infinite craft combo tracker

tracks how you made things in infinite craft. no ui yet so just look at the storage data directly

Verze ze dne 04. 02. 2024. Zobrazit nejnovější verzi.

// ==UserScript==
// @name         infinite craft combo tracker
// @namespace    https://github.com/adrianmgg
// @version      2.0.0
// @description  tracks how you made things in infinite craft. no ui yet so just look at the storage data directly
// @author       amgg
// @match        https://neal.fun/infinite-craft/
// @icon         https://neal.fun/favicons/infinite-craft.png
// @grant        unsafeWindow
// @grant        GM_setValue
// @grant        GM_getValue
// @run-at       document-idle
// @compatible   chrome
// @license      MIT
// ==/UserScript==

// TODO test on firefox

// TODO all the ui related stuff in this could probably use some polish

(function() {
    'use strict';
    const elhelper = (function() { /* via https://github.com/adrianmgg/elhelper */
        function setup(elem, { style: { vars: styleVars = {}, ...style } = {}, attrs = {}, dataset = {}, events = {}, classList = [], children = [], parent = null, insertBefore = null, ...props }) {
            for (const k in style) elem.style[k] = style[k];
            for (const k in styleVars) elem.style.setProperty(k, styleVars[k]);
            for (const k in attrs) elem.setAttribute(k, attrs[k]);
            for (const k in dataset) elem.dataset[k] = dataset[k];
            for (const k in events) elem.addEventListener(k, events[k]);
            for (const c of classList) elem.classList.add(c);
            for (const k in props) elem[k] = props[k];
            for (const c of children) elem.appendChild(c);
            if (parent !== null) {
                if (insertBefore !== null) parent.insertBefore(elem, insertBefore);
                else parent.appendChild(elem);
            }
            return elem;
        }
        function create(tagName, options = {}) { return setup(document.createElement(tagName), options); }
        function createNS(namespace, tagName, options = {}) { return setup(document.createElementNS(namespace, tagName), options); }
        return {setup, create, createNS};
    })();
    const GM_VALUE_KEY = 'infinitecraft_observed_combos';
    // TODO this should probably use the async versions of getvalue/setvalue since we're already only calling it from async code
    function saveCombo(lhs, rhs, result) {
        console.log(`crafted ${lhs} + ${rhs} -> ${result}`);
        const data = GM_getValue(GM_VALUE_KEY, {});
        if(!(result in data)) data[result] = [];
        for(const [a, b] in data[result]) {
            if(a === lhs && b === rhs) return;
        }
        data[result].push([lhs, rhs]);
        GM_setValue(GM_VALUE_KEY, data);
    }
    function getCombos() {
        return GM_getValue(GM_VALUE_KEY, {});
    }
    function* iterCombos() {
        const data = getCombos;
        for(const result in data) {
            for(const [lhs, rhs] of data[result]) {
                yield {lhs, rhs, result};
            }
        }
    }
    function main() {
        const _getCraftResponse = icMain.getCraftResponse;
        icMain.getCraftResponse = async function(lhs, rhs) {
            const resp = await _getCraftResponse.apply(this, arguments);
            saveCombo(lhs.text, rhs.text, resp.result);
            return resp;
        };

        function mkElementItem(element) {
            return elhelper.create('div', {
                classList: ['item'],
                dataset: {'v-0e76d111': ''}, // needed b/c they use some kinda scoped css thing
                children: [
                    elhelper.create('span', {
                        classList: ['item-emoji'],
                        dataset: {'v-0e76d111': ''},
                        textContent: element.emoji,
                        style: {
                            pointerEvents: 'none',
                        },
                    }),
                    document.createTextNode(` ${element.text} `),
                ],
            });
        }

        // recipes popup
        const recipesListContainer = elhelper.create('div', {
        });
        function updateRecipesList() {
            while(recipesListContainer.firstChild !== null) recipesListContainer.removeChild(recipesListContainer.firstChild);
            // build a name -> element map
            const byName = {};
            for(const element of icMain._data.elements) byName[element.text] = element;
            const combos = getCombos();
            function listItemClick(evt) {
                const elementName = evt.target.dataset.comboviewerElement;
                document.querySelector(`[data-comboviewer-section="${CSS.escape(elementName)}"]`).scrollIntoView({block: 'nearest'});
            }
            function mkLinkedElementItem(element) {
                return elhelper.setup(mkElementItem(element), {
                    events: { click: listItemClick },
                    dataset: { comboviewerElement: element.text },
                });
            }
            for(const comboResult in combos) {
                if(comboResult === 'Nothing') continue;
                // anchor for jumping to
                recipesListContainer.appendChild(elhelper.create('div', {
                    dataset: { comboviewerSection: comboResult },
                }));
                for(const [lhs, rhs] of combos[comboResult]) {
                    recipesListContainer.appendChild(elhelper.create('div', {
                        children: [
                            mkLinkedElementItem(byName[comboResult]),
                            document.createTextNode(' = '),
                            mkLinkedElementItem(byName[lhs]),
                            document.createTextNode(' + '),
                            mkLinkedElementItem(byName[rhs]),
                        ],
                    }));
                }
            }
        }
        const recipesDialog = elhelper.create('dialog', {
            parent: document.body,
            children: [
                // close button
                elhelper.create('button', {
                    textContent: 'x',
                    events: {
                        click: (evt) => recipesDialog.close(),
                    },
                }),
                // the main content
                recipesListContainer,
            ],
            style: {
                // need to unset this one thing from the page css
                margin: 'auto',
            },
        });

        // recipes button
        elhelper.create('div', {
            parent: document.querySelector('.side-controls'),
            textContent: 'recipes',
            style: {
                cursor: 'pointer',
            },
            events: {
                click: (evt) => {
                    updateRecipesList();
                    recipesDialog.showModal();
                },
            },
        });
    }
    // stores the object where most of the infinite craft functions live.
    //  can be assumed to be set by the time main is called
    let icMain = null;
    // need to wait for stuff to be actually initialized.
    //  might be an actual thing we can hook into to detect that
    //  but for now just waiting until the function we want exists works well enough
    (function waitForReady(){
        icMain = unsafeWindow?.$nuxt?._route?.matched?.[0]?.instances?.default;
        if(icMain !== undefined && icMain !== null) main();
        else setTimeout(waitForReady, 10);
    })();
})();
长期地址
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