.infdesc').outerWidth() / 2) + 'px',
top: (pos.top + height + 4) + 'px'
});
},
hideItemInfo: function() {
$('.infitem').hide();
$('.infname').removeClass().addClass('infname');
},
removeExistingUI: function() {
//Unbind hover event handler added by the existing js
unsafeWindow.$('.item').unbind('mouseenter mouseleave');
},
addStyles: function() {
GM_addStyle(GM_getResourceText('css'));
},
addNewUI: function() {
if(NoName.Storage.get('transitions', true)) {
$(document.body).addClass('transitions');
}
//Might throw sandbox related exceptions although this should be fixed
try {
//ScrapTF mode cooldown
//Export handler function to prevent sandbox issues
unsafeWindow.$('#sendfeed').bind('click', exportFunction(function(e) {
if(!NoName.ScrapTF.canComment()) {
e.stopImmediatePropagation();
return false;
}
}, unsafeWindow));
} catch (e) {
console.warn('[Raffle:addNewUI] Unable to add unsafeWindow event handler');
}
$('.infitem').replaceWith($('<div></div>').addClass('infitem').append([
$('<strong></strong>').addClass('infname'),
$('<ul></ul>').addClass('infdesc'),
]));
$('table table.raffle_infomation').each(function() {
$(this).removeClass('raffle_infomation');
$(this).parent().addClass('raffle_infomation');
});
},
};
//Profile pages
window.NoName.Profile = {
$feedbackType: null,
$progress: null,
init: function() {
document.body.id = 'profile';
this.$progress = $('table tr:nth-child(2) > td > table tr:nth-child(2) > td:nth-child(2)');
this.$rep = $('.upvb');
this.$name = $('td:nth-child(2) > div > a');
this.removeExistingUI();
this.addNewUI();
},
removeExistingUI: function() {
this.$feedbackType = $('#type1').parent();
this.$feedbackType.empty();
},
addNewUI: function() {
var progress = this.calculateProgression();
$('#profile table tr:nth-child(3) > td:nth-child(2)').prop('id', 'rep');
//Replace current type radio buttons with switch
$feedbackSwitch = NoName.UI.createSwitch('', 'type', [
{
id: 'type1',
label: 'Positive',
value: '1',
},
{
id: 'type2',
label: 'Negative',
value: '2',
},
{
id: 'type0',
label: 'Neutral',
value: '0',
checked: true,
},
]);
this.$feedbackType.append($feedbackSwitch);
this.$feedbackType.prev().text('Type:'); //Add : for consistency
//Fix progress bar value and update colour to match username colour
this.$progress.prop('id', 'progress');
this.$progress.find('div > div').first().css({
'background-color': this.$name.css('color'),
'font-size': 0,
width: Math.min(progress, 100) + '%',
'border-radius': (progress >= 100) ? '3px' : '',
}).next().text(progress.toFixed() + '%');
},
calculateProgression: function() {
var rep = parseInt(this.$rep.text()),
progress = 0;
if(rep < 1000) {
progress = rep / 1000;
} else if(rep < 2500) {
progress = (rep - 1000) / 1500;
} else if(rep < 5000) {
progress = (rep - 2500) / 2500;
} else {
progress = rep / 5000;
}
progress *= 100;
return progress;
},
};
//Settings page
window.NoName.Settings = {
$settings: null,
init: function() {
document.body.id = 'settings';
this.removeExistingUI();
this.addNewUI();
this.addSettingsContainer();
this.addScriptSettings();
},
removeExistingUI: function() {
//Remove old radio buttons for raffle icon position
$('#fselec').next().nextAll().remove();
$('#fselec').prev().remove();
},
addNewUI: function() {
var $iconWarning = $('#fselec').closest('.raffle_infomation').find('h3'),
$position = NoName.UI.createSwitch('Icon position:', 'position', [
{
id: 'tl',
label: 'Top-left',
value: 'tl',
checked: true,
},
{
id: 'tr',
label: 'Top-right',
value: 'tr',
},
{
id: 'bl',
label: 'Bottom-left',
value: 'bl',
},
{
id: 'br',
label: 'Bottom-right',
value: 'br',
}
]),
$fileName = $('<span></span>').prop('id', 'fname').text('Click to choose file');
//Add filename placeholder and position switch
$('#fselec').after($position.hide()).after($fileName);
//Update placeholder text when hidden input changes
$('#fselec').on('change', function() {
var file = this.files[0];
if(file) {
$position.show();
$fileName.text(file.name);
} else {
$position.hide();
$fileName.text('Click to choose file');
}
});
//Reformat sidepic warning in a nicer looking way
$iconWarning.replaceWith(
$('<strong></strong>').html($iconWarning.text().replace(' Use', '<br />Use'))
);
},
//Add a new section for our own settings
addSettingsContainer: function() {
this.$settings = $('<div></div>').addClass('raffle_infomation').prop('id', 'noname-settings')
.append([
$('<h1></h1>').text('Userscript with no name'),
$('<strong></strong>').text('Settings for Userscript with no name'),
$('<table></table>')
]);
$('#content > .indent').append('<br />').append(this.$settings);
},
//Add script settings to new section
addScriptSettings: function() {
var storage = NoName.Storage,
transitionsEnabled = storage.get('transitions', true),
showAllItemsEnabled = storage.get('showallitems', false),
scrapEnabled = storage.get('scrap:enabled', false),
raffleLayout = storage.get('rafflelayout', false),
//Transitions
$transitions = NoName.UI.createSwitch('Animations: ', 'transitions', [
{
label: 'Disabled',
checked: !transitionsEnabled,
},
{
label: 'Enabled',
value: true,
checked: transitionsEnabled,
}
]);
//Show all items in raffle list
$showAllItems = NoName.UI.createSwitch('Raffle list - Show all items: ', 'show-all-items', [
{
label: 'Disabled',
checked: !showAllItemsEnabled,
},
{
label: 'Enabled',
value: true,
checked: showAllItemsEnabled,
}
]);
//Alternate raffle layout
$raffleLayout = NoName.UI.createSwitch('Raffle - Alternate Layout:', 'raffle-layout', [
{
label: 'Disabled',
checked: !raffleLayout,
},
{
label: 'Enabled',
value: true,
checked: raffleLayout,
}
]);
//ScrapTF mode
$scrap = NoName.UI.createSwitch('ScrapTF Mode', 'scraptf-mode', [
{
label: 'Disabled',
checked: !scrapEnabled,
},
{
label: 'Enabled',
value: true,
checked: scrapEnabled,
}
]);
$transitions.on('change', function(e) {
storage.set('transitions', e.target.value);
});
$showAllItems.on('change', function(e) {
storage.set('showallitems', e.target.value);
});
$raffleLayout.on('change', function(e) {
storage.set('rafflelayout', e.target.value);
})
//Enable scrapTF mode or check if it can be disabled
$scrap.on('change', function(e) {
if(e.target.value) {
NoName.ScrapTF.enable();
} else if(!NoName.ScrapTF.disable()) {
$('#scraptf-mode-1').prop('checked', true);
}
});
this.$settings.append([
$transitions,
$showAllItems,
$raffleLayout,
$scrap
]);
}
};
//Emulates the... interesting choice to add sizeable cooldowns to everything in scrapTF
//Would be a good idea to not take this seriously, just saying, let me have my fun.
//TODO: Auctions?
window.NoName.ScrapTF = {
enabled: 0,
lastEntry: 0,
lastComment: 0,
COOLDOWN_RAFFLE: 10,
COOLDOWN_COMMENT: 30,
COOLDOWN_DISABLE: 30,
init: function() {
var that = this;
this.enabled = NoName.Storage.get('scrap:enabled', 0);
this.lastEntry = NoName.Storage.get('scrap:lastentry', 0);
this.lastComment = NoName.Storage.get('scrap:lastcomment', 0);
//Opening multiple tabs will not save you
NoName.Storage.listen('scrap:enabled', function(oldValue, newValue, url) {
that.enabled = newValue;
});
NoName.Storage.listen('scrap:lastentry', function(oldValue, newValue, url) {
that.lastEntry = newValue;
});
NoName.Storage.listen('scrap:lastcomment', function(oldValue, newValue, url) {
that.lastComment = newValue;
});
},
isEnabled: function() {
return !!this.enabled;
},
enable: function() {
var now = new Date().getTime();
if(this.enabled) {
return false;
}
NoName.Storage.set('scrap:enabled', now);
this.enabled = now;
alert('ScrapTF mode enabled');
},
//Dunno why you would want to turn it off but here you go
disable: function() {
var now = new Date().getTime(),
difference = (now - this.enabled) / 1000,
remaining = this.COOLDOWN_DISABLE - difference;
//No quick escape for you
if(remaining > 0) {
alert('Please wait ' + remaining.toFixed(0) + ' seconds to disable ScrapTF mode.');
return false;
} else {
this.enabled = 0;
NoName.Storage.set('scrap:enabled', '');
alert('ScrapTF mode disabled');
return true;
}
},
//Recent development
//Luckily we aren't a bot or we would be so screwed here!
canEnterRaffle: function() {
var now = new Date().getTime(),
difference = (now - this.lastEntry) / 1000,
remaining = this.COOLDOWN_RAFFLE - difference;
if(!this.enabled) {
return true;
}
if(remaining > 0) {
console.warn('[ScrapTF::canEnterRaffle] Blocking raffle entry');
alert('Please wait ' + remaining.toFixed(0) + ' seconds to enter this raffle.');
return false;
}
this.lastEntry = now;
NoName.Storage.set('scrap:lastentry', now);
return true;
},
//Stop spamming pls
canComment: function() {
var now = new Date().getTime(),
difference = (now - this.lastComment) / 1000,
remaining = this.COOLDOWN_DISABLE - difference;
if(!this.enabled) {
return true;
}
if(remaining > 0) {
console.warn('[ScrapTF::canComment] Blocking comment');
alert('Please don\'t spam');
return false;
}
NoName.Storage.set('scrap:lastcomment', now);
this.lastComment = now;
return true;
}
};
//New raffle page
window.NoName.NewRaffle = {
$itemList: null,
$selectedItemList: null,
$oldItems: null,
$banWarning: null,
$visibility: null,
$entry: null,
$type: null,
$start: null,
$submit: null,
backpack: null,
levelData: {},
init: function() {
var that = this;
document.body.id = 'new-raffle';
this.$itemList = $('#allitems');
this.$selectedItemList = $('#selitems');
this.$banWarning = $('.ban_warning');
this.$visibility = $('#ptype1').parent();
this.$entry = $('#ptype2').parent();
this.$type = $('#af1').parent();
this.$start = $('#af2').parent();
this.$submit = $('#rafBut').parent();
this.removeExistingUI();
this.addSwitches();
this.addNewUI();
this.backpack = new NoName.Backpack({
container: this.$itemList,
selectedContainer: this.$selectedItemList,
autoRender: true,
autoLoad: true,
selectableItems: true,
});
},
addSwitches: function() {
var $visibility = NoName.UI.createSwitch('Raffle visiblity:', 'rafflepub', [
{
id: 'ptype1',
label: 'Public',
value: 'public',
checked: true,
},
{
id: 'ptype2',
label: 'Private',
value: 'private',
}
]);
var $entry = NoName.UI.createSwitch('Entry type:', 'invo', [
{
label: 'Open',
id: 'af1',
value: 'false',
checked: true,
},
{
id: 'af2',
label: 'Invite only',
value: 'true',
}
]);
var $type = NoName.UI.createSwitch('Prize distribution:', 'split', [
{
id: 'isplit1',
label: 'A21',
value: 'alltoone',
},
{
id: 'isplit2',
label: '121',
value: 'onerperson',
checked: true
}
]);
var $start = NoName.UI.createSwitch('Start timer:', 'stype', [
{
id: 'stype1',
label: 'Instantly',
value: 'instantly',
},
{
id: 'stype2',
label: 'After first entry',
value: 'afterjoin',
checked: true
}
]);
//Add radio button replacement toggles
this.$visibility.append($visibility);
this.$entry.append($entry);
this.$type.append($type);
this.$start.append($start);
},
addNewUI: function() {
//Detach entries and referer, also add :s for consistency
var that = this,
$entries = [
$('#maxentry').parent().prev().text('Maximum entries:').detach(),
$('#maxentry').parent().detach()
],
$referer = [
$('<td></td>').prop('colspan', 2),
$('#reffil').parent().prev().text('Referal filter:').detach(),
$('#reffil').parent().detach()
];
//Move entries after duration
$('#durr').parent().after($entries);
//Move referer to a new tr after duration/entries
$('#durr').closest('tr').after(
$('<tr></tr>').append($referer)
);
//Change defaults and other attributes to more sensible values
$('#rtitle').addClass('full-width').prop({
placeholder: 'Raffle title',
maxlength: 32,
onclick: null,
}).val('');
$('#mess').parent().prop('colspan', 3);
$('#mess').prop({
maxlength: 2048,
});
$('#durr').addClass('full-width').val(3600);
$('#maxentry').addClass('full-width').prop({
type: 'number',
}).val(1000);
$('#reffil').addClass('full-width').prop('placeholder', '*').val('');
//Make selected items style consistent with backpack items
this.$selectedItemList.addClass('itemtable');
//Add <colgroup> to form table to make column widths consistent
$('.text_holder table').prepend(
$('<colgroup></colgroup>').append([
$('<col />').css('width', '19%'), //Account for padding on 3rd column. Not nice but calc() doesn't work properly here.
$('<col />').css('width', '30%'),
$('<col />').css('width', '20%'),
$('<col />').css('width', '30%'),
])
);
//TODO: perhaps just overwrite the existing create function via unsafeWindow?
this.$submit.append(
$('<button></button>').prop({
type: 'button',
id: 'raffle-button' //Different id to prevent old event handler triggering
}).addClass('full-width')
.text('Raffle it!')
.on('click', function() {
that.createRaffle();
})
);
//Lock visibility to private when invite only is selected
$('#af1, #af2').on('change', function() {
if(this.value === 'true') {
$('#ptype2').prop({
checked: true,
});
}
$('#ptype1, #ptype2').prop('disabled', this.value === 'true');
});
},
removeExistingUI: function() {
//Remove games selection
$('#allgames').parent().prev().remove();
$('#allgames').parent().remove();
//Remove remaining unneeded radio button <tr>s
$('#isplit1').closest('tr').remove();
$('#stype1').closest('tr').remove();
//I'm sure anyone using this already knows the rules
this.$banWarning.remove();
//Empty things we are going to replace
this.$visibility.empty();
this.$entry.empty();
this.$type.empty();
this.$start.empty();
//Remove existing button so I can readd it again without existing event handlers
$('#rafBut').remove();
$('.infitem').remove();
$('#rtitle').removeAttr('size');
},
createRaffle: function() {
var items = [];
$('#raffle-button').prop('disabled', true).val('Please wait...');
this.backpack.getSelected().forEach(function(item) {
data = [
item.getDefIndex(),
item.getQuality(),
item.getLevel(),
''//item.getSeries() //This is always empty in the original inventory apparently
];
items.push(data.join(':'));
});
$.ajax({
type: 'POST',
url: 'http://tf2r.com/job.php',
dataType: 'json',
data: {
postraffle: 'true',
title: $('#rtitle').val(),
message: $('#mess').val(),
maxentry: $('#maxentry').val(),
duration: $('#durr').val(),
filter: $('#reffil').val() || '*',
split: $('input[name=split]:checked').val(),
pub: $('input[name=rafflepub]:checked').val(),
stype: $('input[name=stype]:checked').val(),
invo: $('input[name=invo]:checked').val(),
items: items,
games: [],
}
}).done(function(data){
if(data.status == 'fail') {
alert(data.message);
$('#raffle-button').prop('disabled', false).val('Raffle it!');
} else if(data.status == 'ok') {
//TODO: track raffled items here
window.location.href = 'http://tf2r.com/k' + data.key;
}
});
},
};
window.NoName.RaffleList = {
init: function() {
var that = this;
document.body.id = 'raffle-list'
this.removeExistingUI();
this.addNewUI();
//Update item lists if show all setting changes
NoName.Storage.listen('showallitems', function(oldValue, newValue, url) {
that.getItems();
});
//Hack to fix timing issues for now
this.getItems();
},
exportOverrides: function() {
var that = this;
//Override getItems function to add +x overflow and optional showing of all items
unsafeWindow.getItems = exportFunction(function() {
return that.getItems();
}, unsafeWindow);
//Override check raffles function to remove display: none from raffle header
unsafeWindow.checkraffles = exportFunction(function() {
return that.checkraffles();
}, unsafeWindow);
//Remove ih() function as we're replacing it with our own implementation
unsafeWindow.ih = exportFunction(function() {}, unsafeWindow);
},
//TODO: This repeats a lot of what getitems() does
//Can they be merged?
checkraffles: function() {
var that = this;
if(!unsafeWindow.focused) {
setTimeout(unsafeWindow.checkraffles, 5000);
return;
}
$.ajax({
type: 'post',
url: 'http://tf2r.com/job.php',
dataType: 'json',
data: {
'checkpublicraffles': 'true',
'lastpraffle': unsafeWindow.lpr,
},
success: function(data) {
if(data.status != 'ok') {
alert(data.message);
return;
}
if(data.message.newraf.length) {
that.populateRaffles(data.message.newraf);
}
unsafeWindow.ih();
}
});
setTimeout(unsafeWindow.checkraffles, 5000);
},
getItems: function() {
var list = [],
that = this;
$('.jqueryitemsgather').each(function(index, object) {
list[index] = $(object).attr('rqitems');
});
$.ajax({
type: 'post',
url: 'http://tf2r.com/job.php',
dataType: 'json',
data: {
'getitems': 'true',
'list': list.join(';'),
},
success: function(data){
if(data.status != 'ok') {
alert(data.message);
return;
}
if(data.message.items) {
that.populateRaffleItems(data.message.items);
}
}
});
},
populateRaffles: function(raffles) {
var showAll = NoName.Storage.get('showallitems', false);
for(var id in raffles) {
var ent = raffles[id],
itemlist = '',
remaining = 0,
wid = 644,
$header,
$content;
for(var iid in ent.items) {
var eent = ent.items[iid];
//Leave space for "+x" if show all items is disabled
if(!showAll && (wid -= eent.wid) <= 74) {
remaining++;
continue;
}
itemlist += unsafeWindow.getItem(eent);
}
if(unsafeWindow.lpr < ent.id) {
unsafeWindow.lpr = ent.id;
}
//Not proud of this but theres a lot of html to build
//Raffle header
$header = $('<div></div>').addClass('pubrhead').append(
$('<div></div>').addClass('pubrhead-text-left').append(
$('<a></a>') //Username
.prop('href', ent.link)
.css('color', '#' + ent.color)
.text(ent.name)
).append(
$('<div></div>').addClass('pubrhead-text-right').append(
$('<a></a>').prop('href', ent.rlink).text(ent.rname) //Raffle name
)
).append(
$('<div></div>').addClass('pubrhead-arrow-border')
).append(
$('<div></div>').addClass('pubrhead-arrow')
)
);
//Raffle content
$content = $('<div></div>').addClass('pubrcont').append(
$('<div></div>').addClass('pubrleft').append(
$('<div></div>').addClass('pubrav').append(
$('<a></a>').prop('href', ent.link).append(
$('<img />').prop('src', ent.avatar).css({ //User avatar
width: '64px',
height: '64px',
})
)
)
).append(
$('<div></div>').addClass('pubrarro')
)
).append(
$('<div></div>').addClass('pubrright').html(itemlist) //Items
.attr('data-overflow', (remaining && !showAll) ? ('+' + remaining) : undefined)
);
$('.participants').prepend('<div class="clear"></div>').prepend($content).prepend($header);
}
},
populateRaffleItems: function(items) {
var showAll = NoName.Storage.get('showallitems', false);
$('.jqueryitemsgather').empty().each(function() {
var width = $(this).width() - 74,
raffle = $(this).attr('rqitems'),
remaining = 0;
$(this).removeAttr('data-overflow');
for(var id in items) {
var ent = items[id];
if(ent.rkey != raffle) {
continue;
}
//Leave space for "+x" if show all items is disabled
if(!showAll && (width -= ent.wid) <= 74) {
remaining++;
continue;
}
$(this).append(unsafeWindow.getItem(ent));
}
//Add +x if there are any undisplayed items
if(remaining && !showAll) {
$(this).attr('data-overflow', '+' + remaining);
}
});
},
removeExistingUI: function() {
},
addNewUI: function() {
$('.participants').on('mouseover', '.item', function() {
NoName.UI.showItemInfo(this);
}).on('mouseout', '.item', NoName.UI.hideItemInfo);
},
};
window.NoName.Raffle = {
raffleID: '',
$statsContainer: null,
$message: null,
$winChance: null,
$timeLeft: null,
$entries: null,
init: function() {
var that = this;
document.body.id = 'raffle';
//TODO: Are raffle ids always 6 characters?
this.raffleID = window.location.pathname.substring(2, 8);
this.$timeLeft = $('#tlefttd');
this.$message = $('td[colspan="3"]').first();
this.$entries = $('#entry');
this.$winChance = $('#winc');
this.removeExistingUI();
this.addNewUI();
unsafeWindow.updateWC();
NoName.Storage.listen('rafflelayout', function() {
unsafeWindow.location.reload();
});
},
exportOverrides: function() {
var that = this;
//Override checkraffle to fix some things
unsafeWindow.checkraffle = exportFunction(function() {
return that.checkRaffle();
}, unsafeWindow);
unsafeWindow.updateTimer = exportFunction(function() {
that.updateTimer();
}, unsafeWindow);
},
checkRaffle: function() {
var that = this;
$.ajax({
type: 'post',
url: 'http://tf2r.com/job.php',
dataType: 'json',
data: {
'checkraffle': 'true',
'rid': this.raffleID,
'lastentrys': unsafeWindow.entryc,
'lastchat': unsafeWindow.lastchat
}
}).done(function(data) {
var ent;
if(data.status != 'ok') {
alert(data.message);
return;
}
if(data.message.ended && !unsafeWindow.ended) {
window.location.reload();
}
$('#entry').html(data.message.cur_entry + '/' + data.message.max_entry);
unsafeWindow.entryc = data.message.entry;
unsafeWindow.lastchat = data.message.chatmax;
unsafeWindow.tleft = data.message.timeleft;
unsafeWindow.nwc = data.message.wc;
if(!unsafeWindow.started && data.message.started) {
unsafeWindow.started = true;
unsafeWindow.updateTimer();
}
that.addComments(data.message.chaten, true);
for(id in data.message.newentry) {
ent = data.message.newentry[id];
if(unsafeWindow.lastname != ent.name) {
$('#pholder').prepend('<div class="pentry"><div class="pavatar"><a href="' + ent.link + '"><img src="' + ent.avatar + '" width="64px" height="64px" /></a></div><div class="pname"><a href="' + ent.link + '" style="color:#' + ent.color + ';">' + ent.name + '</a></div></div>');
}
unsafeWindow.lastname = ent.name;
}
});
setTimeout(unsafeWindow.checkraffle, (unsafeWindow.ended) ? 5000 : 3500);
},
updateTimer: function() {
if(!unsafeWindow.started) {
return;
}
unsafeWindow.tleft--;
if(unsafeWindow.tleft >= 0) {
var hours = Math.floor(tleft / 3600),
minutes = Math.floor(tleft / 60 - hours * 60),
seconds = Math.floor(tleft - hours * 3600 - minutes * 60),
time = [];
hours && time.push(('00' + hours).slice(-2) + 'h');
minutes && time.push(('00' + minutes).slice(-2) + 'm');
seconds && time.push(('00' + seconds).slice(-2) + 's');
$("#tlefttd").text(time.join(' '));
} else {
$("#tlefttd").text('Ended');
}
if(unsafeWindow.tleft > 0 && unsafeWindow.started) {
setTimeout(unsafeWindow.updateTimer, 1000);
}
},
removeExistingUI: function() {
},
addNewUI: function() {
var that = this;
//Add ids to things I'll need to target later
$('.indent table:nth-child(2) > tbody > tr:nth-child(5) > td:nth-child(2)').prop('id', 'rep');
$('.indent table:nth-child(2) tr:nth-child(7) td').prop('id', 'prizes');
//ScrapTF mode cooldown
//Might throw sandbox related exceptions although this should be fixed
try {
//Export handler function to prevent sandbox issues
unsafeWindow.$('#enbut').bind('click', exportFunction(function(e) {
if(!NoName.ScrapTF.canEnterRaffle()) {
e.stopImmediatePropagation();
return false;
}
}, unsafeWindow));
} catch (e) {
console.warn('[Raffle:addNewUI] Unable to add unsafeWindow event handler');
}
//Add load more comments button if there are 50 comments
if($('.userfeedpost').length == 50) {
$('.userfeed').append(
$('<button></button>').prop('id', 'load-comments').text('Load more comments...').on('click', function() {
that.loadComments();
})
);
}
//New hover handler
$('.indent').on('mouseover', '.item', function() {
//Timing issues mean we can't be sure the original hover events are gone
unsafeWindow.$('.item').unbind('mouseenter mouseleave');
NoName.UI.showItemInfo(this);
}).on('mouseout', '.item', function() {
NoName.UI.hideItemInfo();
});
//Replace raffle delivery links with buttons
//TODO: Event handlers
// $('.spectik').each(function() {
// var type = $(this).attr('id'),
// wid = $(this).attr('id'),
// text = $(this).text();
// $(this).replaceWith(
// $('<button></button>').addClass('spectik').data({
// wid: wid,
// type: type,
// }).prop('type', 'button').attr('data-type', type).text(text)
// );
// });
//unsafeWindow.$('.spectik').unbind();
//Load new raffle layout if enabled
if(NoName.Storage.get('rafflelayout', false)) {
this.addRaffleStats();
}
},
//Replace old entries/time/chance stats with some new fancy looking ones
addRaffleStats: function() {
var message = this.$message.html();
//Remove nested table as it only contains one cell we need, the raffle message
this.$message = this.$message.closest('.raffle_infomation');
this.$message.prop('id', 'raffle-message').html(message);
//Remove things we dont need anymore
this.$entries.closest('tr').remove();
//TODO: These should be moved somewhere instead of removed
$('td[data-rstart-unix]').closest('tr').remove();
$('td[data-rsend-unix]').closest('tr').remove();
//Create new <tr> and <td> for raffle stats
this.$statsContainer = $('<td></td>').addClass('raffle_infomation').prop('id', 'raffle-stats');
this.$message.parent().after(
$('<tr></tr>').append(this.$statsContainer)
);
//Account for extra row on avatar <td>
$('td[rowspan="2"]').attr('rowspan', '3');
this.$entries = $('<strong></strong>').prop('id', 'entry').text('...');
this.$winChance = $('<strong></strong>').prop('id', 'winc').text('...');
this.$timeLeft = $('<strong></strong>').prop('id', 'tlefttd').text('...');
this.$statsContainer.append([
this.$timeLeft,
this.$entries,
this.$winChance,
]);
},
loadComments: function() {
var that = this;
$('#load-comments').prop('disabled', true).text('Loading...');
$.ajax({
type: 'post',
url: 'http://tf2r.com/job.php',
dataType: 'json',
data: {
'checkraffle': 'true',
'rid': this.raffleID,
'lastentrys': unsafeWindow.entryc,
'lastchat': 0 //All comments
},
success: function(data) {
if(data.status != 'ok') {
alert(data.message);
}
//Remove first 50 comments that are already on the page
var comments = data.message.chaten.slice(0, -50).reverse();
that.addComments(comments);
$('#load-comments').remove();
}
});
},
addComments: function(comments, prepend) {
if(prepend) {
comments = comments.reverse();
}
for(var id in comments) {
var ent = comments[id],
//Comment container
$container = $('<div></div>').addClass('userfeedpost').css({
'background-color': '#' + ent.color,
}),
//Username
$username = $('<div></div>').addClass('ufinf').append(
$('<div></div>').addClass('ufname').append(
$('<a></a>').prop('href', ent.url).css({
color: '#' + ent.color,
}).text(ent.name)
)
),
//Avatar
$avatar = $('<div></div>').addClass('ufavatar').append(
$('<a></a>').prop('href', ent.url).append(
$('<img />').prop('src', ent.avatar)
)
),
//Message
$message = $('<div></div>').addClass('ufmes').html(ent.message); //Already sanitised
//Append them all together
$container.append([
$username.append($avatar),
$message
]);
if(prepend) {
$('.userfeed').prepend($container);
} else {
$('.userfeed').append($container);
}
}
}
};
window.NoName.Steam = {
steamID: '',
JSON_URL: '',
init: function() {
this.getSteamID();
this.JSON_URL = 'http://steamcommunity.com/profiles/' + this.steamID + '/inventory/json/440/2/';
},
getSteamID: function() {
try {
var result = $('#avatar > a').first().prop('href').match(/https?:\/\/tf2r.com\/user\/(\d+)\.html/);
this.steamID = result[1];
} catch(e) {
console.warn('[Steam::getSteamID] Unable to determine steamID');
}
},
fetchInventoryJSON: function() {
var defer = jQuery.Deferred();
if(!this.steamID) {
defer.reject();
return defer;
}
GM_xmlhttpRequest({
method: 'GET',
url: this.JSON_URL,
onload: function(response) {
defer.resolve(response.responseText);
},
onerror: function(response) {
console.error('[Steam::fetchBackpack] Failed to retrieve inventory JSON: ' + response.textStatus);
defer.reject();
},
onprogress: function(response) {
}
});
return defer;
}
};
//Object that handles parsing and displaying of user's backpack
window.NoName.Backpack = function(options) {
var that = this;
this.selectableItems = !!options.selectableItems;
this.autoRender = !!options.autoRender;
this.autoLoad = !!options.autoLoad;
this.$container = options.container;
this.$selectedContainer = options.selectedContainer;
this.$info = null;
this.$displayWarning = null;
this.items = [];
this.selectedItems = [];
this.badItems = []; //Selected items that will not be displayed correctly in raffles
this.levelData = {};
if(!this.$selectedContainer || !this.$selectedContainer.length) {
console.error('[Backpack] $container does not exist');
return false;
}
function _initElements() {
that.$container.empty().append($('<ol></ol>'));
if(that.selectableItems) {
if(!that.$selectedContainer || !that.$selectedContainer.length) {
console.error('[Backpack] $selectedContainer must exist for items to be selectable');
return false;
}
that.$selectedContainer.empty().append($('<ol></ol>'));
that.$container.on('click', 'li', function() {
that.select(this);
});
that.$selectedContainer.on('click', 'li', function() {
that.deselect(this);
});
that.$displayWarning = $('<div></div>').addClass('notif lev1').html(
'Some selected items will not display correctly in your raffle<br />\
Consider listing them in the description.'
).hide();
that.$selectedContainer.prepend(that.$displayWarning);
}
that.$info = $('<div></div>').addClass('infitem').append([
$('<strong></strong>').addClass('infname'),
$('<ul></ul>').addClass('infdesc'),
]);
that.$container.append(that.$info);
}
function _initEvents() {
that.$container.on('ei:backpackfailed', function() {
that.$container.addClass('error');
that.$container.append(
$('<a></a>').text('Failed to load backpack. Click to retry.')
.click(function() {
that.backpack.load();
})
);
});
that.$container.on('click', 'ol', function(event) {
if(event.target == this) {
$(event.delegateTarget).removeClass('minimised');
that.render(false, 10);
}
});
that.$container.on('mouseover', '.item', function(event) {
_handleHover(event);
}).on('mouseout', '.item', function() {
that.$info.hide();
});
that.$selectedContainer.on('mouseover', '.item', function(event) {
_handleHover(event);
}).on('mouseout', '.item', function() {
that.$info.hide();
});
}
function _handleHover(event) {
var item = event.target.item,
descriptions = item.getDescriptions(),
$list = [],
pos = $(event.target).offset(),
height = $(event.target).height(),
width = $(event.target).width();
//Item name
that.$info.children('.infname')
.removeClass()
.addClass('infname q' + item.getQuality())
.text(item.getName());
if(item.getGrade()) {
that.$info.children('.infname').addClass('hasgrade g' + item.getGrade());
}
//Grade colours
if(item.getGrade()) {
that.$info.children('.infname');
}
//Item level and type
that.$info.children('.infdesc').empty().append(
$('<li></li>').text(item.type)
);
//Other description strings
descriptions.forEach(function(description) {
$list.push(
$('<li></li>').text(description.value).css({
color: (description.color) ? '#' + description.color : '#ffffff',
})
);
});
that.$info.children('.infdesc').append($list);
that.$info.show();
//Position popup properly
that.$info.css({
'left': pos.left + (width / 2) - (that.$info.outerWidth() / 2) + 'px',
'top': pos.top + height + 'px'
});
}
//Parse default item list to get levels of items that do not have a level in the steam inventory json
function _getLevelData() {
that.$container.find('.item').each(function() {
var defindex = $(this).attr('iid'),
level = $(this).attr('ilevel'),
quality = $(this).attr('iqual');
//Uniques always have levels and skins never do, so no need to include them
//Items of other qualities may be strangified, so need to include them just in case
//Removed for now, seen some cases of unique items having no level
// if(quality == 6 || quality == 15) {
// return;
// }
if(!level) {
return;
}
that.levelData[defindex] = that.levelData[defindex] || {};
that.levelData[defindex][quality] = that.levelData[defindex][quality] || [];
that.levelData[defindex][quality].push(level);
});
}
//Populate items array with item objects created from parsed data
function _populateItems(items) {
for(var item in items) {
item = items[item];
that.items.push(new NoName.Item(item, that.levelData));
}
}
//Use a webworker to parse the json and clean up data
//Doing this on the main thread causes noticable lag
this.parseJSON = function(json) {
var that = this,
defer = jQuery.Deferred(),
//Create a blob from the below workerParse function to allow its use in the worker
work = URL.createObjectURL(
new Blob([
'(',
this.workerParse.toString(),
')()'
], {
type: 'application/javascript'
})
),
//Create worker
worker = new Worker(work);
//Listen for worker response
worker.addEventListener('message', function(e) {
if(e.data.success) {
console.info('[Backpack::parseJSON] Backpack parsed');
_populateItems(e.data.items);
defer.resolve();
} else {
console.error('[Backpack::parseJSON] Failed to parse backpack: ' + e.data.error);
defer.reject();
}
}, false);
//Send the worker the json to parse
worker.postMessage(json);
URL.revokeObjectURL(work);
return defer;
};
//Used by web worker to parse the json and then restructure the parsed data
this.workerParse = function() {
self.addEventListener('message', function(event) {
try {
var data = JSON.parse(event.data),
items = parseItems(data);
if(items) {
self.postMessage({success: true, items: items});
} else {
throw new Error('Item parsing failed');
}
} catch (e) {
console.error('[Steam::workerParse] Error while parsing JSON : ' + e);
self.postMessage({success: false, error: e.toString()});
}
});
//Checks the parsed json is a valid response
//Merges item and description arrays into a single item array
//Removes unneeded item data
function parseItems(data) {
var items = data.rgInventory,
descriptions = data.rgDescriptions,
parsedItems = [];
if(!data.success) {
console.error('[Backpack::workerParse] Success property is false');
return false;
}
if(!items) {
console.error('[Backpack::workerParse] Inventory array missing');
return false;
}
if(!descriptions) {
console.error('[Backpack::workerParse] Descriptions array missing');
return false;
}
for(var item in items) {
item = items[item];
var classInstanceId = item.classid + '_' + item.instanceid,
description = descriptions[classInstanceId];
parsedItems.push(parseItem(item, description));
}
parsedItems.sort(function(item1, item2) {
return item1.position - item2.position;
});
return parsedItems;
}
//Parses a single item
//Extracts level and series data where possible
//Loops over descriptions to determine which ones to item.descriptions
//Moved to worker as it is very slow
function parseItem(item, description) {
var level = description.type.match(/.*Level (\d+).*/),
series = description.name.match(/.*Series #(\d+).*/);
level = (level) ? level[1] : 0;
series = (series) ? series[1] : 0;
var parsedItem = {
id: item.id,
position: item.pos,
defindex: description.app_data.def_index,
quality: description.app_data.quality,
name: description.name,
type: description.type,
level: level,
series: series,
tradable: description.tradable,
descriptions: [],
tags: [],
thumbnail: description.icon_url + '/128fx128f', //Reduce image size
image: description.icon_url_large,
classes: [],
};
parseDescriptions(parsedItem, description.descriptions || []);
parseTags(parsedItem, description.tags || []);
return parsedItem;
}
//Loops over the description strings for an item and returns the ones we care about
//Moved to the worker as it is slow enough to cause noticeable ui lag
function parseDescriptions(item, descriptions) {
descriptions.forEach(function(description) {
//Basic killstreak
if(description.value === 'Killstreaks Active') {
item.descriptions.push(description);
return;
}
//Specialized killstreak, Professional killstreak,
//Gifts, Paint, Crafted, Unusual effects, Stat-clock, Festivised
if(!description.value.indexOf('Sheen: ') ||
!description.value.indexOf('Killstreaker: ') ||
!description.value.indexOf('\nGift from: ') ||
!description.value.indexOf('Paint Color: ') ||
!description.value.indexOf('Crafted by ') ||
!description.value.indexOf('Festivized') ||
!description.value.indexOf('Strange Stat Clock Attached') ||
!description.value.indexOf('★ Unusual Effect')) {
item.descriptions.push(description);
return;
}
//Spells
if(!description.value.indexOf('Halloween: ')) {
description.value = description.value.replace('(spell only active during event)', '');
item.descriptions.push(description);
return;
}
//Custom descriptions, strange parts
if(description.value.match(/^\'\'.*\'\'$/) ||
description.value.match(/^\(.*:.*\)$/)) {
item.descriptions.push(description);
return;
}
//Collection grades
if((grade = description.value.match(/^(\w+) Grade (.*)$/)) && description.color) {
item.descriptions.push(description);
return;
}
});
return item;
}
//Parse item tags that we care about
//Not yet implemented
function parseTags(item, tags) {
tags.forEach(function(tag) {
switch(tag.category) {
case 'Rarity':
item.grade = tag.name.toLowerCase();
return;
case 'Class':
item.classes.push(tag.name.toLowerCase());
return;
case 'Exterior':
item.wear = tag.name;
return;
case 'Type' :
item.slot = tag.name;
return;
}
});
return item;
}
};
_getLevelData();
_initElements();
_initEvents();
if(this.autoLoad) {
this.load();
}
};
window.NoName.Backpack.prototype = {
render: function(empty, fromPos, toPos) {
var that = this,
items = document.createDocumentFragment();
if(toPos) {
this.$container.addClass('minimised');
}
if(empty) {
this.$container.children('ol').empty();
}
this.items.slice(fromPos, toPos).forEach(function(item, index) {
if(item.isTradable()) {
items.appendChild(that.renderItem(item));
}
});
this.$container.children('ol').append(items);
},
//Using standard javascript, need all the performance I can get here
renderItem: function(item) {
var element = document.createElement('li');
element.className = 'item q' + item.getQuality();
if(item.getGrade()) {
element.className += ' hasgrade g' + item.getGrade();
}
element.item = item;
element.style.backgroundImage = 'url(' + item.getThumbnail() + ')';
return element;
},
load: function(force) {
var that = this;
jsonLoad = NoName.Steam.fetchInventoryJSON();
this.$container.trigger('ei:backpackloading');
this.$container.addClass('loading');
jsonLoad.done(function(json) {
that.parseJSON(json).done(function() {
that.$container.trigger('ei:backpackloaded');
if(that.autoRender) {
that.render(true, 0, 10);
}
}).fail(function() {
that.$container.trigger('ei:backpackfailed');
});
}).fail(function() {
console.error('[Backpack::load] Failed to load backpack');
this.$container.trigger('ei:backpackfailed');
}).always(function() {
that.$container.removeClass('loading');
});
},
select: function(element) {
var item = element.item;
if($(element).parents().index(this.$container) === -1) {
console.error('[Backpack::select] item is not a descendant of item container');
return false;
}
if(this.items.indexOf(item) < 0) {
console.error('[Backpack::select] Item does not exist in backpack');
return false;
}
this.selectedItems.push(item);
this.$selectedContainer.children('ol').append(element);
//Show warning if this item won't be displayed correctly in the raffle
if(this.selectableItems && !item.willDisplayCorrectly()) {
console.warn('[Backpack::select] Selected item will not be displayed correctly');
this.badItems.push(item);
this.$displayWarning.show();
}
return true;
},
deselect: function(element) {
var item = element.item,
index = this.selectedItems.indexOf(item);
if(index < 0) {
console.error('[Backpack::deselect] Item does not exist in backpack');
return false;
}
if($(element).parents().index(this.$selectedContainer) === -1) {
console.error('[Backpack::deselect] item is not a descendant of selected item container');
return false;
}
this.selectedItems.splice(index, 1);
this.$container.children('ol').append(element);
//Remove from bad items list if it exists
if(this.selectableItems && this.badItems.indexOf(item) > -1) {
this.badItems.splice(this.badItems.indexOf(item), 1);
}
//If bad item list is empty remove warning
if(this.selectableItems && !this.badItems.length) {
this.$displayWarning.hide();
}
return true;
},
isSelected: function(item) {
return !!this.selectedItems.indexOf(item) > -1;
},
getSelected: function() {
return this.selectedItems;
}
};
//Object that represents a single item
window.NoName.Item = function(data, levelData) {
var that = this;
//General stuff
this.id = data.id;
this.defindex = parseInt(data.defindex);
this.quality = parseInt(data.quality);
this.tradable = !!data.tradable;
this.name = data.name || '';
this.type = data.type || '';
this.level = data.level;
this.grade = data.grade || null;
this.classes = data.classes || [];
//Fallback to level data found in the default item list if the json api didn't give us one
//This should only be needed for stranges, as they don't show levels in the steam inventory
//Using this data is a guess, but it will usually be correct unless the user has multiple copies of the same strange
//which differ in a noticeable way such as parts
if(data.level) {
this.level = data.level;
} else if(levelData && levelData[this.defindex] && levelData[this.defindex][this.quality]) {
this.level = levelData[this.defindex][this.quality];
} else {
this.level = 1; //The site uses 1 for items that don't have a level
}
this.series = data.series || 0;
this.thumbnail = this.IMAGE_URL + data.thumbnail;
this.image = this.IMAGE_URL + data.image;
this.position = data.position;
this.descriptions = data.descriptions;
this.tags = data.tags;
};
window.NoName.Item.prototype = {
IMAGE_URL: 'https://steamcommunity-a.akamaihd.net/economy/image/',
//Newer taunts
//Festivizers
//Smissmass gifts
badIndexes: [30671, 30618, 5838, 5839, 1162],
getDefIndex: function() {
return this.defindex;
},
getName: function() {
return this.name;
},
getThumbnail: function() {
return this.thumbnail;
},
getQuality: function() {
return this.quality;
},
getGrade: function() {
return this.grade;
},
getLevel: function() {
return this.level;
},
getSeries: function() {
return this.series;
},
getPosition: function() {
return this.position;
},
isTradable: function() {
return this.tradable;
},
//Checks whether the current item is likely to be displayed correctly
//Many newer items don't appear correctly due to missing schema information:
//Appearing as stock weapons, having unlocalised names, or having no image and name at all
//Returning true is not a guarantee of correct display, but should be a good enough guess for most items
willDisplayCorrectly: function() {
//Skins show as stock or nothing at all
if(this.defindex >= 15000 && this.defindex < 16000) {
return false;
}
//Tough break cosmetics and anything valve adds in the future in this range
if(this.defindex > 30742) {
return false;
}
//Other known bad defindexes
if(this.badIndexes.indexOf(this.defindex) > -1) {
return false;
}
return true;
},
//Returns extended information from the dictionary, using the items unlocalised name
//Used for skins that don't display correctly but still include a name
getExtendedInformation: function(unlocalisedName) {
var prefix = '',
information = null;
if(!unlocalisedName.indexOf('Strange')) {
prefix = 'Strange ';
unlocalisedName = unlocalisedName.replace('Strange ', '');
}
if(!window.itemDictionary) {
return false;
}
if(!window.itemDictionary[unlocalisedName]) {
return false;
}
information = window.itemDictionary[unlocalisedName];
information.name = prefix + information.name;
return information;
},
getDescriptions: function() {
return this.descriptions;
},
//Determines if item matches search filters
//Not currently used
matchesFilters: function(filters) {
if(filters.quality) {
if(filters.quality.isArray() && filters.quality.indexOf(this.quality) == -1) {
return false;
} else if(filters.quality != this.quality) {
return false;
}
}
if(filters.classes) {
if(filters.classes.isArray()) {
var match = false;
for(var classes in filters.classes) {
if(this.classes.indexOf(filters.classes[classes])) {
match = true;
break;
}
}
if(!match) {
return false;
}
} else if(this.classes.indexOf(filters.classes) == -1) {
return false;
}
}
if(filters.text) {
if(this.name.indexOf(text) !== 0) {
return false;
}
}
return true;
}
};
//Export override functions
window.NoName.exportOverrides();
//Add css early
window.NoName.UI.addStyles();
$(document).ready(function() {
//Nu iframes pls
if(window.top == window.self) {
//Export override functions again to make sure
window.NoName.exportOverrides();
//Lets get this party started
window.NoName.init();
//Unhide page content
$('#content .indent').css('opacity', '1');
}
});