// ==UserScript==
// @name x-RedDragon Client
// @namespace http://youtube.com/@x-RedDragonYT
// @version 1.3.17
// @description R=InstaNormal | T=ReverseInsta | Y=BoostInsta | G=BoostSpike | B=4Traps/Boost | ,=AntiTrap | M=AutoMills | F=Trap/BoostPad | V=Spike | N=Mill | H=Teleport/Turret | AutoBiomeHat | Esc=MenuGoldbot/Music | ClickRight=FastBreak | AutoHeal | AntiInsta and visual mods.
// @icon https://i.imgur.com/AFJt4iq.png
// @author x-RedDragonYT
// @match *://moomoo.io/*
// @match *://*.moomoo.io/*
// @grant none
// @require https://update.greasyforks.org/scripts/423602/1005014/msgpack.js
// @require https://update.greasyforks.org/scripts/480301/1322984/CowJS.js
// @require https://cdn.jsdelivr.net/npm/[email protected]/fontfaceobserver.standalone.min.js
// @license MIT
// ==/UserScript==
//Utility
(function () {
'use strict';
let ws;
const msgpack5 = window.msgpack;
let boostType, spikeType, turretType = null, windmillType = null, foodType;
let width, height, mouseX, mouseY;
let myPlayer = {
id: null, x: null, y: null, dir: null, object: null,
weapon: null, clan: null, isLeader: null,
hat: null, accessory: null, isSkull: null
};
let myPlayeroldx, myPlayeroldy;
let automillx = 10, automilly = 10;
let walkmillhaha = false;
let healToggle = true;
const keysPressed = {};
const placementIntervals = {};
let gInterval = null;
const ID_BullHelmet = 7;
const ID_TurretGear = 53;
const ID_SoldierHelmet = 6;
const ID_TankGear = 40;
let autoaim = false;
let nearestEnemy = null, nearestEnemyAngle = 0, enemiesNear = [];
function storeEquip(id, index) {
doNewSend(["c", [0, id, index]]);
}
const cvs = document.getElementById("gameCanvas");
if (!cvs) return;
cvs.addEventListener("mousemove", e => {
mouseX = e.clientX;
mouseY = e.clientY;
width = e.target.clientWidth;
height = e.target.clientHeight;
});
function doNewSend(sender) {
if (ws && msgpack5) ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}
function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
if (id == null) return;
doNewSend(["z", [id, null]]);
doNewSend(["F", [1, angle]]);
doNewSend(["F", [0, angle]]);
doNewSend(["z", [myPlayer.weapon, true]]);
}
function isVisible(el) {
return el && el.offsetParent !== null;
}
function updateItems() {
for (let i = 31; i < 33; i++) if (isVisible(document.getElementById("actionBarItem" + i))) boostType = i - 16;
for (let i = 22; i < 26; i++) if (isVisible(document.getElementById("actionBarItem" + i))) spikeType = i - 16;
for (let i = 26; i <= 28; i++) if (isVisible(document.getElementById("actionBarItem" + i))) windmillType = i - 16;
for (let i = 33; i <= 38; i++) if (i !== 36 && isVisible(document.getElementById("actionBarItem" + i))) turretType = i - 16;
for (let i = 16; i <= 18; i++) if (isVisible(document.getElementById("actionBarItem" + i))) foodType = i - 16;
}
setInterval(updateItems, 250);
function toRad(degrees) {
return degrees * 0.01745329251;
}
function getSecondaryWeaponIndex() {
for (let i = 9; i <= 15; i++) {
if (isVisible(document.getElementById("actionBarItem" + i)) && i !== myPlayer.weapon) {
return i;
}
}
return myPlayer.weapon;
}
// === INSTAKILL NORMAL | BOOST INSTAKILL ===
function sequenceInstaKill(includeBoost = false) {
storeEquip(0, 1);
setTimeout(() => {
autoaim = true;
const primary = myPlayer.weapon;
const secondary = getSecondaryWeaponIndex();
if (includeBoost) place(boostType);
doNewSend(["z", [primary, true]]);
doNewSend(["c", [0, ID_BullHelmet, 0]]);
doNewSend(["F", [1]]);
setTimeout(() => doNewSend(["F", [0]]), 25);
setTimeout(() => {
doNewSend(["z", [secondary, true]]);
doNewSend(["c", [0, ID_TurretGear, 0]]);
doNewSend(["F", [1]]);
setTimeout(() => doNewSend(["F", [0]]), 25);
}, 120);
setTimeout(() => {
doNewSend(["z", [primary, true]]);
doNewSend(["z", [primary, true]]);
doNewSend(["c", [0, ID_SoldierHelmet, 0]]);
autoaim = false;
setTimeout(() => storeEquip(11, 1), 200);
}, 500);
}, 80);
}
// === INSTAKILL REVERSO ===
function reverseInstaKill() {
storeEquip(0, 1);
setTimeout(() => {
autoaim = true;
const primary = myPlayer.weapon;
const secondary = getSecondaryWeaponIndex();
doNewSend(["z", [secondary, true]]);
doNewSend(["z", [secondary, true]]);
doNewSend(["c", [0, ID_TurretGear, 0]]);
doNewSend(["F", [1]]);
setTimeout(() => doNewSend(["F", [0]]), 25);
setTimeout(() => {
doNewSend(["z", [primary, true]]);
doNewSend(["c", [0, ID_BullHelmet, 0]]);
doNewSend(["F", [1]]);
setTimeout(() => doNewSend(["F", [0]]), 25);
}, 90);
setTimeout(() => {
doNewSend(["z", [primary, true]]);
doNewSend(["z", [primary, true]]);
doNewSend(["c", [0, ID_SoldierHelmet, 0]]);
autoaim = false;
setTimeout(() => storeEquip(11, 1), 200);
}, 500);
}, 120);
}
function startPlacingStructure(key, itemId) {
if (!placementIntervals[key]) placementIntervals[key] = setInterval(() => place(itemId), 50);
}
function stopPlacingStructure(key) {
clearInterval(placementIntervals[key]);
delete placementIntervals[key];
}
function performGSequence() {
const dir = myPlayer.dir;
place(spikeType, dir + Math.PI / 2);
place(spikeType, dir - Math.PI / 2);
place(boostType, dir);
}
function performGReleaseSequence() {
const dir = myPlayer.dir;
place(spikeType, dir - Math.PI / 4);
place(spikeType, dir + Math.PI / 4);
}
function performBPlacement() {
const base = myPlayer.dir;
place(boostType, base);
place(boostType, base + Math.PI / 2);
place(boostType, base - Math.PI / 2);
place(boostType, base + Math.PI);
}
document.addEventListener("keydown", e => {
if (document.activeElement.id.toLowerCase() === 'chatbox') return;
const k = e.key.toLowerCase();
if (keysPressed[k]) return;
keysPressed[k] = true;
if (k === 'r') sequenceInstaKill(false);
if (k === 't') reverseInstaKill();
if (k === 'y') sequenceInstaKill(true);
if (k === 'm') {
walkmillhaha = !walkmillhaha;
doNewSend(["6", ["Mills : " + walkmillhaha]]);
}
if (k === 'f') startPlacingStructure(k, boostType);
if (k === 'v') startPlacingStructure(k, spikeType);
if (k === 'n') startPlacingStructure(k, windmillType);
if (k === 'h') startPlacingStructure(k, turretType);
if (k === 'g' && !gInterval) {
performGSequence();
gInterval = setInterval(performGSequence, 80);
}
if (k === 'b') performBPlacement();
});
document.addEventListener("keyup", e => {
const k = e.key.toLowerCase();
keysPressed[k] = false;
stopPlacingStructure(k);
if (k === 'g' && gInterval) {
clearInterval(gInterval);
gInterval = null;
setTimeout(performGReleaseSequence, 80);
}
});
if (!WebSocket.prototype.__originalSend) {
WebSocket.prototype.__originalSend = WebSocket.prototype.send;
WebSocket.prototype.send = function (data) {
if (!ws) {
ws = this;
document.ws = this;
ws.addEventListener("message", handleMessage);
}
return this.__originalSend(data);
};
}
function handleMessage(m) {
let temp = msgpack5.decode(new Uint8Array(m.data));
let data = (temp.length > 1) ? [temp[0], ...temp[1]] : temp;
if (!data) return;
if (data[0] === "C" && myPlayer.id == null) myPlayer.id = data[1];
if (data[0] === "a") {
for (let i = 0; i < data[1].length / 13; i++) {
let obj = data[1].slice(13 * i, 13 * i + 13);
if (obj[0] === myPlayer.id) {
[myPlayer.x, myPlayer.y, myPlayer.dir, myPlayer.object, myPlayer.weapon,
, myPlayer.clan, myPlayer.isLeader, myPlayer.hat, myPlayer.accessory,
myPlayer.isSkull] = [obj[1], obj[2], obj[3], obj[4],
obj[5], obj[7], obj[8], obj[9], obj[10], obj[11]];
} else enemiesNear.push(obj);
}
if (enemiesNear.length > 0) {
nearestEnemy = enemiesNear.sort(
(a, b) => Math.hypot(a[1] - myPlayer.x, a[2] - myPlayer.y) - Math.hypot(b[1] - myPlayer.x, b[2] - myPlayer.y)
)[0];
nearestEnemyAngle = Math.atan2(nearestEnemy[2] - myPlayer.y, nearestEnemy[1] - myPlayer.x);
} else nearestEnemy = null;
enemiesNear = [];
if (automillx === false) automillx = myPlayer.x;
if (automilly === false) automilly = myPlayer.y;
if (myPlayeroldy !== myPlayer.y || myPlayeroldx !== myPlayer.x) {
if (walkmillhaha) {
if (Math.sqrt(Math.pow(myPlayer.y - automilly, 2) + Math.pow(myPlayer.x - automillx, 2)) > 100) {
let angle = Math.atan2(myPlayeroldy - myPlayer.y, myPlayeroldx - myPlayer.x);
place(windmillType, angle + toRad(78));
place(windmillType, angle - toRad(78));
place(windmillType, angle);
doNewSend(["D", [Math.atan2(mouseY - height / 2, mouseX - width / 2)]]);
automillx = myPlayer.x;
automilly = myPlayer.y;
}
}
myPlayeroldx = myPlayer.x;
myPlayeroldy = myPlayer.y;
}
}
if (data[0] === 'O' && data[1] === myPlayer.id) {
const hp = data[2];
if (hp < 100 && hp > 0 && healToggle) {
let delay = hp <= 60 ? 5 : 122;
setTimeout(() => place(foodType), delay);
}
}
}
setInterval(() => {
if (autoaim && nearestEnemy) doNewSend(["D", [nearestEnemyAngle]]);
}, 10);
// 🧠 Anti-Rotación
Object.defineProperty(Object.prototype, "turnSpeed", {
get() { return 0; },
set(_) {},
configurable: true
});
// FastBreak
let rightClickAttackInterval = null;
let rightClickHeld = false;
let isPlacingStructure = false;
let attackPausedForPlacement = false;
function startAttackLoop() {
if (rightClickAttackInterval) return;
const primary = myPlayer.weapon;
const secondary = getSecondaryWeaponIndex();
if (secondary === 10) {
doNewSend(["z", [secondary, true]]);
} else {
doNewSend(["z", [primary, true]]);
}
rightClickAttackInterval = setInterval(() => {
doNewSend(["c", [0, ID_TankGear, 0]]);
doNewSend(["F", [1]]);
setTimeout(() => doNewSend(["F", [0]]), 10);
}, 60);
}
function stopAttackLoop() {
clearInterval(rightClickAttackInterval);
rightClickAttackInterval = null;
}
document.addEventListener("mousedown", function (e) {
if (e.button === 2 && !rightClickHeld) {
rightClickHeld = true;
doNewSend(["c", [0, ID_TankGear, 0]]);
setTimeout(() => {
if (rightClickHeld && !isPlacingStructure) {
startAttackLoop();
}
}, 60);
}
});
document.addEventListener("mouseup", function (e) {
if (e.button === 2 && rightClickHeld) {
rightClickHeld = false;
stopAttackLoop();
doNewSend(["F", [0]]);
setTimeout(() => doNewSend(["c", [0, ID_SoldierHelmet, 0]]), 100);
}
});
const originalPlace = place;
place = function (...args) {
isPlacingStructure = true;
if (rightClickAttackInterval) {
attackPausedForPlacement = true;
stopAttackLoop();
}
originalPlace.apply(this, args);
setTimeout(() => {
isPlacingStructure = false;
if (rightClickHeld && attackPausedForPlacement) {
attackPausedForPlacement = false;
startAttackLoop();
}
}, 100);
};
// 🎩 AutoBiomeHatController
function autoBiomeHatController() {
const ID_SoldierHelmet = 6;
const ID_SnowHelmet = 15;
const ID_SandHelmet = 31;
const ID_GrassHelmet = 12;
let normalHat = ID_GrassHelmet;
let currentHat = null;
let overridePause = false;
let resumeTimeout = null;
const movementKeys = new Set();
const overrideKeys = new Set(["r", "t", " "]);
function setHat(id) {
if (id !== currentHat && myPlayer && myPlayer.id != null) {
currentHat = id;
doNewSend(["c", [0, id, 0]]);
// 📌 Accesorio correspondiente al casco
let accessoryId = null;
if (id === ID_SoldierHelmet) {
accessoryId = 0; // Soldier → accesorio 0
} else if ([ID_SnowHelmet, ID_SandHelmet, ID_GrassHelmet].includes(id)) {
accessoryId = 11; // Biomas → accesorio 11
}
// ⏱ Intentos múltiples para asegurar equipar accesorio
if (accessoryId !== null) {
[40, 80, 120].forEach(delay => {
setTimeout(() => {
storeEquip(accessoryId, 1);
}, delay);
});
}
}
}
function updateBiomeHat() {
if (!myPlayer || typeof myPlayer.y !== "number") return;
if (myPlayer.y < 2400) normalHat = ID_SnowHelmet;
else if (myPlayer.y > 6850 && myPlayer.y < 7550) normalHat = ID_SandHelmet;
else normalHat = ID_GrassHelmet;
}
function updateHatLogic() {
if (overridePause) return;
updateBiomeHat();
if (movementKeys.size > 0) {
setHat(normalHat);
} else {
setHat(ID_SoldierHelmet);
}
}
function pauseOverride() {
overridePause = true;
if (resumeTimeout) clearTimeout(resumeTimeout);
}
function resumeOverride() {
if (resumeTimeout) clearTimeout(resumeTimeout);
resumeTimeout = setTimeout(() => {
overridePause = false;
updateHatLogic();
}, 360);
}
document.addEventListener("keydown", e => {
const key = e.key.toLowerCase();
if (["w", "a", "s", "d", "arrowup", "arrowdown", "arrowleft", "arrowright"].includes(key)) {
if (!movementKeys.has(key)) {
movementKeys.add(key);
updateHatLogic();
}
}
if (overrideKeys.has(key)) pauseOverride();
});
document.addEventListener("keyup", e => {
const key = e.key.toLowerCase();
if (movementKeys.delete(key)) updateHatLogic();
if (overrideKeys.has(key)) resumeOverride();
});
document.addEventListener("mousedown", e => {
if (e.button === 2) pauseOverride();
});
document.addEventListener("mouseup", e => {
if (e.button === 2) resumeOverride();
});
setInterval(() => {
if (!overridePause) updateHatLogic();
}, 250);
console.log("✅ AutoBiomeHatController V3 activado (con accesorios asegurados).");
}
autoBiomeHatController();
// === ANTI TRAP ===
let autoTrapBreaker = false;
let intrap = false;
let trapAngle = null;
let trapId = null;
document.addEventListener("keydown", e => {
if (document.activeElement.id.toLowerCase() === 'chatbox') return;
if (e.key === ",") {
autoTrapBreaker = !autoTrapBreaker;
doNewSend(["6", ["AntiTrap : " + (autoTrapBreaker ? "true" : "false")]]);
}
});
function handleTrapData(node) {
for (let i = 0; i < node[1].length / 8; i++) {
let obj = node[1].slice(8 * i, 8 * i + 8);
if (obj[6] === 15 && obj[7] !== myPlayer.id && obj[7] !== myPlayer.clan) { // trap enemiga
let dx = obj[1] - myPlayer.x;
let dy = obj[2] - myPlayer.y;
let dist = Math.sqrt(dx * dx + dy * dy);
if (dist < 90) {
intrap = true;
trapAngle = Math.atan2(dy, dx);
trapId = obj[0];
}
}
}
}
const oldHandleMessage = handleMessage;
handleMessage = function (m) {
let temp = msgpack5.decode(new Uint8Array(m.data));
let data = (temp.length > 1) ? [temp[0], ...temp[1]] : temp;
if (!data) return;
if (data[0] === "H") handleTrapData(data);
if (data[0] === "Q" && intrap && trapId === data[1]) {
intrap = false;
trapId = null;
setTimeout(() => doNewSend(["c", [0, ID_SoldierHelmet, 0]]), 100);
}
oldHandleMessage(m);
};
setInterval(() => {
if (!autoTrapBreaker || !intrap) return;
if (!ws || ws.readyState !== WebSocket.OPEN) return;
let oppositeAngle = trapAngle + Math.PI;
place(spikeType, oppositeAngle);
const primary = myPlayer.weapon;
const secondary = getSecondaryWeaponIndex();
if (secondary === 10) {
doNewSend(["z", [secondary, true]]);
} else {
doNewSend(["z", [primary, true]]);
}
doNewSend(["D", [trapAngle]]);
doNewSend(["c", [0, ID_TankGear, 0]]);
doNewSend(["F", [1, trapAngle]]);
setTimeout(() => doNewSend(["F", [0, trapAngle]]), 15);
}, 300);
})();
//AntiGrid
(function() {
'use strict';
const GRID_ENABLED = false;
function waitForConfig(callback) {
if (window.config && window.config.maxScreenWidth && window.config.maxScreenHeight) {
callback();
} else {
setTimeout(() => waitForConfig(callback), 100);
}
}
waitForConfig(() => {
const maxWidth = window.config.maxScreenWidth;
const maxHeight = window.config.maxScreenHeight;
const CELL_SIZE = 50;
const tolerance = 1.5;
function isGridLinePair(x1, y1, x2, y2) {
const isStraight = (x1 === x2 || y1 === y2);
const isNearGrid = (coord) =>
(coord % CELL_SIZE <= tolerance) || (CELL_SIZE - (coord % CELL_SIZE) <= tolerance);
return isStraight && (isNearGrid(x1) || isNearGrid(y1));
}
let lastMoveTo = null;
const originalMoveTo = CanvasRenderingContext2D.prototype.moveTo;
const originalLineTo = CanvasRenderingContext2D.prototype.lineTo;
CanvasRenderingContext2D.prototype.moveTo = function(x, y) {
lastMoveTo = [x, y];
return originalMoveTo.call(this, x, y);
};
CanvasRenderingContext2D.prototype.lineTo = function(x, y) {
if (!GRID_ENABLED && lastMoveTo) {
const [x0, y0] = lastMoveTo;
if (
x >= 0 && x <= maxWidth &&
y >= 0 && y <= maxHeight &&
isGridLinePair(x0, y0, x, y)
) {
return this;
}
}
return originalLineTo.call(this, x, y);
};
});
})();
//Visuals
(function () {
'use strict';
console.log("x-RedDragon Client Visuals Loaded");
const config = window.config || {};
config.skinColors = [
"#bf8f54", "#4c4c4c", "#896c4b",
"#fadadc", "#ececec", "#c37373",
"#000000", "#ecaff7", "#738cc3",
"#8bc373", "#91b2db"
];
window.config = config;
const css = `
body {
background: linear-gradient(135deg, rgba(15, 15, 15, 0.2), rgba(28, 28, 28, 0.2));
font-family: 'Orbitron', sans-serif;
color: white;
}
#mainMenu {
background-color: black !important;
background-size: cover;
background-position: center;
background-repeat: no-repeat;
}
.menuButton {
background-color: rgba(0, 0, 0, 0.6);
border: 2px solid #ff3333;
color: #ffffff;
font-family: 'Orbitron', sans-serif;
font-size: 18px;
font-weight: bold;
padding: 12px 28px;
border-radius: 14px;
cursor: pointer;
box-shadow: 0 0 15px #ff0000;
transition: all 0.4s ease-in-out;
text-shadow: 0 0 6px #ff0000;
}
.menuButton.epic-hover:hover {
background: linear-gradient(135deg, #ff1111, #ff0000, #cc0000);
background-size: 300% 300%;
animation: redPulse 3s infinite ease-in-out;
box-shadow: 0 0 25px #ff0000, 0 0 50px #ff1111;
color: #fff;
transform: scale(1.1);
border: 3px solid #ffffff;
}
@keyframes redPulse {
0% { background-position: 0% 50%; }
50% { background-position: 100% 50%; }
100% { background-position: 0% 50%; }
}
#gameName {
font-size: 80px !important;
font-weight: bold;
color: #ff2222 !important;
text-shadow: 0 0 12px #ff0000, 0 0 30px #ff1111;
animation: shimmer 3s infinite;
font-family: 'Courier New', monospace !important;
position: relative;
top: -50px;
text-align: center;
transition: all 0.5s ease;
}
@keyframes shimmer {
0% { text-shadow: 0 0 12px #ff0000, 0 0 30px #ff1111; }
50% { text-shadow: 0 0 20px #ff3333, 0 0 40px #ff0000; }
100% { text-shadow: 0 0 12px #ff0000, 0 0 30px #ff1111; }
}
#gameName::after {
content: "𝕩-ℝ𝕖𝕕𝔻𝕣𝕒𝕘𝕠𝕟 ℂ𝕝𝕚𝕖𝕟𝕥";
display: block;
font-size: 1.1em;
color: #ff4444;
text-shadow: 0 0 25px #ff1111, 0 0 45px #ff0000;
animation: glowtext 2s infinite alternate;
position: relative;
top: 10px;
text-align: center;
}
@keyframes glowtext {
0% { opacity: 1; }
100% { opacity: 0.7; }
}
#loadingScreen {
background: rgba(0, 0, 0, 0.2) !important;
box-shadow: none !important;
border: none !important;
}
#loadingScreen::before {
content: "Cargando x-RedDragon Client...";
font-size: 28px;
color: #ff2222;
text-shadow: 0 0 12px #ff0000;
margin-bottom: 20px;
animation: pulseText 2s infinite;
}
@keyframes pulseText {
0% { opacity: 1; transform: scale(1); }
50% { opacity: 0.8; transform: scale(1.05); }
100% { opacity: 1; transform: scale(1); }
}
.menuCard, #bottomText, #storeHolder, #youtuberBtn, #adCard, .setNameContainer, .newsHolder {
background-color: rgba(20, 20, 20, 0.2);
padding: 20px;
border: 2px solid #ff3333;
box-shadow: 0 0 25px rgba(255, 0, 0, 0.8), 0 0 35px rgba(255, 50, 50, 0.6);
color: #fff !important;
animation: borderGlow 4s linear infinite;
text-align: center;
}
@keyframes borderGlow {
0% { box-shadow: 0 0 12px #ff0000; }
50% { box-shadow: 0 0 25px #ff3333, 0 0 35px #ff1111; }
100% { box-shadow: 0 0 12px #ff0000; }
}
#gameUI .joinAlBtn, a {
animation: 5s infinite linear both normal redRainbow;
}
@keyframes redRainbow {
0% { filter: brightness(1) hue-rotate(0deg); }
100% { filter: brightness(1.2) hue-rotate(360deg); }
}
.resourceDisplay, #killCounter {
width: 120px;
margin: 0 auto;
border: 3px solid #ff2222;
border-radius: 12px;
background-color: rgba(50, 0, 0, 0.3);
color: #fff;
padding: 8px;
text-align: center;
font-size: 14px;
box-shadow: 0 0 10px #ff0000;
}
.uiElement {
border: 2px solid #ff4444;
background-color: rgba(40, 0, 0, 0.25);
padding: 10px;
color: #fff;
font-size: 14px;
text-align: center;
box-shadow: 0 0 10px #ff1111;
}
.actionBarItem {
border: 3px solid #ff4444;
border-radius: 50%;
width: 65px;
height: 65px;
background-position: center;
background-size: 55px 55px;
background-color: rgba(255, 0, 0, 0.2);
box-shadow: 0 0 15px #ff0000;
transition: transform 0.2s ease-in-out;
}
.actionBarItem:hover {
transform: scale(1.1);
box-shadow: 0 0 18px #ff6666;
background-color: rgba(255, 70, 70, 0.35);
}
#itemInfoHolder {
position: absolute;
top: 25px;
left: 50%;
transform: translateX(-50%);
width: 350px;
background-color: rgba(0, 0, 0, 0.3);
border: 2px solid #ff3333;
border-radius: 12px;
color: white;
padding: 10px;
font-size: 14px;
text-align: center;
box-shadow: 0 0 15px #ff0000;
}
::-webkit-scrollbar {
width: 12px;
}
::-webkit-scrollbar-track {
background: rgba(0,0,0,0.2);
margin-top: 10px;
margin-bottom: 10px;
}
::-webkit-scrollbar-thumb {
background: #ff3333;
border-radius: 0px;
box-shadow: 0 0 12px #ff3333;
}
`;
const style = document.createElement('style');
style.innerText = css;
document.head.appendChild(style);
const observer = new MutationObserver(() => {
const gameName = document.getElementById('gameName');
if (gameName && gameName.innerText !== '𝕩-ℝ𝕖𝕕𝔻𝕣𝕒𝕘𝕠𝕟 ℂ𝕝𝕚𝕖𝕟𝕥') {
gameName.innerText = '';
}
});
observer.observe(document.body, { childList: true, subtree: true });
console.log("x-RedDragon Client Full Customization Applied.");
const waitForMap = setInterval(() => {
const map = document.getElementById("mapDisplay");
if (map) {
map.style.backgroundImage = "url('http://i.imgur.com/Qllo1mA.png')";
map.style.backgroundSize = "cover";
map.style.border = "3px solid #ff3333";
map.style.boxShadow = "0 0 15px #ff0000";
map.style.borderRadius = "8px";
clearInterval(waitForMap);
}
}, 1);
document.title = "𝕩-ℝ𝕖𝕕𝔻𝕣𝕒𝕘𝕠𝕟 ℂ𝕝𝕚𝕖𝕟𝕥";
const oldIcons = document.querySelectorAll("link[rel*='icon']");
oldIcons.forEach(icon => icon.remove());
const newFavicon = document.createElement("link");
newFavicon.rel = "icon";
newFavicon.type = "image/png";
newFavicon.href = "https://i.imgur.com/vXgDJSp.png";
document.head.appendChild(newFavicon);
let frameCount = 0;
let fps = 0;
let ping = 0;
let lastLoop = performance.now();
let pingTimes = [];
function updatePing() {
const startTime = performance.now();
fetch(window.location.href, { method: 'HEAD', cache: "no-store" })
.then(() => {
const endTime = performance.now();
const latency = Math.round(endTime - startTime);
pingTimes.push(latency);
if (pingTimes.length > 10) pingTimes.shift();
ping = Math.round(pingTimes.reduce((a, b) => a + b, 0) / pingTimes.length);
})
.catch(() => {
ping = 0;
});
setTimeout(updatePing, 1000);
}
updatePing();
function updateFPS() {
const now = performance.now();
frameCount++;
if (now - lastLoop >= 1000) {
fps = Math.round(frameCount / ((now - lastLoop) / 1000));
frameCount = 0;
lastLoop = now;
}
requestAnimationFrame(updateFPS);
}
updateFPS();
const statsContainer = document.createElement('div');
statsContainer.id = 'fpsPingDisplay';
Object.assign(statsContainer.style, {
position: 'fixed',
top: '12px',
left: '50%',
transform: 'translateX(-50%)',
fontSize: '22px',
fontFamily: "'Orbitron', sans-serif",
color: '#FFFFFF',
textShadow: '0 0 3px #000000, 1px 1px 0 #000, -1px -1px 0 #000',
background: 'none',
padding: '0',
borderRadius: '0',
border: 'none',
boxShadow: 'none',
zIndex: '0',
pointerEvents: 'none'
});
document.body.appendChild(statsContainer);
function updateStatsDisplay() {
statsContainer.textContent = `FPS: ${fps} | Ping: ${ping}ms`;
setTimeout(updateStatsDisplay, 500);
}
updateStatsDisplay();
window.getStats = function () {
return { fps, ping };
};
})();
//WeaponReloadPredictionVisual
(function () {
"use strict";
let ws;
const msgpack = window.msgpack;
WebSocket.prototype._send = WebSocket.prototype.send;
WebSocket.prototype.send = function (m) {
if (!ws) {
ws = this;
window.ws = this;
}
this._send(m);
};
let hue = 0;
function changeStyle() {
const ageBarBody = document.getElementById("ageBarBody");
if (ageBarBody) {
hue = (hue + 2) % 360;
const rgbColor = `hsl(${hue}, 100%, 50%)`;
ageBarBody.style.backgroundColor = rgbColor;
ageBarBody.style.border = `2px solid ${rgbColor}`;
ageBarBody.style.transform = "translateY(-2px)";
}
}
setInterval(changeStyle, 100);
let turretLastClickTime = null;
let turretReady = true;
window.Cow.setCodec(msgpack);
CanvasRenderingContext2D.prototype._roundRect = CanvasRenderingContext2D.prototype.roundRect;
window.addEventListener("mousedown", (e) => {
if (e.button === 1 && turretReady) {
turretLastClickTime = Date.now();
turretReady = false;
}
});
window.Cow.addRender("global", () => {
const ctx = window.Cow.renderer.context;
window.Cow.playersManager.eachVisible(player => {
if (!player || !player.alive) return;
const width = window.config.healthBarWidth / 2 - window.config.healthBarPad / 2;
const yOffset = player.renderY + player.scale + window.config.nameY - 5;
const primaryReload = Math.min(Math.max(player.reloads.primary.count / player.reloads.primary.max, 0), 1);
const secondaryReload = Math.min(Math.max(player.reloads.secondary.count / player.reloads.secondary.max, 0), 1);
const pad = window.config.healthBarPad;
const height = 17;
const radius = 8;
ctx.save();
ctx.fillStyle = "#3d3f42";
ctx.translate(player.renderX - width * 1.19, yOffset);
ctx.beginPath();
ctx._roundRect(-width - pad, -8.5, 2 * width + 2 * pad, height, radius);
ctx.fill();
ctx.restore();
ctx.save();
ctx.fillStyle = player.isAlly ? "#8ecc51" : "#cc5151";
ctx.translate(player.renderX - width * 1.19, yOffset);
ctx.beginPath();
ctx._roundRect(-width, -8.5 + pad, 2 * width * primaryReload, height - 2 * pad, radius - 1);
ctx.fill();
ctx.restore();
ctx.save();
ctx.fillStyle = "#3d3f42";
ctx.translate(player.renderX + width * 1.19, yOffset);
ctx.beginPath();
ctx._roundRect(-width - pad, -8.5, 2 * width + 2 * pad, height, radius);
ctx.fill();
ctx.restore();
ctx.save();
ctx.fillStyle = player.isAlly ? "#8ecc51" : "#cc5151";
ctx.translate(player.renderX + width * 1.19, yOffset);
ctx.beginPath();
ctx._roundRect(-width, -8.5 + pad, 2 * width * secondaryReload, height - 2 * pad, radius - 1);
ctx.fill();
ctx.restore();
const hpCurrent = Math.floor(player.health);
const hpMax = Math.floor(player.maxHealth || 100);
const hpText = `HP: ${hpCurrent}/${hpMax}`;
ctx.save();
ctx.font = "bold 20px GameFont";
ctx.textAlign = "center";
ctx.lineWidth = 3;
ctx.strokeStyle = "black";
ctx.fillStyle = "white";
const textX = player.renderX;
const textY = yOffset + 32;
ctx.strokeText(hpText, textX, textY);
ctx.fillText(hpText, textX, textY);
ctx.restore();
});
});
})();
//HealBarsBuildings
// @require https://update.greasyforks.org/scripts/480301/1283571/CowJS.js
// @require https://update.greasyforks.org/scripts/480303/1282926/MooUI.js
(function () {
"use strict";
function init() {
if (!window.Cow || !window.CowUtils) {
setTimeout(init, 100);
return;
}
const { Cow, CowUtils } = window;
const settings = {
"health-bars": true,
"circle-bars": false,
"in-look-dir": false,
"friendly-color": "#56e319",
"enemy-color": "#ff3333",
"hit-counter": true
};
function isOwnBuilding(object) {
if (object && Cow.player) {
if (object.group !== undefined && Cow.player.group !== undefined) {
return object.group === Cow.player.group;
}
if (object.owner && Cow.player.sid) {
return object.owner.sid === Cow.player.sid;
}
if (object.team !== undefined && Cow.player.team !== undefined) {
return object.team === Cow.player.team;
}
}
return false;
}
function drawHealthBar(context, object) {
const healthBarWidth = 50;
const healthBarPad = 5;
const width = (window.config && window.config.healthBarWidth ? window.config.healthBarWidth / 2 : healthBarWidth / 2) -
(window.config && window.config.healthBarPad ? window.config.healthBarPad / 2 : healthBarPad / 2);
const height = 17;
const radius = 8;
const barColor = isOwnBuilding(object) ? settings["friendly-color"] : settings["enemy-color"];
context.save();
context.translate(object.renderX || object.x, object.renderY || object.y);
context.fillStyle = "#3d3f42";
if (context.roundRect) {
context.roundRect(-width - healthBarPad, -height / 2, 2 * width + 2 * healthBarPad, height, radius);
} else {
context.beginPath();
context.moveTo(-width - healthBarPad + radius, -height / 2);
context.arcTo(-width - healthBarPad + 2 * width + 2 * healthBarPad, -height / 2, -width - healthBarPad + 2 * width + 2 * healthBarPad, -height / 2 + height, radius);
context.arcTo(-width - healthBarPad + 2 * width + 2 * healthBarPad, -height / 2 + height, -width - healthBarPad, -height / 2 + height, radius);
context.arcTo(-width - healthBarPad, -height / 2 + height, -width - healthBarPad, -height / 2, radius);
context.arcTo(-width - healthBarPad, -height / 2, -width - healthBarPad + radius, -height / 2, radius);
context.closePath();
}
context.fill();
context.fillStyle = barColor;
const healthRatio = (object.health || object.hp || 100) / (object.maxHealth || object.maxHP || 100);
if (context.roundRect) {
context.roundRect(-width, -height / 2 + healthBarPad, 2 * width * healthRatio, height - 2 * healthBarPad, radius - 1);
} else {
context.beginPath();
context.moveTo(-width + (radius - 1), -height / 2 + healthBarPad);
context.arcTo(-width + 2 * width * healthRatio, -height / 2 + healthBarPad, -width + 2 * width * healthRatio, -height / 2 + height - 2 * healthBarPad, radius - 1);
context.arcTo(-width + 2 * width * healthRatio, -height / 2 + height - 2 * healthBarPad, -width, -height / 2 + height - 2 * healthBarPad, radius - 1);
context.arcTo(-width, -height / 2 + height - 2 * healthBarPad, -width, -height / 2 + healthBarPad, radius - 1);
context.arcTo(-width, -height / 2 + healthBarPad, -width + (radius - 1), -height / 2 + healthBarPad, radius - 1);
context.closePath();
}
context.fill();
context.restore();
}
function drawHitCounter(context, object) {
if (!Cow.player || !Cow.player.weapon) return;
try {
const damage = Cow.player.weapon.dmg * (Cow.items.variants[Cow.player.weaponVariant]?.val || 1);
const damageAmount = damage * (Cow.player.weapon.sDmg || 1) * (Cow.player.skin?.id === 40 ? 3.3 : 1);
const objectHealth = object.health || object.hp || 100;
const hits = Math.ceil(objectHealth / damageAmount);
const offsetY = 22;
context.save();
context.font = `18px Hammersmith One`;
context.fillStyle = "#fff";
context.textBaseline = "middle";
context.textAlign = "center";
context.lineWidth = 8;
context.lineJoin = "round";
context.translate(object.renderX || object.x, object.renderY || object.y);
context.strokeText(hits, 0, offsetY);
context.fillText(hits, 0, offsetY);
context.restore();
} catch (e) {}
}
function renderHealthBars() {
if (!Cow.player) return;
const { context } = Cow.renderer;
try {
Cow.objectsManager.eachVisible((object) => {
if (!object.isItem && !object.isStructure && !object.buildingType && !object.type) return;
if ((object.health === undefined && object.hp === undefined) ||
(object.maxHealth === undefined && object.maxHP === undefined)) return;
const angle = CowUtils.getDirection ?
CowUtils.getDirection(object, Cow.player) :
Math.atan2(object.y - Cow.player.y, object.x - Cow.player.x);
if (settings["in-look-dir"] &&
CowUtils.getAngleDist &&
CowUtils.getAngleDist(angle, Cow.player.lookAngle) > (Cow.config?.gatherAngle || Math.PI/2)) {
return;
}
if (settings["hit-counter"]) {
drawHitCounter(context, object);
}
if (settings["health-bars"] && !settings["circle-bars"]) {
drawHealthBar(context, object);
}
});
} catch (e) {}
}
if (Cow.addRender) {
Cow.addRender("building-health-bars", renderHealthBars);
} else {
function renderLoop() {
try {
if (Cow && Cow.player && Cow.renderer && Cow.renderer.context) {
renderHealthBars();
}
} catch (e) {}
requestAnimationFrame(renderLoop);
}
requestAnimationFrame(renderLoop);
}
console.log("[Building Ownership Health Bars] Script iniciado correctamente");
}
if (document.readyState === "complete") {
init();
} else {
window.addEventListener("load", init);
}
})();
//AutoVerifity
(function () {
'use strict';
let ws = null;
let { msgpack } = window;
let playerID = null;
let myPlayer = {
id: null, x: null, y: null, dir: null, object: null, weapon: null,
clan: null, isLeader: null, maxXP: 300, XP: 0, age: 1,
hat: null, accessory: null, isSkull: null, maxHealth: 100,
health: 100
};
let players = [], enemy = [], nearestEnemy = {};
let gameCanvas = document.getElementById("gameCanvas");
let width = window.innerWidth;
let height = window.innerHeight;
let mouseX, mouseY;
const sendPacket = (packet, ...data) => {
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(new Uint8Array(msgpack.encode([packet, data])));
}
};
const updatePlayers = data => {
players = [];
for (let i = 0; i < data[1].length / 13; i++) {
const playerInfo = data[1].slice(i * 13, i * 13 + 13);
if (playerInfo[0] === myPlayer.id) {
myPlayer.x = playerInfo[1];
myPlayer.y = playerInfo[2];
myPlayer.dir = playerInfo[3];
myPlayer.object = playerInfo[4];
myPlayer.weapon = playerInfo[5];
myPlayer.clan = playerInfo[7];
myPlayer.isLeader = playerInfo[8];
myPlayer.hat = playerInfo[9];
myPlayer.accessory = playerInfo[10];
myPlayer.isSkull = playerInfo[11];
} else {
players.push({
id: playerInfo[0],
x: playerInfo[1],
y: playerInfo[2],
dir: playerInfo[3],
object: playerInfo[4],
weapon: playerInfo[5],
clan: playerInfo[7],
isLeader: playerInfo[8],
hat: playerInfo[9],
accessory: playerInfo[10],
isSkull: playerInfo[11]
});
}
}
};
const updateHealth = (health, playerIDCheck) => {
if (myPlayer.id === playerIDCheck) {
myPlayer.health = health;
console.log("[🩸 Salud actualizada]", health);
}
};
const handleMessage = (message) => {
const decoded = msgpack.decode(new Uint8Array(message.data));
const data = Array.isArray(decoded) && decoded.length > 1 ? [decoded[0], ...decoded[1]] : decoded;
if (!data) return;
const type = data[0];
if (type === "C" && myPlayer.id == null) {
myPlayer.id = data[1];
console.log("[✔️ Verificación] ID del jugador:", myPlayer.id);
}
if (type === "a") updatePlayers(data);
if (type === "O") updateHealth(data[2], data[1]);
};
const socketFound = (sock) => {
sock.addEventListener("message", handleMessage);
if (gameCanvas) {
gameCanvas.addEventListener("mousemove", ({ x, y }) => {
mouseX = x;
mouseY = y;
});
}
window.addEventListener("resize", () => {
width = window.innerWidth;
height = window.innerHeight;
});
};
WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function (m) {
if (!ws) {
ws = this;
document.websocket = this;
socketFound(this);
console.log("[🔌 WebSocket] Interceptado correctamente.");
}
this.oldSend(m);
};
const altchaCheck = setInterval(() => {
let altcha = document.getElementById('altcha');
let altchaBox = document.getElementById('altcha_checkbox');
if (altcha && altchaBox) {
altcha.style.display = 'none';
altchaBox.checked = true;
altchaBox.click();
clearInterval(altchaCheck);
console.log("[🚫 Altcha] Eliminado.");
}
}, 500);
})();
//AutoReloadWeb
(function() {
"use strict";
function delay(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
async function refreshPage() {
await delay(1500);
window.onbeforeunload = null;
location.reload();
}
function interceptProperty(target, propName, onSetCallback) {
const hiddenKey = Symbol(propName);
Object.defineProperty(target, propName, {
get() {
return this[hiddenKey];
},
set(value) {
onSetCallback(this, hiddenKey, value);
},
configurable: true
});
}
function wrapFunction(originalFunc, wrapper) {
return new Proxy(originalFunc, {
apply(target, thisArg, args) {
return wrapper.call(thisArg, target, args);
}
});
}
interceptProperty(Object.prototype, "errorCallback", (obj, key, val) => {
obj[key] = val;
if (typeof val !== "function") return;
obj[key] = wrapFunction(val, (target, args) => {
window.alert = () => {};
refreshPage();
return target.apply(this, args);
});
});
["onclose", "onerror"].forEach(eventName => {
const descriptor = Object.getOwnPropertyDescriptor(WebSocket.prototype, eventName);
if (!descriptor || !descriptor.set) return;
Object.defineProperty(WebSocket.prototype, eventName, {
set(handler) {
const wrappedHandler = wrapFunction(handler, (target, args) => {
refreshPage();
return target.apply(this, args);
});
descriptor.set.call(this, wrappedHandler);
}
});
});
})();
//esp
localStorage.setItem("moofoll", true);
const players = [];
const property = "team";
Object.defineProperty(Object.prototype, property, {
get: function() {
if (this.isPlayer && !players.find(p => p.id === this.id)) {
players.push(this);
}
return this[`_${property}`];
},
set: function(value) {
this[`_${property}`] = value;
},
configurable: true
});
let ctx, owner, camX = 0, camY = 0;
const conf = {
radar: {
colorEnemy: "#ff0000",
colorAlly: "#00ff00",
w: 20,
h: 20
},
maxScreenWidth: 1920,
maxScreenHeight: 1080
};
const createArrow = (id) => {
const el = document.createElement("div");
el.id = `radarArrow-${id}`;
el.style.position = "absolute";
el.style.width = "0";
el.style.height = "0";
el.style.borderStyle = "solid";
el.style.borderWidth = `10px 0 10px ${conf.radar.w}px`;
el.style.borderColor = `transparent transparent transparent ${conf.radar.colorEnemy}`;
el.style.display = "none";
el.style.zIndex = 999;
document.body.appendChild(el);
};
const updateArrow = (id, x, y, color = conf.radar.colorEnemy, opacity = 1, angle = 0) => {
const arrow = document.getElementById(`radarArrow-${id}`);
if (!arrow) return;
arrow.style.left = `${x}px`;
arrow.style.top = `${y}px`;
arrow.style.display = "block";
arrow.style.opacity = opacity;
arrow.style.transform = `rotate(${angle}deg)`;
arrow.style.borderColor = `transparent transparent transparent ${color}`;
};
const removeArrow = (id) => {
const arrow = document.getElementById(`radarArrow-${id}`);
if (arrow) arrow.remove();
};
const getDistance = (x1, y1, x2, y2) => Math.hypot(x2 - x1, y2 - y1);
const getDirection = (x1, y1, x2, y2) => Math.atan2(y2 - y1, x2 - x1);
const RtoD = (r) => r * 180 / Math.PI;
const radar = (delta) => {
if (!ctx) {
const gameCanvas = document.getElementById("gameCanvas");
if (!gameCanvas) return;
ctx = gameCanvas.getContext("2d");
}
owner = players.find(p => p.visible && p.wood);
if (!owner) return;
const centerX = window.innerWidth / 2;
const centerY = window.innerHeight / 2;
camX += ((owner.x - camX) * 0.1);
camY += ((owner.y - camY) * 0.1);
const xOffset = camX - (conf.maxScreenWidth / 2);
const yOffset = camY - (conf.maxScreenHeight / 2);
for (let player of players) {
if (player.id === owner.id) continue;
if (!player.visible || typeof player.x !== "number" || typeof player.y !== "number") {
removeArrow(player.id);
continue;
}
const isAlly = player.team && player.team === owner.team;
const color = isAlly ? conf.radar.colorAlly : conf.radar.colorEnemy;
const arrowId = player.id;
let rad = getDirection(owner.x, owner.y, player.x, player.y);
let per = getDistance(0, 0, (owner.x - player.x), (owner.y - player.y) * (16 / 9)) * 100 / (conf.maxScreenHeight / 2);
let alpha = Math.min(per / centerY, 1);
let dis = centerY * alpha;
let tx = centerX + dis * Math.cos(rad) - conf.radar.w / 2;
let ty = centerY + dis * Math.sin(rad) - conf.radar.h / 2;
if (!document.getElementById(`radarArrow-${arrowId}`)) {
createArrow(arrowId);
}
updateArrow(arrowId, tx, ty, color, alpha, RtoD(rad));
}
};
let lastTime = Date.now();
function gameLoop() {
requestAnimationFrame(gameLoop);
let now = Date.now();
radar(now - lastTime);
lastTime = now;
}
gameLoop();
//Goldbot/Music Menu
(function () {
'use strict';
const style = document.createElement('style');
style.textContent = `
#moddedMenu { position: fixed; top: 10px; left: 10px; width: 320px; background: rgba(0,0,0,0.6);
border: 4px solid #ff0000; border-radius: 15px; z-index: 9999; color: white;
font-family: monospace; display: flex; flex-direction: column; align-items: center;
padding: 15px; box-sizing: border-box; opacity: 0; transform: scale(0.5);
transition: opacity 0.3s ease, transform 0.3s ease; pointer-events: none; }
#moddedMenu.open { opacity:1; transform:scale(1); pointer-events:auto; }
#menuTabs { display:flex; justify-content:center; gap:6px; width:100%; margin-bottom:15px; }
.tabButton { padding:5px 10px; border:1px solid #ff0000; border-radius:8px; background:#111;
color:#ff0000; cursor:pointer; font-weight:bold; font-size:0.9em; transition: background 0.3s ease, transform 0.2s ease; }
.tabButton.active { background:#cc0000; color:white; transform:scale(1.05); }
.tabContent { display:none; width:100%; text-align:center; }
.tabContent.active { display:block; }
#menuTitle { font-size:1.4em; color:#ff0000; margin-bottom:12px; }
.rd-select, .rd-button { font-family:monospace; width:85%; font-size:1em; padding:8px; margin:6px auto;
border:1px solid #ff0000; border-radius:6px; background:#111; color:#ff0000; outline:none; display:block; text-align:center; }
.rd-button { cursor:pointer; font-weight:bold; transition: background-color 0.3s ease, transform 0.2s ease; }
.rd-button:hover { background-color:#cc0000; color:white; transform:scale(1.05); }
#buttons { display:flex; justify-content:center; gap:12px; margin:8px 0; }
.indicator { margin-top:6px; font-size:0.9em; color:#ff0000; }
.indicator.active { color:#00ff00; }
`;
document.head.appendChild(style);
const menu = document.createElement('div'); menu.id='moddedMenu';
const tabBar = document.createElement('div'); tabBar.id='menuTabs';
const tabMusic = document.createElement('button'); tabMusic.textContent="🎵 Music"; tabMusic.className="tabButton active";
const tabBot = document.createElement('button'); tabBot.textContent="🤖 Bot"; tabBot.className="tabButton";
tabBar.appendChild(tabMusic); tabBar.appendChild(tabBot);
// -------------------- MUSIC TAB --------------------
const musicContent = document.createElement('div'); musicContent.className="tabContent active";
const musicTitle = document.createElement('div'); musicTitle.id='menuTitle'; musicTitle.textContent='Music Player';
musicContent.appendChild(musicTitle);
const musicTracks = [
{name:"Alan Walker - Faded",url:"https://files.catbox.moe/p9om0y.mp3"},
{name:"Alan Walker - Alone",url:"https://files.catbox.moe/xptxat.mp3"},
{name:"TheFatRat - Unity",url:"https://files.catbox.moe/cx5uyo.mp3"},
{name:"TheFatRat - Monody",url:"https://files.catbox.moe/7fwpbl.mp3"},
{name:"NEFFEX - Fight Back",url:"https://files.catbox.moe/iif5rx.mp3"},
{name:"NEFFEX - Never Give Up",url:"https://files.catbox.moe/2pamid.mp3"},
{name:"Alan Walker - Dust",url:"https://files.catbox.moe/w1sb9x.mp3"},
{name:"Alan Walker - Catch Me",url:"https://files.catbox.moe/74b06c.mp3"},
{name:"Alan Walker - Last Song",url:"https://files.catbox.moe/nuta1v.mp3"},
{name:"Egzod - Royalty ft. Neoni",url:"https://files.catbox.moe/zlfc04.mp3"}
];
const musicSelect = document.createElement('select'); musicSelect.className='rd-select';
musicTracks.forEach(track=>{ const o=document.createElement('option'); o.value=track.url; o.textContent=track.name; musicSelect.appendChild(o); });
musicContent.appendChild(musicSelect);
const buttonsDiv = document.createElement('div'); buttonsDiv.id='buttons';
const playBtn = document.createElement('button'); playBtn.className='rd-button'; playBtn.textContent='▶ Play';
const stopBtn = document.createElement('button'); stopBtn.className='rd-button'; stopBtn.textContent='■ Stop';
buttonsDiv.appendChild(playBtn); buttonsDiv.appendChild(stopBtn);
musicContent.appendChild(buttonsDiv);
const modeSelect = document.createElement('select'); modeSelect.className='rd-select';
modeSelect.innerHTML=`<option value="repeat">🔁 Repeat</option><option value="next">⏭️ Next</option>`;
musicContent.appendChild(modeSelect);
const audio = document.createElement('audio'); audio.id='audioPlayer'; musicContent.appendChild(audio);
function playMusic(){ audio.src=musicSelect.value; audio.play(); }
playBtn.addEventListener('click',()=>{ if(audio.src!==musicSelect.value) audio.src=musicSelect.value; audio.play(); });
stopBtn.addEventListener('click',()=>{ audio.pause(); audio.currentTime=0; });
musicSelect.addEventListener('change',()=>{ if(!audio.paused) playMusic(); });
audio.addEventListener('ended',()=>{ if(modeSelect.value==='repeat'){audio.currentTime=0; audio.play();} else { const idx=(musicSelect.selectedIndex+1)%musicSelect.options.length; musicSelect.selectedIndex=idx; playMusic(); }});
const botContent = document.createElement('div'); botContent.className='tabContent';
const botTitle = document.createElement('div'); botTitle.id='menuTitle'; botTitle.textContent='🤖 Bot Config';
botContent.appendChild(botTitle);
const respawnBtn = document.createElement('button'); respawnBtn.className='rd-button'; respawnBtn.textContent='Disable Respawn';
botContent.appendChild(respawnBtn);
const chatToggleBtn = document.createElement('button'); chatToggleBtn.className='rd-button'; chatToggleBtn.textContent='Chat Spam: ON';
botContent.appendChild(chatToggleBtn);
const moveToggleBtn = document.createElement('button'); moveToggleBtn.className='rd-button'; moveToggleBtn.textContent='Bot Movement: ON';
botContent.appendChild(moveToggleBtn);
const respawnIndicator = document.createElement('div'); respawnIndicator.className='indicator active'; respawnIndicator.textContent='Respawn Enabled';
botContent.appendChild(respawnIndicator);
let chatEnabled = true; // ahora viene activado por defecto
let movementEnabled = true;
let respawnEnabled = true;
respawnBtn.addEventListener('click', ()=>{ respawnEnabled=false; respawnIndicator.textContent='Respawn Disabled'; respawnIndicator.classList.remove('active'); });
chatToggleBtn.addEventListener('click', ()=>{ chatEnabled=!chatEnabled; chatToggleBtn.textContent=`Chat Spam: ${chatEnabled?'ON':'OFF'}`; bots.forEach(b=>b.chatIndex=0); });
moveToggleBtn.addEventListener('click', ()=>{ movementEnabled=!movementEnabled; moveToggleBtn.textContent=`Bot Movement: ${movementEnabled?'ON':'OFF'}`; bots.forEach(b=>b.autm.boolean=movementEnabled); });
menu.appendChild(tabBar); menu.appendChild(musicContent); menu.appendChild(botContent); document.body.appendChild(menu);
function switchTab(activeButton, activeContent){
document.querySelectorAll(".tabButton").forEach(btn=>btn.classList.remove("active"));
document.querySelectorAll(".tabContent").forEach(c=>c.classList.remove("active"));
activeButton.classList.add("active"); activeContent.classList.add("active");
}
tabMusic.addEventListener("click",()=>switchTab(tabMusic,musicContent));
tabBot.addEventListener("click",()=>switchTab(tabBot,botContent));
document.addEventListener('keydown',e=>{ if(e.key==='Escape') menu.classList.toggle('open'); });
const msgpackLite = window.msgpack;
const NativeWebSocket = window.WebSocket;
let mainSocket; let bots=[]; let ownPlayer={sid:null,x:0,y:0,dir:0,skinIndex:0,name:null};
const chatMessages = [
"Hello mooaddict","I am hathu slave","Watch out!","Run!","Attack!","Stay close","Help me","Gather wood","Enemy here","Follow me"
];
let randomHats=[28,29,30,36,37,38,42,43,44,49];
async function safeDecode(event){
try{
let buf;
if(event.data instanceof Blob) buf=new Uint8Array(await event.data.arrayBuffer());
else if(event.data instanceof ArrayBuffer) buf=new Uint8Array(event.data);
else return null;
return msgpackLite.decode(buf);
}catch{return null;}
}
function hookPacket(decoded){ if(!decoded) return null; return decoded.length>1 && Array.isArray(decoded[1]) ? [decoded[0], ...decoded[1]] : decoded; }
class WebSocketProxy extends NativeWebSocket {
constructor(...args){
super(...args);
if(!mainSocket){ mainSocket=this;
this.addEventListener("message", async e=>{
let hooked=hookPacket(await safeDecode(e)); if(!hooked) return;
if(hooked[0]==="io-init"){ let region=mainSocket.url.split("/")[2]; const BOT_COUNT=3;
for(let i=0;i<BOT_COUNT;i++){ let token=await altSolver.generate(); bots.push(new BotClient(region,token)); }
}
if(hooked[0]==="C" && ownPlayer.sid==null) ownPlayer.sid=hooked[1];
if(hooked[0]==="D" && hooked[1][1]===ownPlayer.sid) ownPlayer.name=hooked[1][2];
if(hooked[0]==="a"){
for(let i=0;i<hooked[1].length/13;i++){ let p=hooked[1].slice(13*i,13*i+13); if(p[0]==ownPlayer.sid) [ownPlayer.x,ownPlayer.y,ownPlayer.dir,ownPlayer.skinIndex]=[p[1],p[2],p[3],p[9]]; }
for(let b of bots){ b.autm.x=ownPlayer.x; b.autm.y=ownPlayer.y; }
}
});
}
}
}
window.WebSocket = WebSocketProxy;
class BotClient {
constructor(region, token){
this.socket=new NativeWebSocket(`wss://${region}/?token=${token}`);
this.sid=null; this.x=0; this.y=0; this.dir=0; this.weaponIndex=0; this.health=100; this.foodCount=100; this.packetCount=0;
this.autm={x:0,y:0,boolean:true}; this.chatIndex=0; setInterval(()=>this.packetCount=0,1000);
this.socket.addEventListener("open",()=>{
setInterval(()=>{
if(this.sid && chatEnabled){ let msg=chatMessages[this.chatIndex]; this.sendMessage("6",msg); this.chatIndex=(this.chatIndex+1)%chatMessages.length; }
},3000);
this.socket.addEventListener("message",async e=>{
let hooked=hookPacket(await safeDecode(e)); if(!hooked) return;
if(hooked[0]==="io-init" && respawnEnabled) this.spawn();
if(hooked[0]==="C" && this.sid==null) this.sid=hooked[1];
if(hooked[0]==="D" && hooked[1][1]===this.sid){ this.foodCount=100; this.health=100; }
if(hooked[0]==="a"){
for(let i=0;i<hooked[1].length/13;i++){ let p=hooked[1].slice(13*i,13*i+13); if(p[0]===this.sid) [this.x,this.y,this.dir,this.weaponIndex]=[p[1],p[2],p[3],p[5]]; }
this.equipIndex(0, randomHats[Math.floor(Math.random()*randomHats.length)],0);
if(this.autm.boolean){
// === LÓGICA DE MOVIMIENTO CORREGIDA ===
let dx = this.autm.x - this.x;
let dy = this.autm.y - this.y;
let dist = Math.hypot(dx, dy);
if(dist > 5){
let ang = Math.atan2(dy, dx);
this.sendMessage("9", ang);
} else {
this.sendMessage("9", null);
}
}
}
if(hooked[0]==="P" && respawnEnabled) this.spawn();
});
});
}
spawn(){ if(!respawnEnabled) return; let randomSkin=Math.floor(Math.random()*15); this.sendMessage("M",{name:"goldbot",moofoll:true,skin:randomSkin}); }
equipIndex(buy,id,index){ this.sendMessage("c",buy,id,index); }
sendMessage(type,...args){ if(this.packetCount<120){ this.socket.send(new Uint8Array(msgpackLite.encode([type,args]))); this.packetCount++; } }
}
class AltSolver {
constructor(){ this.core_count=Math.min(16,navigator.hardwareConcurrency||8); this.workers=[]; this.initialized=false; this.blobUrl=null; }
initWorkerPool() {
if(this.initialized) return;
const workerCode = `
importScripts('https://cdn.jsdelivr.net/npm/[email protected]/build/sha256.min.js');
let challenge=null, salt=null;
self.onmessage=function(e){
const data=e.data;
if(data.init){ challenge=data.challenge; salt=data.salt; self.postMessage({ready:true}); return; }
const {start,end}=data;
for(let i=start;i<=end;i++){ if(sha256(salt+i)===challenge){ self.postMessage({found:i}); return; } }
self.postMessage({done:true});
};
`;
const blob=new Blob([workerCode],{type:"application/javascript"});
this.blobUrl=URL.createObjectURL(blob);
for(let i=0;i<this.core_count;i++) this.workers.push(new Worker(this.blobUrl));
this.initialized=true;
}
async getChallenge(){
const response=await fetch("https://api.moomoo.io/verify");
return await response.json();
}
async solveChallenge(challengeData){
this.initWorkerPool();
const {challenge,salt,maxnumber}=challengeData;
const segmentSize=Math.ceil(maxnumber/this.core_count);
let solved=false, doneCount=0;
return new Promise((resolve,reject)=>{
const startTime=performance.now();
const tasks=this.workers.map((worker,idx)=>({ start:idx*segmentSize, end:Math.min(maxnumber,(idx+1)*segmentSize-1) }));
this.workers.forEach((worker,idx)=>{
worker.onmessage=e=>{
const msg=e.data;
if(msg.ready) worker.postMessage(tasks[idx]);
else if(msg.found!=null && !solved){
solved=true;
const number=msg.found;
const took=((performance.now()-startTime)/1000).toFixed(2);
resolve({challenge,salt,maxnumber,number,took});
this.cleanupWorkers();
} else if(msg.done){ doneCount++; if(!solved && doneCount===this.workers.length){ reject(new Error("Challenge not solved")); this.cleanupWorkers(); } }
};
worker.onerror=err=>{ if(!solved){ reject(err); this.cleanupWorkers(); } };
worker.postMessage({init:true,challenge,salt});
});
});
}
cleanupWorkers(){
this.workers.forEach(w=>w.terminate());
this.workers=[]; this.initialized=false;
if(this.blobUrl){ URL.revokeObjectURL(this.blobUrl); this.blobUrl=null; }
}
static createPayload(Data,Date_){
return btoa(JSON.stringify({
algorithm:"SHA-256",
challenge:Data.challenge,
salt:Data.salt,
number:Date_.number,
signature:Data.signature||null,
took:Date_.took
}));
}
async generate(){
const challengeData=await this.getChallenge();
const solution=await this.solveChallenge(challengeData);
this.code=`alt:${AltSolver.createPayload(challengeData,solution)}`;
return this.code;
}
}
let altSolver = new AltSolver();
})();